Commit Graph

4627 Commits (370b9cf898671a85771b31b49a2a806fcff43cd9)

Author SHA1 Message Date
Tobias Zwick 4dfc5e74e4 make granite and rock shape indexed 2016-01-16 16:57:15 +01:00
Tobias Zwick 03916c0f05 add a shape map for amethyst and ruby; also, fix a small issue with tiling the textures horizontally 2016-01-16 16:57:15 +01:00
Maikel de Vries aa152bf899 move mime skin/portrait from boomshire to decoration folder
This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt 01503cdfdd DarkCastle: Minor objects+text fixes 2016-01-16 00:32:46 -05:00
Sven Eberhardt 8d805a49a7 Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
Clonkonaut c54d917f7e Deactivate cheats in Gidl/Guardians.
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Clonkonaut 675b9ee050 Fix weapons not buyable in Gidl/Guardians (#1611).
Switch2Items() is probably broken but luckily not used.
2016-01-15 21:56:37 +01:00
Sven Eberhardt 44f913d0e5 Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback) 2016-01-15 08:54:50 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 71b96bc5de Fix nil pointer access when recovering from over-full inventory 2016-01-14 22:30:55 -05:00
Sven Eberhardt 27f5cdc461 Fix black waves when swim timer is executed in same frame as clonk leaves the water. 2016-01-14 21:51:30 -05:00
David Dormagen 4493bfc3ab interaction menu: disallow interaction with outside world when contained (#1541)
The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.

However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries 4357004dbf prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object (#1521)
Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Maikel de Vries 2ce04aa485 tell player to park airship a bit higher in tutorial 7 (#1598) 2016-01-12 23:25:30 +01:00
David Dormagen 46ad28ea65 tutorial guide: don't scroll portrait with text
..by putting the text into another subwindow. Might be good to "fix" (it's intended but possibly not wise) that in the engine, but not right now before the release, because it could introduce new bugs.
2016-01-12 23:17:49 +01:00
Maikel de Vries a7da208d85 fix next mission for tutorials 5 and 8 2016-01-12 23:07:36 +01:00
Maikel de Vries aec5184cf2 locomotive in clonkomotive accepts metal barrels as well 2016-01-12 22:43:35 +01:00
Maikel de Vries 82b090c7ca producer library does not request power if producer is not a consumer (#1602) 2016-01-12 22:17:41 +01:00
Clonkonaut f0a03b303b Fixed ownership of buildings.
I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Clonkonaut 05b714a758 Tutorial 8: German translation. 2016-01-12 20:35:12 +01:00
Clonkonaut b30fea4f7d Tutorial 7: German translation. 2016-01-12 20:35:02 +01:00
Clonkonaut 4f7688810b Tutorial 3: Used the title from Title.txt. 2016-01-12 20:34:49 +01:00
Clonkonaut 07e912bac6 Tutorial 5: German translation. 2016-01-12 19:51:29 +01:00
Clonkonaut 8f71fa8a7a Tutorial 3: Translated new hint (#1594). 2016-01-12 19:50:59 +01:00
Maikel de Vries 7784a2617e fix showing rocks in tutorial 3 (#1594) 2016-01-12 09:48:46 +01:00
Sven Eberhardt b29631f003 Make relaunch weapon selection menu unclosable #1577 2016-01-11 22:02:48 -05:00
Armin Burgmeier 190b4bbae3 Instruct to start a network game when starting a round with >=2 MinPlayers
Instead of asking the user to activate more players, which is no longer
possible as of #1529.
