remove playgrounds scenario (experimental)

This has no use and is just a burden to keep.
shapetextures
Maikel de Vries 2015-12-25 19:16:20 +01:00
parent 9f2c60c94e
commit c3fba77ecf
5 changed files with 0 additions and 214 deletions

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[Head]
Icon=26
Title=Test1
Version=6,0
Difficulty=10
MaxPlayer=8
NoInitialize=0
[Definitions]
Definition1=Objects.ocd
[Game]
Rules=RSTR=1
[Player1]
Wealth=50,0,0,250
Crew=Clonk=1
[Player2]
Wealth=50,0,0,250
Crew=Clonk=1
[Player3]
Wealth=50,0,0,250
Crew=Clonk=1
[Player4]
Wealth=50,0,0,250
Crew=Clonk=1
[Landscape]
Vegetation=TRE1=1;TRE2=2;TRE3=1;TRE4=1
VegetationLevel=100,0,0,100
InEarth=Rock=1;Gold=1;Fireglobe=1;Loam=1
InEarthLevel=65,0,0,100
Sky=Clouds2
BottomOpen=0
MapWidth=500,0,64,10000
MapHeight=100,0,40,10000
MapZoom=10
Amplitude=10,10,0,100
Phase=50,50,0,100
Period=10,10,0,100
Random=20,20,0,100
Liquid=Water-Smooth
LiquidLevel=20,30,0,100
Layers=Rock=7;Rock=7;Gold=7;Granite=4;Water=5;Earth-earth=50;Earth-earth_dry=50
SkyScrollMode=2
NewStyleLandscape=2
[Weather]
Climate=0,0,0,100
YearSpeed=20,10,0,100
Wind=1,100,-100,100
[Environment]
Objects=EGLN=1;EGRS=1

