Commit Graph

  • 25f77fd12c Remove Rule_Restart from Parkour.ocf Fulgen301 2017-03-30 20:51:10 +0200
  • 22bf8ad1f7 Remove Rule_Restart from Goal_Parkour Fulgen301 2017-03-30 20:50:50 +0200
  • 6405e50c80 Remove Rule_Restart from Defense.ocf Fulgen301 2017-03-30 20:50:33 +0200
  • d429e88dd2 Remove Rule_Restart from Arena.ocf (is replaced by Rule_Relaunch) Fulgen301 2017-03-30 20:50:13 +0200
  • 00cc450331 Goal_Parkour: Fix searching Rule_Restart Fulgen301 2017-03-30 19:54:05 +0200
  • 065655076e Modify Tutorials.ocf in order to work with Rule_Relaunch Fulgen301 2017-03-30 19:53:41 +0200
  • 07005618aa Modify IAmRich in order to work with Rule_Relaunch Fulgen301 2017-03-30 19:45:28 +0200
  • 69e4826a6f Rule_Relaunch: Modify DefaultRelaunchCount setting Fulgen301 2017-03-30 19:44:38 +0200
  • 44ca079bf6 Modify Missions.ocf in order to work with Rule_Relaunch - Crash - DarkCastle - DeepSeaMining - Raid - TreasureHunt Fulgen301 2017-03-30 19:35:29 +0200
  • b7108ff836 Modify Blunderbuss in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:08:53 +0200
  • b76cedbe7e Modify Bow in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:08:38 +0200
  • 51d61d1b26 Modify GrenadeLauncher in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:08:22 +0200
  • 76d8df9676 Modify ThunderousSkies in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:04:58 +0200
  • 689e57d624 Modify ScorchedGardens in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:04:44 +0200
  • 6e88fe5d2f Modify Ruins in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:04:29 +0200
  • c147781861 Modify RockBottom in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:04:16 +0200
  • 969cebd03a Modify Overcast in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:04:02 +0200
  • f5e0aa4036 Modify MoltenMonarch in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:03:49 +0200
  • b88137e97a Modify MeltingCastle in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:03:30 +0200
  • 8d69713ff2 Modify Hideout in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:03:13 +0200
  • f14bfa418b Modify FrozenFortress in order to work with Rule_Relaunch Fulgen301 2017-03-30 14:02:48 +0200
  • 568d04e7da Move RelaunchContainer Fulgen301 2017-03-30 14:02:08 +0200
  • d4b05c43ff RelaunchContainer: Rename folder Fulgen301 2017-03-30 14:01:35 +0200
  • b9f899a334 Move RelaunchContainer to Objects.ocd\Rules.ocd\Relaunch.ocd\Relaunch.ocd Fulgen301 2017-03-30 14:01:15 +0200
  • c1d998d93e RelaunchContainer: Modify OnPlayerLeftRelaunch() call Fulgen301 2017-03-30 14:00:32 +0200
  • 9b04051e65 CaptureTheFlag: Fix wrong relaunch calls Fulgen301 2017-03-30 14:00:09 +0200
  • db6047c22a Remove Rule_Restart Fulgen301 2017-03-30 13:59:27 +0200
  • dcc240e01a Rule_Relaunch: Modify base respawn and add Rule_Restart functionality Fulgen301 2017-03-30 13:59:10 +0200
  • e62938b3e4 Add Sandbox to Tutorials.ocf Martin Strohmeier 2017-03-28 16:09:35 +0200
  • 52caf696e6 Fix crash on network join in Win32 scheduler Sven Eberhardt 2017-03-27 19:55:31 -0400
  • 5f30a6b428 make lava/acid bubble visible in editor so that it can created in sequences Maikel de Vries 2017-03-26 21:15:46 +0200
  • c64e9b3814 scenario saving: fix position after movement by setting con and rotating Maikel de Vries 2017-03-26 21:15:05 +0200
  • 7b676b083c boiling acid/lava: replace helper objects by dummy object Maikel de Vries 2017-03-26 20:01:44 +0200
  • 78d4fa4042 animal library: allow overloading reproductionconditions Maikel de Vries 2017-03-26 19:38:06 +0200