2016-01-11 18:40:59 -08:00
Clonkonaut e762e66a65 German translation for Tutorial 4. 2016-01-12 01:51:28 +01:00
Clonkonaut b11b8b0fb5 Finish German translation of Tutorial 3. 2016-01-12 01:51:08 +01:00
Sven Eberhardt 62910aaada Remove dummy graphics of interaction menu. 2016-01-11 18:19:01 -05:00
Sven Eberhardt 77180efbdd Move dead clonks from interaction tabs to simple boxes in surrounding #1581 2016-01-11 18:19:01 -05:00
David Dormagen 717acafd34 tutorial 3: fixed typo in English translation 2016-01-11 22:48:57 +01:00
David Dormagen 18c58c783d tutorial 3: added German translation 2016-01-11 22:48:40 +01:00
Maikel de Vries 1600cccf3e tutorial 5: give second robber NPC a skin and fix outro walk speeds 2016-01-11 18:49:39 +01:00
Maikel de Vries 5abd033e1b reduce size of empty overlay for alternative skins
Somehow that file was massive in size (400+ kb) for no apparent reason.
2016-01-11 18:47:00 +01:00
Maikel de Vries be0d5161bb give fireman NPC in tutorial 3&4 a skin 2016-01-11 18:45:56 +01:00
Maikel de Vries 9bc7ccd953 remove backpack for NPCs with an alternative skin 2016-01-11 18:43:40 +01:00
Maikel de Vries c8d1cb9a1c add NPC skins YoungsterBlond and MaleDarkHair 2016-01-11 18:39:24 +01:00
Maikel de Vries e1e1380659 add title image to tutorial 5 2016-01-11 18:01:33 +01:00
Maikel de Vries fb3737d056 tutorial 5: fix outro, a typo and zoom ranges 2016-01-11 18:01:11 +01:00
Sven Eberhardt 1a02cce2e0 Add sound Fire::BlastLiquid3.
Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt 84378e0d6a Add sound UI::Error #1583 2016-01-10 22:56:01 -05:00
Sven Eberhardt 491e0a3b40 Add missing sound UI::Trumpet #1584
Adapted from sound "Trumpet2" by Harbour11@freesound.org. http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt 37f774cfb3 Foundry: Do not show power consumer symbol in construction menu #1580 2016-01-10 22:20:48 -05:00
Sven Eberhardt 56fa4c2c5d DarkMine+Maze: Ensure free spawn position #1578 2016-01-10 22:07:23 -05:00
Sven Eberhardt 7208a3c299 Ignore CarryHeavy for collection limit #1587
It was always ignored when picking up the CarryHeavy, but not when collecting another item. Now CarryHeavy consistently gives an extra item slot.
2016-01-10 21:52:44 -05:00
Sven Eberhardt e8b0b9c16f WoodenBridge construction plan for some missions. 2016-01-10 21:39:56 -05:00
Sven Eberhardt a34912d9c2 Individual stacking and name/desc of source and drain pipes. 2016-01-10 21:34:41 -05:00
Sven Eberhardt e2acb8b9bb Add missing sounds for Grab/UnGrab #1585 2016-01-10 21:17:06 -05:00
Sven Eberhardt bdc0274e3d CommandFailure: Route missing sound effect to failure function playing clonk skin sound. 2016-01-10 21:16:34 -05:00
Maikel de Vries c35df88ae9 add tutorial 5 explaining melee weapons 2016-01-10 22:53:04 +01:00
David Dormagen 9bca345342 tutorial 2: added German translation 2016-01-10 21:57:20 +01:00
Maikel de Vries d94b2356b1 add function to tutorial guide to get the amount of messages it has 2016-01-10 20:54:03 +01:00
Maikel de Vries f1a9db89bf increase gems in landscape to make sure goal can be completed 2016-01-10 20:54:03 +01:00
Sven Eberhardt 3735b135ac DarkCastle: Pre-damage last stone doors. 2016-01-10 14:20:46 -05:00
Sven Eberhardt f54a49d044 Resource goals: Reduce display of available resources by 10% to better match actually mined gems.
Some material always gets lost on blasting/pickaxing.
