clonk: added "Diving Loop" sound (by ala)

It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
shapetextures
David Dormagen 2016-01-04 20:51:51 +01:00
parent 78f74566af
commit 075fcca74f
5 changed files with 2 additions and 1 deletions

View File

@ -996,6 +996,7 @@ Swim = {
// SwimOffset = -5,
StartCall = "StartSwim",
AbortCall = "StopSwim",
Sound = "Clonk::Movement::DivingLoop*",
},
Hangle = {
Prototype = Action,

View File

@ -4,7 +4,7 @@ CC Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/)
Author Work(s)
===============================================================================
ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2
ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2, Clonk/Movement/DivingLoop1&2&3
Structures/Repair, Structures/FinishBuilding made from following resources:
- JoelAudio: https://www.freesound.org/people/JoelAudio/sounds/135860/ - CC-By 3.0
- cmusounddesign: https://www.freesound.org/people/cmusounddesign/sounds/84696 - CC-By 3.0