  • a435a6db1a lava and acid bubbles do not explode at animals which resist corrosion Maikel de Vries 2017-03-26 18:41:22 +0200
  • bcecff2811 Fix BOOL->bool conversion Sven Eberhardt 2017-03-26 21:20:22 -0400
  • c300c79cc7 Fix Windows saving of keyboard config if custom assignments are deleted (hack) Sven Eberhardt 2017-03-26 21:19:58 -0400
  • 66117de82f Fix Windows config writing of custom key overloads Sven Eberhardt 2017-03-26 20:55:27 -0400
  • 83af5ad794 Fix a script reload bug Sven Eberhardt 2017-03-26 13:30:48 -0400
  • 731bf926c3 CaptureTheFlag: Use tabs for indentation Fulgen301 2017-03-25 14:33:05 +0100
  • f74ee93b5c DeathMatch: Use tabs for indentation Fulgen301 2017-03-25 14:32:52 +0100
  • 294b393f7e RelaunchContainer: Use tabs for indentation Fulgen301 2017-03-25 14:31:00 +0100
  • 13303c98af Add Rule_BaseRespawn which sets Rule_Relaunch to base respawn mode in order to prevent breaking scenarios Fulgen301 2017-03-25 14:28:18 +0100
  • a4eacd7937 Modify Rule_Killogs in order to work with Rule_Relaunch Fulgen301 2017-03-25 13:46:58 +0100
  • b0219b4614 Modify Scoreboard_Relaunch in order to work with Rule_Relaunch Fulgen301 2017-03-25 13:46:36 +0100
  • 3de5261e8a LastManStanding: Remove relaunch functionality which is handled by Rule_Relaunch Fulgen301 2017-03-25 13:45:45 +0100
  • 82f3883486 Modify RelaunchContainer in order to work with Rule_Relaunch Fulgen301 2017-03-25 13:45:19 +0100
  • b31355391b DeathMatch: Enable unlimited relaunches Fulgen301 2017-03-25 13:44:42 +0100
  • 3a39ec9f94 CaptureTheFlag: Enable unlimited relaunches Fulgen301 2017-03-25 13:44:24 +0100
  • 15cf813c1c Rename Rule_BaseRespawn to Rule_Relaunch and implement relaunch functionality Fulgen301 2017-03-25 13:41:09 +0100
  • 48513291e7 C4ConsoleQtNewScenarioDlg: Avoid std::string conversion ambiguity Nicolas Hake 2017-03-24 09:08:47 +0100
  • 9f7128a60e StdCompiler: Add override specifiers Nicolas Hake 2017-03-24 08:52:32 +0100
  • b312ec96b4 StdCompiler: Add CompileFunc for std::string Nicolas Hake 2017-03-23 22:31:40 +0100
  • c56bc4193e Replace InterlockedFoo by std::atomic Nicolas Hake 2017-03-23 17:03:16 +0100
  • 007a05468e C4Scenario: Remove fixed char buffers Nicolas Hake 2017-03-23 16:28:28 +0100
  • 78b43e2182 StdCompiler: Add support for std::string Nicolas Hake 2017-03-13 17:34:41 +0100
  • b9a4345071 Backward: Also print stack trace to OpenClonk.log Lukas Werling 2017-03-21 18:48:01 +0100
  • 19b00b7862 Use backward-cpp on Linux for nicer stack traces Lukas Werling 2017-03-21 18:34:50 +0100
  • 22161ae561 Client: Send netpuncher request as soon as possible Lukas Werling 2017-03-21 17:04:05 +0100
  • d4bb760b17 Move OnPuncherConnect to C4Network2 Lukas Werling 2017-03-21 16:55:58 +0100
  • 70ad55ddf1 Add Windmill to farming knowledge in the Worlds folder. Julius Michaelis 2017-03-19 14:00:13 +0100
  • 379c5a5746 Tests: Add missing C4Include reference to UnicodeHandlingTest Nicolas Hake 2017-03-19 10:59:37 +0100
  • 9b61ba468d Fix JSON serialization of proplists within arrays Lukas Werling 2017-03-18 00:26:58 +0100
  • 8ca3801741 Do the initial client->host connection in stages Lukas Werling 2017-03-17 23:02:45 +0100
  • 7f2cce6f79 Fix WITH_AUTOMATIC_UPDATE, non-Windows platforms Nicolas Hake 2017-03-16 23:18:38 +0100
  • a151ac12de C4Application: Remove StdStrBuf Nicolas Hake 2017-03-13 17:42:14 +0100
  • d6c9a11678 StdRegistry: Remove unused support for separated config values Nicolas Hake 2017-03-13 16:49:19 +0100