2016-01-10 13:41:04 -05:00
Sven Eberhardt 95ac155f6b GoldenMountain: Reduce required gem count. 2016-01-10 12:21:14 -05:00
Sven Eberhardt 05b6ee2407 Remove unused library dummy graphics. 2016-01-10 11:59:55 -05:00
Clonkonaut 962b178663 Merge remote-tracking branch 'remotes/origin/revert-opengl-2.1' 2016-01-10 17:27:56 +01:00
Sven Eberhardt 0f2057032f Retain inventory slot order on respawn #1543 2016-01-10 11:10:45 -05:00
Sven Eberhardt b8e24b8b62 Windmill: Fix gold bar collection 2016-01-10 10:49:51 -05:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Sven Eberhardt b00daed283 GoldenMountain: Add wooden bridge plans #1570 2016-01-10 08:55:04 -05:00
Sven Eberhardt d56670c7ce Fix pickaxe killing scaling ability permanently if it is used before any local ActMap modifications #1563 2016-01-10 08:46:20 -05:00
Maikel de Vries 092f9846dc ensure showing construction materials for sites at the bottom of the map (#1365) 2016-01-10 14:18:58 +01:00
Clonkonaut 5fd8bfb140 Projectiles will fade out very fast (#1555). 2016-01-10 13:11:26 +01:00
Clonkonaut 0243a69913 Fix possible reference to deleted object in Boomattack. 2016-01-10 13:10:47 +01:00
Maikel de Vries 2b88578a7c disallow showing/hiding tutorial guide by player when in a sequence 2016-01-10 10:54:07 +01:00
Sven Eberhardt 2bb8be66ca Windmill: Downscale sky to match landscape size. 2016-01-09 17:53:44 -04:00
Sven Eberhardt dd25f85e6d Warn when assigning duplicate keys #1170 2016-01-09 17:00:21 -04:00
Sven Eberhardt dcefa516f6 GrappleBow: Pull back in if hook did not stick successfully #1546 2016-01-09 16:33:13 -04:00
Sven Eberhardt e64ec260bb Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Sven Eberhardt fc659584e4 Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547 2016-01-09 15:59:43 -04:00
Sven Eberhardt 1271fd9291 FightForGidl: Reduce screen shake. 2016-01-09 15:32:55 -04:00
Sven Eberhardt 310df9fe13 FightForGidl: Remove hammer for now (no towers yet) 2016-01-09 15:32:55 -04:00
Maikel de Vries cd30bf8079 fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Maikel de Vries 1ba1164d8e fix typo in dark mine string table request 2016-01-09 20:17:26 +01:00
Sven Eberhardt fd1c58db0d Hot Ice: Clonks have lower energy; iron bombs instead of swords in chests. 2016-01-09 15:09:12 -04:00
Sven Eberhardt 7f8551bb42 Add wealth display to Crash Landing #1548 2016-01-09 14:26:18 -04:00
Sven Eberhardt 3b74ac2929 DarkCastle: Fix nil access in intro. 2016-01-09 11:09:11 -04:00
Sven Eberhardt 11e73373a6 Use alt skins in storyline missions. 2016-01-09 11:09:11 -04:00
Sven Eberhardt 2e4da5077d Add dark skinned alt clonk skin [by Marky, CC-BY-3.0] 2016-01-09 11:09:10 -04:00
Sven Eberhardt dfe81b622a Alt clonk skins: Fix youngster portrait 2016-01-09 11:09:10 -04:00
Sven Eberhardt 3d98b8355c Alt clonk skins: hardcode clonk colors 2016-01-09 11:09:09 -04:00
David Dormagen 0ad1cdbf89 loam: made bridges smoother
..by continuing the material drawing exactly where it was stopped the last frame. Previously, just some unconnected rectangles were drawn which were often times filled with gaps. Especially on angled bridges.
2016-01-09 13:53:34 +01:00
Maikel de Vries 96344dfc00 disable climbing when swinging pickaxe 2016-01-08 22:43:46 +01:00
David Dormagen 05013563d3 tutorial1: added German translation 2016-01-08 21:25:20 +01:00
David Dormagen 0c73ae29e7 loam: fixed turning while digging and added some particles
This were supposed to be two commits. Meh.
