tutorial 3: fine-tuning and title image

shapetextures
Maikel de Vries 2015-12-31 15:07:22 +01:00
parent fa4512c5ea
commit eaf66850b1
3 changed files with 6 additions and 7 deletions

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@ -131,7 +131,7 @@ private func InitVillageMain()
private func InitVillageUnderground()
{
// A wooden cabin ruin.
var cabin = CreateObjectAbove(Ruin_WoodenCabin, 568, 568);
var cabin = CreateObjectAbove(Ruin_WoodenCabin, 562, 568);
cabin->AddScorch(-20, 12, 45, 50, 1500);
cabin->AddScorch(15, 10, -45, 50, 1500);
@ -152,11 +152,11 @@ private func InitVillageUnderground()
private func InitVegetation()
{
PlaceGrass(85);
PlaceObjects(Firestone, 25 + Random(5), "Earth");
PlaceObjects(Loam, 15 + Random(5), "Earth");
Grass->Place(85);
PlaceObjects(Firestone, 10 + Random(5), "Earth");
PlaceObjects(Rock, 25 + Random(5), "Earth");
Branch->Place(20, nil, {underground = true});
Flower->Place(10);
return;
}
@ -179,8 +179,7 @@ private func InitAnimals()
}
// Some butterflies as atmosphere.
for (var i = 0; i < 25; i++)
PlaceAnimal(Butterfly);
Butterfly->Place(25);
return;
}

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