forked from Mirrors/openclonk
give fireman NPC in tutorial 3&4 a skin
parent
9bc7ccd953
commit
be0d5161bb
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@ -116,7 +116,7 @@ private func InitVillageMain()
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wheel->SetStoneDoor(door);
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// A tree is blocking the path down in this round.
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CreateObject(MovingBrick, 870, 396);
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CreateObject(MovingBrick, 870, 396).Plane = 200;
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var tree = CreateObjectAbove(Tree_Coniferous, 890, 422);
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tree->SetR(90);
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tree.Plane = 450;
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@ -197,18 +197,16 @@ private func InitAI()
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// A fireman NPC who extinguishes a burning cabin.
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var npc_fireman = CreateObjectAbove(Clonk, 200, 384);
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npc_fireman->SetColor(0xff0000);
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npc_fireman->SetName("Hubert");
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var barrel = npc_fireman->CreateContents(Barrel);
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barrel->SetFilled("Water", 300);
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npc_fireman->SetObjectLayer(npc_fireman);
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npc_fireman->SetSkin(2);
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npc_fireman->SetDir(DIR_Left);
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npc_fireman->SetDialogue("Fireman", true);
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npc_fireman->SetDialogue("Fireman", true);
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npc_fireman->SetAlternativeSkin("MaleDarkHair");
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// A builder which tells you where to place the flagpole.
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var npc_builder = CreateObjectAbove(Clonk, 504, 376);
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npc_builder->SetColor(0x440088);
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npc_builder->SetName("Kummerog");
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npc_builder->CreateContents(Hammer);
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npc_builder->SetObjectLayer(npc_builder);
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@ -227,7 +225,6 @@ private func InitAI()
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// Lookout.
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var npc_lookout = CreateObjectAbove(Clonk, 992, 296);
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npc_lookout->SetColor(0x000055);
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npc_lookout->SetName("Larry");
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npc_lookout->SetObjectLayer(npc_lookout);
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npc_lookout->SetDir(DIR_Left);
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@ -236,7 +233,6 @@ private func InitAI()
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// Village head.
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var npc_head = CreateObjectAbove(Clonk, 840, 736);
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npc_head->SetColor(0x224455);
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npc_head->SetName("Archibald");
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npc_head->SetObjectLayer(npc_head);
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npc_head->SetDir(DIR_Right);
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@ -171,16 +171,14 @@ private func InitAI()
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// A fireman NPC who extinguishes a burning cabin.
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var npc_fireman = CreateObjectAbove(Clonk, 340, 352);
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npc_fireman->SetColor(0xff0000);
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npc_fireman->SetName("Hubert");
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npc_fireman->SetObjectLayer(npc_fireman);
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npc_fireman->SetSkin(2);
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npc_fireman->SetDir(DIR_Right);
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npc_fireman->SetDialogue("Fireman");
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npc_fireman->SetDialogue("Fireman");
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npc_fireman->SetAlternativeSkin("MaleDarkHair");
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// A builder which tells you where to place the flagpole.
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var npc_builder = CreateObjectAbove(Clonk, 504, 376);
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npc_builder->SetColor(0x440088);
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npc_builder->SetName("Kummerog");
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npc_builder->CreateContents(Hammer);
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npc_builder->SetObjectLayer(npc_builder);
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@ -199,7 +197,6 @@ private func InitAI()
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// Lookout.
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var npc_lookout = CreateObjectAbove(Clonk, 992, 296);
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npc_lookout->SetColor(0x000055);
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npc_lookout->SetName("Larry");
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npc_lookout->SetObjectLayer(npc_lookout);
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npc_lookout->SetDir(DIR_Left);
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@ -208,7 +205,6 @@ private func InitAI()
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// Village head.
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var npc_head = CreateObjectAbove(Clonk, 924, 672);
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npc_head->SetColor(0x224455);
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npc_head->SetName("Archibald");
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npc_head->SetObjectLayer(npc_head);
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npc_head->SetDir(DIR_Left);
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