Also, I can't really test how the particles looks because everything is black for me - ck? :(
2016-01-08 21:05:09 +01:00
Maikel de Vries 5da08f2720 prevent bat from getting stuck in material 2016-01-08 20:50:11 +01:00
Maikel de Vries 55b077898b finished outro sequence for tutorial 4 2016-01-08 19:46:28 +01:00
Maikel de Vries f99db85c97 add more bottom vertices to structures to prevent falling down 2016-01-08 19:46:28 +01:00
Sven Eberhardt 1b32663999 Fix movement on moving bricks #1530 2016-01-08 00:40:35 -04:00
Günther Brammer 7d0990baf9 editor: Don't try to insert manual newlines into error messages 2016-01-08 04:25:26 +01:00
Sven Eberhardt fbdfcafa43 Fix text error in tutorial 2 #1539 2016-01-07 22:06:35 -04:00
Sven Eberhardt 1933deec44 Fix GUI name and description of interact key #1540 2016-01-07 20:47:18 -04:00
Mark 8719ee8b58 Test scenario for SetGraphics()
Scenario that tests SetGraphics() in various ways: Setting graphics of meshes/sprites to other objects, overlaying objects onto other objects.
The scenario is not in the Issues.ocf folder, because it addresses multiple issues #1458 and #1538 and the status of the issues has not been acknowledged yet.
2016-01-07 19:09:18 +01:00
David Dormagen b6436783bb loam: disable free turning of Clonk
From bug report out of http://forum.openclonk.org/topic_show.pl?tid=3233
2016-01-07 10:09:39 +01:00
Tobias Zwick 0976c02d54 Update the Credits
Space is getting scarce , I had to leave out the people who never contributed more than two commits. For 8.0 the credit screen should be reworked to either scroll down or be made for larger resolutions than 800x600.
2016-01-06 19:39:03 +01:00
Maikel de Vries da6d4a8aa3 Skins for NPCs in the tutorials 2016-01-06 19:03:59 +01:00
Maikel de Vries 09b61246f0 add several clonk skins for NPCs by Marky 2016-01-06 19:03:59 +01:00
David Dormagen 941dc8a95b Wipf: added Snuff3 sound (by ala)
Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00
Maikel de Vries 7b4fe4452f killtracing: more tests and more precise test descriptions 2016-01-05 18:19:49 +01:00
Armin Burgmeier 4a02d3c77b Revert "Replace 3D texture in landscape shader by a 2D texture array"
This reverts commit 790219ac7e.

This commit broke support for Mac OS X since Apple only supports OpenGL 3.0
with a core profile, not a compatibility profile. Revert this commit
temporarily for the 7.0 release, until we port all OpenGL usage to the core
profile with 8.0.

This fixes #1495.
2016-01-04 18:27:44 -08:00
Maikel de Vries b5b6526c58 killtracing: airplane always gets destroyed when damage too much and with correct killer 2016-01-04 21:17:25 +01:00
Maikel de Vries ee9c44ac75 boompacks are not projectile targets of boompacks
This would be very annoying if you fuse multiple of them at the same time
2016-01-04 21:17:25 +01:00
David Dormagen 075fcca74f clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen 78f74566af added alternative "Munch" sound (by ala) 2016-01-04 20:52:11 +01:00
Maikel de Vries f1c9b042ff killtracing: boompack gets correct controller when hit or incinerated
also add a hitcheck when launched by a projectile hit
2016-01-04 20:43:56 +01:00
Maikel de Vries af4819aa81 killtracing: add additional tests 2016-01-03 20:18:06 +01:00
Maikel de Vries 7aaa5a6e32 killtracing: pass controller of igniter when fusing dynamite 2016-01-03 20:18:06 +01:00
Maikel de Vries 659b1d24a7 killtracing: correct cause_plr for burning lorry fragments 2016-01-03 20:18:06 +01:00
Maikel de Vries 22d5036e9e killtracing: set killer of balloon rider if balloon is shot 2016-01-03 20:18:06 +01:00
David Dormagen 14c413028c interactions: always show action target & use AtRect instead of AtPoint
The players have no notion about the midpoint of an object and are thus confused when clearly standing in front of something and not being able to interact with it.
