Modify ThunderousSkies in order to work with Rule_Relaunch

alut-include-path
Fulgen301 2017-03-30 14:04:58 +02:00
parent 689e57d624
commit 76d8df9676
1 changed files with 3 additions and 20 deletions

View File

@ -18,6 +18,7 @@ protected func Initialize()
AddEffect("BlessTheKing",goal,100,1,nil);
CreateObject(Rule_KillLogs);
CreateObject(Rule_Gravestones);
GetRelaunchRule()->SetLastWeaponUse(false);
//Enviroment.
//SetSkyAdjust(RGBa(250,250,255,128),RGB(200,200,220));
@ -247,29 +248,11 @@ protected func InitializePlayer(int plr)
{
// This scenario does not have shadows.
SetFoW(false, plr);
return JoinPlayer(plr);
}
// GameCall from RelaunchContainer.
protected func RelaunchPlayer(int plr)
public func RelaunchPosition()
{
var clonk = CreateObjectAbove(Clonk, 0, 0, plr);
clonk->MakeCrewMember(plr);
SetCursor(plr, clonk);
JoinPlayer(plr);
return;
}
protected func JoinPlayer(int plr)
{
var clonk = GetCrew(plr);
clonk->DoEnergy(100000);
var position = [[180,150],[310,320],[600,290],[650,180],[790,110],[440,190]];
var r=Random(GetLength(position));
var x = position[r][0], y = position[r][1];
var relaunch = CreateObjectAbove(RelaunchContainer, x, y + 49, clonk->GetOwner());
relaunch->StartRelaunch(clonk);
return;
return [[180,150],[310,320],[600,290],[650,180],[790,110],[440,190]];
}
func KillsToRelaunch() { return 0; }