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/* Sky race */
func Initialize()
{
// CreateObjectAbove(Ropeladder, 174, 445)->Unroll(-1, 0, 25);
CreateObjectAbove(Ropeladder, 328, 564);
CreateObjectAbove(Ropeladder, 226, 330);
CreateObjectAbove(Rock, 159, 363);
CreateObjectAbove(Rock, 232, 388);
var Anchor1 = CreateObjectAbove(Ropebridge_Post, 515, 547);
var Anchor2 = CreateObjectAbove(Ropebridge_Post, 602, 538);
Anchor2->SetObjDrawTransform(-1000, 0, 0, 0, 1000);
Anchor2.Double->SetObjDrawTransform(-1000, 0, 0, 0, 1000);
var bridge = CreateObjectAbove(Ropebridge, 515, 547);
bridge->MakeBridge(Anchor1, Anchor2);
bridge->SetFragile();
var Anchor1 = CreateObjectAbove(Ropebridge_Post, 266, 435+6);
var Anchor2 = CreateObjectAbove(Ropebridge_Post, 346, 473+6);
Anchor2->SetObjDrawTransform(-1000, 0, 0, 0, 1000);
Anchor2.Double->SetObjDrawTransform(-1000, 0, 0, 0, 1000);
CreateObjectAbove(Ropebridge, 515, 547)->MakeBridge(Anchor1, Anchor2);
CreateObjectAbove(Branch, 505, 547);
CreateObjectAbove(Rock,495, 547);
// CreateObjectAbove(Ropeladder, 197, 432)->MakeBridge(Rock1, Rock2);
// for(var i = 0; i < 10; i++)
// bridge->CreateObjectAbove(Zap, RandomX(-30,30), -40+RandomX(-30,30));
var obj;
obj = CreateObjectAbove(Branch, 395, 484);
obj->SetR(40);
obj->SetProperty("MeshTransformation", [-1000, 0, 0, 0, 0, 1000, 0, 0, 0, 0, -1000, 0]);
obj.Plane = 400;
obj = CreateObjectAbove(Branch, 433, 509);
obj->SetR(-26);
obj->SetProperty("MeshTransformation", [-602, 0, -799, 0, 0, 1000, 0, 0, 799, 0, -602, 0]);
obj.Plane = 400;
obj = CreateObjectAbove(Branch, 448, 517);
obj->SetR(24);
obj->SetProperty("MeshTransformation", [-848, 0, 530, 0, 0, 1000, 0, 0, -530, 0, -848, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Branch, 366, 482);
obj->SetR(16);
obj->SetProperty("MeshTransformation", [-999, 0, -52, 0, 0, 1000, 0, 0, 52, 0, -999, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Branch, 501, 548);
obj->SetR(-16);
obj->SetProperty("MeshTransformation", [629, 0, 777, 0, 0, 1000, 0, 0, -777, 0, 629, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Branch, 417, 474);
obj->SetR(-4);
obj->SetProperty("MeshTransformation", [978, 0, 208, 0, 0, 1000, 0, 0, -208, 0, 978, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Branch, 482, 532);
obj->SetR(11);
obj->SetProperty("MeshTransformation", [743, 0, 669, 0, 0, 1000, 0, 0, -669, 0, 743, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Branch, 468, 511);
obj->SetR(40);
obj->SetProperty("MeshTransformation", [-423, 0, 906, 0, 0, 1000, 0, 0, -906, 0, -423, 0]);
obj.Plane = -400;
obj = CreateObjectAbove(Trunk, 402, 507);
obj->SetR(10);
obj->SetProperty("MeshTransformation", [940, 0, 342, 0, 0, 1000, 0, 0, -342, 0, 940, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Trunk, 456, 545);
obj->SetR(120);
obj->SetProperty("MeshTransformation", [-906, 0, -423, 0, 0, 1000, 0, 0, 423, 0, -906, 0]);
obj.Plane = -40;
obj = CreateObjectAbove(Tree_Coniferous, 375, 483);
obj->SetProperty("MeshTransformation", [139, 0, 990, 0, 0, 1000, 0, 0, -990, 0, 139, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Tree_Coniferous, 455, 526);
obj->SetProperty("MeshTransformation", [276, 0, 961, 0, 0, 1000, 0, 0, -961, 0, 276, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(BigRock, 497, 561);
obj->SetProperty("MeshTransformation", [1003, -29, 18, 0, 0, -313, -521, 0, 44, 1096, -658, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(BigRock, 448, 527);
obj->SetProperty("MeshTransformation", [916, 133, -534, 0, 0, -1124, -280, 0, -354, 142, -571, 0]);
obj.Plane = -100;
obj = CreateObjectAbove(BigRock, 363, 491);
obj->SetProperty("MeshTransformation", [-782, 469, 16, 0, 0, -40, 1162, 0, 465, 772, 27, 0]);
obj.Plane = -400;
obj = CreateObjectAbove(BigRock, 417, 512);
obj->SetProperty("MeshTransformation", [-759, -552, 9, 0, 0, -22, -1337, 0, 465, -639, 10, 0]);
obj.Plane = -400;
obj = CreateObjectAbove(Fern, 468, 530);
obj->SetProperty("MeshTransformation", [-156, 0, 988, 0, 0, 1000, 0, 0, -988, 0, -156, 0]);
obj.Plane = 400;
obj = CreateObjectAbove(Fern, 383, 481);
obj->SetProperty("MeshTransformation", [-891, 0, -454, 0, 0, 1000, 0, 0, 454, 0, -891, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Fern, 422, 512);
obj->SetProperty("MeshTransformation", [921, 0, -391, 0, 0, 1000, 0, 0, 391, 0, 921, 0]);
obj.Plane = 100;
obj = CreateObjectAbove(Mushroom, 368, 482);
obj->SetProperty("MeshTransformation", [-999, 0, 35, 0, 0, 1000, 0, 0, -35, 0, -999, 0]);
obj.Plane = 500;
obj = CreateObjectAbove(Mushroom, 472, 532);
obj->SetProperty("MeshTransformation", [-707, 0, 707, 0, 0, 1000, 0, 0, -707, 0, -707, 0]);
obj.Plane = 500;
}
func SerializeObjects(ids)
{
if(!ids)
ids = [Branch, Trunk, Tree_Coniferous, BigRock, Fern];
for( findid in ids)
for(var obj in FindObjects(Find_ID(findid)))
{
Log("obj = CreateObjectAbove(%i, %d, %d);", findid, obj->GetX(), obj->GetDefBottom());
if(obj->GetR())
Log("obj->SetR(%d);", obj->GetR());
if(obj->GetProperty("MeshTransformation"))
Log("obj->SetProperty(\"MeshTransformation\", %v);", obj->GetProperty("MeshTransformation"));
if(obj->GetProperty("Plane"))
Log("obj.Plane = %d;", obj->GetProperty("Plane"));
}
}
func InitializePlayer(int iPlr, int iX, int iY, object pBase, int iTeam)
{
JoinPlayer(iPlr);
return;
}
func RelaunchPlayer(int iPlr)
{
var clonk = CreateObjectAbove(Clonk, 0, 0, iPlr);
clonk->MakeCrewMember(iPlr);
SetCursor(iPlr,clonk);
JoinPlayer(iPlr);
return;
}
func JoinPlayer(int iPlr)
{
var clonk = GetCrew(iPlr);
clonk->DoEnergy(100000);
clonk->CreateContents(Musket);
clonk->CreateContents(LeadShot);
clonk->CreateContents(GrappleBow);
clonk->CreateContents(Bow);
clonk->Collect(CreateObjectAbove(Arrow));
return;
}

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[Teams]
Active=false
Custom=false
AllowHostilityChange=true
AutoGenerateTeams=true

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DE:Playground
US:Playground