(Yes that happened in a Let's Play and yes, that's why the interaction menu also uses Find_AtRect.)
2016-01-03 17:39:26 +01:00
David Dormagen 22d9a21ff7 carry heavy: remove special treatment of CON_Interact
Because it's an interaction. It should use the interaction interface and not some self-made hack. Previously, setting down a carry heavy object would always be executed even if aborted with Space+S.
2016-01-03 17:38:05 +01:00
David Dormagen 4b398f95eb construction site: fix unstuck check for free objects
We are looking for free objects. So for OCF_InFree and not for Not(OCF_InFree). Now Clonks are e.g. unstuck when the landscape adjusts to a construction site.
2016-01-03 17:35:47 +01:00
Maikel de Vries 1eebe15fa1 dark mine: king of the hill as scenario option 2016-01-03 16:01:37 +01:00
Maikel de Vries 471470f1fb killtracing: more tests 2016-01-03 14:39:24 +01:00
Maikel de Vries 3392921bfe killtracing: windbag set controller for moved objects 2016-01-03 14:31:20 +01:00
Maikel de Vries 309edf4467 killtracing: fix contoller of dumped lorry contents 2016-01-03 13:54:26 +01:00
Maikel de Vries d6a16f7ff1 killtracing: more tests and overview table 2016-01-03 13:30:11 +01:00
Maikel de Vries 64af909a49 killtracing: set controller of keg when incinerated 2016-01-03 12:30:47 +01:00
Maikel de Vries 6530cba8eb killtracing: club set controller when hitting an object 2016-01-03 12:25:38 +01:00
Maikel de Vries 5ba7519b79 killtracing: add test scenario 2016-01-03 09:57:06 +01:00
Maikel de Vries 7f8b4c4bfc killtracing: cannon set controller of projectile to the shooter 2016-01-03 09:57:06 +01:00
Maikel de Vries f607112db4 flame: do not tumble clonks and correct killtracing 2016-01-03 09:57:06 +01:00
Maikel de Vries 21dead533c killtracing: pass owner and controller correctly in CastObjects 2016-01-03 09:57:06 +01:00
Maikel de Vries 869ea063f9 fix author mentioning of bat sounds 2016-01-03 09:57:06 +01:00
Armin Burgmeier 96c8b51eac Use generic vertex attributes for landscape rendering 2016-01-02 17:20:24 -08:00
Clonkonaut b2ecfcfc48 Slight improvements to Guardians.
A single player now receives four times more wave bounty than before, scaling up to four players. It's still challenging but I believe now doable.
Enemies should no longer jump off airships when being shot at.
Fixed a typo in the airship appendto script.
Fixed a possible null pointer when changing weapons.
2016-01-03 01:53:55 +01:00
Günther Brammer 9911a894df Fix FxRollingTimer parameter type for effect from int to effect 2016-01-03 00:22:36 +01:00
Armin Burgmeier 95774e0e8f Use generic vertex attributes for sprites, meshes, particles 2016-01-02 13:10:03 -08:00
Maikel de Vries a6344d0f1a dark mine: add deathmatch option plus some small improvements 2016-01-02 21:54:56 +01:00
Maikel de Vries 97cc3dd901 arena goals: pass whether it is a relaunch to OnPlayerRelaunch callback 2016-01-02 21:53:43 +01:00
Maikel de Vries 7ca791a5b0 fix random choice of object when dumping lorry contents 2016-01-02 21:52:52 +01:00
Maikel de Vries bbdb5d3229 add tutorial 4: explains loam production, lorry, pickaxe, elevator
The outro sequence is not yet finished, and requires quite a lot of work still.