  • 22f42123e8 C4AbstractApp: Remove StdStrBuf Nicolas Hake 2017-03-11 19:52:24 +0100
  • c5ed6e7dc8 Move strprintf to Standard Nicolas Hake 2017-03-11 20:04:20 +0100
  • f9d78b8629 Win32: Add LPCWSTR->std::string conversion helper Nicolas Hake 2017-03-11 19:51:23 +0100
  • ca62ee82bf Test invalid_escape_sequence, invalid_hex_escape, arg_count_mismatch Nicolas Hake 2017-03-14 12:18:51 +0100
  • 183c6e076f silence 'could not connect to' spam in lobby Julius Michaelis 2017-03-14 22:49:35 +0100
  • ed193a0715 Aul: use %u instead of %zu for parameter indexes Nicolas Hake 2017-03-14 00:45:27 +0100
  • dc6804c12d Aul: Fix invalid_escape_sequence warning message Nicolas Hake 2017-03-14 00:28:41 +0100
  • a561e15288 object interaction menu: made some comments clearer David Dormagen 2017-03-13 14:56:05 +0100
  • 4211751f2f reset shaders when ambience object is deleted Maikel de Vries 2017-03-12 14:31:07 +0100
  • 599509295d fixed some typos in German string tables David Dormagen 2017-03-12 11:18:35 +0100
  • a49c283d67 prevent division by zero in catapult AI by setting a minimum power Maikel de Vries 2017-03-11 22:45:49 +0100
  • be66da2c7b Fix editor network join on Windows Sven Eberhardt 2017-03-11 15:10:25 -0500
  • 5dfd723708 New scenario dialogue: Redraw definition list after template changed Sven Eberhardt 2017-03-11 14:07:02 -0500
  • 41f4779d74 StdCompiler: Use terms "Serializer" and "Deserializer" Nicolas Hake 2017-03-11 15:05:41 +0100
  • e3d6486f2a Move GetRelativePath to C4Language Nicolas Hake 2017-03-11 13:47:18 +0100
  • 333cf9c4b6 Merge pull request GH #35 from Fulgen301:pullrequest Nicolas Hake 2017-03-11 12:31:39 +0100
  • d9f9d9ba38 C4MapCreator: Remove unused optional parameter Nicolas Hake 2017-03-05 19:29:40 +0100
  • 6386621a4a Mark an unchanged parameter as const Nicolas Hake 2017-03-11 11:34:58 +0100
  • a73cc5c948 Add missing DoorUnlock sound Sven Eberhardt 2017-03-11 00:13:29 -0500
  • 6937969175 Force pre-select definitions specified in [Definitions] section of editor template c4s (#1898) Sven Eberhardt 2017-03-11 00:13:13 -0500
  • 2c3a770415 Fix crash on invalid Editor.geometry (#1897) Lukas Werling 2017-03-10 22:02:32 +0100
  • 10ab981b6f Add ambience editor props, user actions and scenario saving Sven Eberhardt 2017-03-09 21:42:39 -0500
  • 3b90a0bf10 RoomDoor: Add editor props, user actions and scenario saving Sven Eberhardt 2017-03-07 22:43:04 -0500
  • 7ffc1c5ffb Fix scenario saving of spawn action property in enemy spawns Sven Eberhardt 2017-03-06 11:04:59 -0500
  • ae93236729 Fix typo in enemy spawn Sven Eberhardt 2017-03-05 14:52:42 -0500
  • 0d7c8aacca adjust moveto command to make the clonk move while jumping Maikel de Vries 2017-03-07 20:20:59 +0100
  • ae31a1fa96 fix SetVelocity script function for zero angle or speed Maikel de Vries 2017-03-06 18:52:04 +0100
  • c37bc586e9 ObjectInteractionMenu: Add parameter for entry callback #1896 Mark 2017-03-05 20:44:41 +0100
  • 8db32bb53a Fix script error on player start object with multiple clonks and nil entries in start material list Sven Eberhardt 2017-03-05 14:37:35 -0500
  • fd09df4de4 Fix non-airship vehicle AI Sven Eberhardt 2017-03-05 14:35:00 -0500
  • d537617de4 Define general AI creature selection for vehicles in enemy spawn Sven Eberhardt 2017-03-05 14:32:57 -0500
  • 41b2145494 Fix enemy spawns in rectangular region Sven Eberhardt 2017-03-05 13:22:19 -0500
  • 48cb0df60f Airship enemy spawn: Add hit point parameter Sven Eberhardt 2017-03-05 13:17:41 -0500