remove double initialization of wealth HUD in GoldRush

shapetextures
Maikel de Vries 2015-12-29 09:30:29 +01:00
parent 9b34bf2634
commit 5b1d7d86a5
1 changed files with 0 additions and 4 deletions

View File

@ -77,10 +77,6 @@ protected func InitializePlayer(int plr)
GivePlayerElementaryBaseMaterial(plr);
GivePlayerToolsBaseMaterial(plr);
// Show wealth
var controller = FindObject(Find_ID(GUI_Controller), Find_Owner(plr));
if (controller) controller->ShowWealth();
// Initialize the intro sequence if not yet started.
if (!intro_init)
{