2016-01-02 19:42:23 +01:00
Maikel de Vries 0b61ec4f93 add hanging action to the wipf 2016-01-02 19:42:23 +01:00
Maikel de Vries 06b6d6e85e fix musket bullet trail appearance at top map border 2016-01-02 19:42:23 +01:00
David Dormagen af576e7468 shovel: improved dust particles slightly
A bit more but smaller particles. Now you can't make out a single sprite easily anymore.
The particles also do not spawn in solid material now.
2016-01-02 17:27:49 +01:00
Clonkonaut 0348efa03e Fix propeller not moving in Deep Sea Mining Intro (#1531). 2016-01-02 13:44:23 +01:00
David Dormagen a3e4b620b9 reworked interactions (grabbing etc.)
The player interface is now similar to how picking up works. This should increase acceptance. Also it was pretty fucked up before. The action bar is gone.
The script logic is now outsourced into a new library similar to the other stuff.
Objects can overload the selector for the new interaction (see "call elevator case").

Additional issues hit and resolved when working on this:
Shifting a cursor did not cancel certain actions (and there was no callback for that). This is now solved by adding two new callbacks.

Issues hit and not resolved:
Certain interactions (calling an elevator case, flipping a construction) are in some control library. They should be in the respective objects (and shown via callbacks etc.). Meh.
The internal interface (declaring interactions etc) has a few places where proplists are just translated because the properties are called differently. This is also a fuckup (i.e. a.interaction_object = b.Object) where the properties should just have been called the same in all places from the beginning.
The name "Action Bar" is pretty misleading now as it is no bar. But that's not something visible to the players. todo: cleanup.
2016-01-02 13:02:45 +01:00
David Dormagen 683a6df0c4 Molten Monarch: some performance improvements
Search less often. Search for less. And use the proper inventory interface.

Before (first number is relative to MovingBrick.FxMoveVerticalTimer, because that's relatively constant (I guess?)).
59x 00826ms	Global.FxBlessTheKingTimer
38x 00537ms	Global.FxDeathByFireTimer
 1x 00014ms	MovingBrick.FxMoveVerticalTimer
After
41x 00328ms	Global.FxBlessTheKingTimer
27x 00213ms	Global.FxDeathByFireTimer
 1x 00008ms	MovingBrick.FxMoveVerticalTimer
2016-01-02 10:49:26 +01:00
Armin Burgmeier 0538d1e57f Fix the planet/Tests.ocf/ColorfulLights.ocs test scenario
The TexMap.txt was outdated
2016-01-01 22:28:22 -08:00
Armin Burgmeier 9b9d9e378f Fix PXSAndSmoke.ocs test scenario
It contained an outdated TexMap.
2016-01-01 22:28:21 -08:00
Clonkonaut e31b866e7f Fix animation error when scaling at unfavourably shaped walls (#1317).
The error rarely happened when the clonk was attached to a wall solely with its head vertex. CheckScaleTop (Animations.ocd/Script.c) only checked the shoulders and hip vertices.
I also made sure that this.dist (FxIntScaleTimer, line 616) cannot exceed the animation length of "ScaleTop" although that shouldn't have posed a problem.
2016-01-02 03:58:45 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Maikel de Vries 2269d55801 fix typos in tutorials 2016-01-01 22:18:41 +01:00
David Dormagen 104764b1e4 added ala's "BlastMetal" changes (#1492)
I had to convert it to mono, though. Also it's a .wav now. But that's fine imo.
