forked from Mirrors/openclonk
clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).shapetextures
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@ -996,6 +996,7 @@ Swim = {
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// SwimOffset = -5,
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StartCall = "StartSwim",
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AbortCall = "StopSwim",
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Sound = "Clonk::Movement::DivingLoop*",
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},
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Hangle = {
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Prototype = Action,
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@ -4,7 +4,7 @@ CC Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/)
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Author Work(s)
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===============================================================================
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ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2
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ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2, Clonk/Movement/DivingLoop1&2&3
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Structures/Repair, Structures/FinishBuilding made from following resources:
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- JoelAudio: https://www.freesound.org/people/JoelAudio/sounds/135860/ - CC-By 3.0
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- cmusounddesign: https://www.freesound.org/people/cmusounddesign/sounds/84696 - CC-By 3.0
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