category for non-structures to C4D_None

These objects are not intended to be constructed as structures (the hammer menu) and should therefore not be structures.
shapetextures
Maikel de Vries 2015-12-28 00:31:15 +01:00
parent 2a4b92fbab
commit 8e8a66df76
11 changed files with 12 additions and 7 deletions

View File

@ -1,10 +1,10 @@
[DefCore]
id=MovingBrick
Version=6,0
Category=C4D_Structure
Category=C4D_None
Width=40
Height=8
Offset=-20,-4
SolidMask=0,0,40,8,0,0
Mass=10
Components=Wood=6;Metal=2;
Components=Rock=2;

View File

@ -136,3 +136,4 @@ local ActMap = {
},
};
local Name = "MovingBrick";
local Plane = 600;

View File

@ -1,7 +1,7 @@
[DefCore]
id=Column
Version=6,0
Category=C4D_Structure
Category=C4D_None
Width=20
Height=50
Offset=-10,-50

View File

@ -36,3 +36,4 @@ protected func Damage()
return;
}
local Name = "$Name$";
local Plane = 600;

View File

@ -1,7 +1,7 @@
[DefCore]
id=Ropebridge_Post
Version=6,0
Category=C4D_Structure
Category=C4D_None
Picture=0,0,96,128
Width=12
Height=16

View File

@ -99,4 +99,5 @@ local ActMap = {
};
local Name = "$Name$";
local Description = "$Description$";
local Plane = 600;

View File

@ -1,5 +1,5 @@
/**
Ropebridge
Rope bridge
A bridge consisting of single wooden planks tied together with ropes.
@author Randrian

View File

@ -1,7 +1,7 @@
[DefCore]
id=StoneDoor
Version=6,0
Category=C4D_Structure
Category=C4D_None
Width=8
Height=40
Offset=-4,-20

View File

@ -177,3 +177,4 @@ local ActMap = {
};
local Name = "$Name$";
local EditCursorCommands = ["OpenDoor()", "CloseDoor()"];
local Plane = 600;

View File

@ -1,7 +1,7 @@
[DefCore]
id=SpinWheel
Version=6,0
Category=C4D_Structure
Category=C4D_None
Width=16
Height=16
Offset=-8,-8

View File

@ -94,6 +94,7 @@ local ActMap = {
local Name = "$Name$";
local Touchable = 2;
local EditCursorCommands = ["ControlUp()", "ControlDown()", "ConnectNearestDoor()"];
local Plane = 600;
func Definition(def)
{