2016-01-01 17:44:10 +01:00
Maikel de Vries 30d45fcdc3 streamline tutorial guide script interface 2016-01-01 13:45:50 +01:00
Maikel de Vries 80ad1a5650 improve lightning strikes
- changes particle appearance
- add sounds
- change branching behavior
- add light source
2016-01-01 10:51:54 +01:00
Maikel de Vries 53a1a76a90 add sounds for thunder strikes 2016-01-01 10:51:54 +01:00
Armin Burgmeier 8766f5123b Remove other usages of built-in GL matrices
Primarily for the FoW rendering, which now also uses (simple) shaders
without ftransform() everywhere. This also removes all GLU calls.
2015-12-31 17:30:21 -08:00
Maikel de Vries eaf66850b1 tutorial 3: fine-tuning and title image 2015-12-31 15:07:22 +01:00
Clonkonaut fa4512c5ea Guardians, slight improvements.
Removed the windbag from the chest (might also remove it from the buy menu).
The chest below the base will now sometimes contain a gold bar, giving extra money to the player picking it up.
Made sure that no airship remains after fade out.
2015-12-31 12:45:13 +01:00
Maikel de Vries 34fa60feeb dialogue: fix finding by name and public interface to get the target 2015-12-31 12:07:36 +01:00
Maikel de Vries 03ef09135e scenarios: some fine-tuning to clonkomotive 2015-12-31 10:33:27 +01:00
Maikel de Vries b5a00b69af fix whitespaces in tutorial scenario descriptions 2015-12-30 21:44:05 +01:00
Maikel de Vries 64af1e2a8a stars: fix placement and allow scenarios to change placement 2015-12-30 11:36:30 +01:00
Clonkonaut 4a26a7e8ad Increased bounty for several enemies. 2015-12-30 03:25:51 +01:00
Clonkonaut ef48a60b27 Fix possible null pointer. 2015-12-30 03:21:53 +01:00
Clonkonaut 1416887a22 Fix possible null pointer when shooting the balloon.
I suspect that when the clonk gets send tumbling, OnUnmount might get called and nil rider.
2015-12-30 03:21:35 +01:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Maikel de Vries 568c57900b add new world: Clonkomotive (thanks to Pyrit)
Based on a round made by Pyrit, changed to fit into the worlds folder.
2015-12-29 22:40:52 +01:00
Maikel de Vries ede6078c75 move out of solidmask as structure library function 2015-12-29 22:40:52 +01:00
Maikel de Vries 5a95f215a7 add wooden bridge
Parts of the scripts by Pyrit and graphics by Randrian.
2015-12-29 22:40:52 +01:00
Maikel de Vries 5b1d7d86a5 remove double initialization of wealth HUD in GoldRush 2015-12-29 22:40:52 +01:00
David Dormagen 7fce9071e3 lower interaction priority of dead Clonks 2015-12-29 18:28:23 +01:00
Nicolas Hake ae490dff11 Replace untranslated sentence in Tutorials/DE (#1522)
Translation provided by K-Pone.
2015-12-29 18:03:06 +01:00
Nicolas Hake 2723ef5516 Remove definition-local descriptions
These descriptions wouldn't be displayed anywhere anyway, so we don't
need them.
2015-12-29 17:58:44 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut b7b6fcfa3f Guardians of the Windmills: First draft. Unbalanced, untested, unplayable! (please test) 2015-12-28 14:43:21 +01:00
David Dormagen 58aec33841 prevent insects from being hit by projectiles (#1515)
..which is now possible due to IsProjectileTarget being the only criterium (because OCF_Alive is not explicitely checked anymore).
2015-12-28 11:20:58 +01:00
David Dormagen 9d947c7fb2 make IsProjectileTarget default to true for living beings
..which eliminates the || GetOCF() & OCF_Alive everywhere. It also allows living things to explicitely disable being projectile targets.
This is a lot cleaner imo.
2015-12-28 11:20:11 +01:00
Maikel de Vries 5a9a851ec9 remove BrickEdge object
This was a huge pain since its existence and completely useless in its functionality...
