increase gems in landscape to make sure goal can be completed

shapetextures
Maikel de Vries 2016-01-10 20:52:07 +01:00
parent 3735b135ac
commit f1a9db89bf
1 changed files with 2 additions and 2 deletions

View File

@ -173,8 +173,8 @@ public func DrawGemVeins(proplist map, int size, int difficulty)
if (node.conn_count == 0)
continue;
var tunnel = node.tunnels[0];
var gem_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 1, Right = 1, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 4, Wdt = wdt, Hgt = 10}]};
var granite_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 6, Wdt = wdt, Hgt = 2}]};
var gem_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 3, Wdt = wdt, Hgt = 9}]};
var granite_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 5, Wdt = wdt, Hgt = 2}]};
map->Draw(["Ruby", "Amethyst"][Random(2)], gem_border);
map->Draw("Granite", granite_border);
cnt++;