2015-12-28 10:21:50 +01:00
Maikel de Vries 5a02cd049f replace BrickEdge object with triangle drawing function 2015-12-28 10:21:50 +01:00
Maikel de Vries 3f7e05caa6 add a global function to draw material triangles 2015-12-28 10:21:49 +01:00
Maikel de Vries 69cf94127a removed unused Sulphur object
Material is gone, object has no use, therefore removed. Can be added again if there is a need for it.
2015-12-28 10:21:49 +01:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
David Dormagen 4a2643d432 elevator: make ropes match when flipped (#1517) 2015-12-28 10:21:19 +01:00
Maikel de Vries 8e8a66df76 category for non-structures to C4D_None
These objects are not intended to be constructed as structures (the hammer menu) and should therefore not be structures.
2015-12-28 00:31:15 +01:00
Maikel de Vries 2a4b92fbab igniter not producible in chemical lab 2015-12-27 23:24:27 +01:00
Maikel de Vries c4e9d84556 fix missing bat sound 2015-12-27 23:17:25 +01:00
Maikel de Vries 537f7c5f82 tutorial 3: fix wind and fine-tune intro 2015-12-27 17:05:36 +01:00
Clonkonaut 092b0ed540 Fixed speed upgrade for javelin. 2015-12-27 16:20:38 +01:00
Clonkonaut 2d96697a97 Fix animation error when switching to a new item. 2015-12-27 16:12:10 +01:00
Maikel de Vries b2f299cc9d tutorial 3: add description and another NPC 2015-12-27 15:13:16 +01:00
Maikel de Vries 21ffb18c4d show wealth in HUD for all worlds 2015-12-27 00:18:17 +01:00
Maikel de Vries d4a6c50d4d rope bridge can now be placed by a clonk
There are still some things to fix/implement: breaking of bridge ropes when the posts move to far apart, animations for placement and retraction.
2015-12-27 00:18:17 +01:00
David Dormagen 124337a5b5 boompack: fix PictureTransformation
..too not leak out of bounding box.
2015-12-26 18:21:51 +01:00
Maikel de Vries 42cf57afb6 improve drawing speed of ropebridge (and further clean up) 2015-12-26 15:57:30 +01:00
David Dormagen 802c85c8f8 grenade launcher, crate: fix PictureTransformation
For the first, loading and shooting would reset it..
2015-12-25 20:19:48 +01:00
Maikel de Vries 5ffc97f2f0 rope bridge clean up and cleaner way to create a bridge
Now use Ropebridge->Create(x1, y1, x2, y2) to make a bridge, this allows for some more clean up in a commit to follow.
2015-12-25 19:27:00 +01:00
Maikel de Vries c3fba77ecf remove playgrounds scenario (experimental)
This has no use and is just a burden to keep.
2015-12-25 19:27:00 +01:00
David Dormagen 9f2c60c94e adjusted some more PictureTransformation properties
To either increase the size of the item, center it, or prevent it from going out of the bounding box.
2015-12-25 19:14:52 +01:00
Maikel de Vries e4b1fe94ca clean up grapple bow scripts 2015-12-25 16:11:17 +01:00
Armin Burgmeier de3ed60aa8 Avoid built-in GL matrices for mesh rendering
Instead, compute the projection, modelview and normal matrices explictly
and upload them as shader uniforms.
2015-12-24 23:02:03 -08:00
Maikel de Vries 50930fec67 add usage to lorry to dump contents into landscape 2015-12-24 18:29:10 +01:00
Maikel de Vries 1bd37eb5c1 moved bat sounds to Sound.ocg folder 2015-12-24 18:01:34 +01:00
Maikel de Vries ab90c48171 title image for tutorial 8 2015-12-24 18:01:34 +01:00
David Dormagen fd53d017d9 smoke bomb: reduced amount of particles (but hopefully kept total cover by increasing size & alpha) 2015-12-24 15:14:34 +01:00