forked from Mirrors/openclonk
Modify MoltenMonarch in order to work with Rule_Relaunch
parent
b88137e97a
commit
f5e0aa4036
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@ -18,6 +18,7 @@ protected func Initialize()
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CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36);
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CreateObject(Rule_KillLogs);
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CreateObject(Rule_Gravestones);
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GetRelaunchRule()->SetLastWeaponUse(false);
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//make lava collapse
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CreateObjectAbove(Firestone,625,480);
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@ -147,31 +148,9 @@ global func CreateChestContents(id obj_id)
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return;
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}
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protected func InitializePlayer(int plr)
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public func RelaunchPosition()
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{
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return JoinPlayer(plr);
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}
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// GameCall from RelaunchContainer.
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protected func RelaunchPlayer(int plr)
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{
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var clonk = CreateObjectAbove(Clonk, 0, 0, plr);
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clonk->MakeCrewMember(plr);
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SetCursor(plr, clonk);
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JoinPlayer(plr);
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return;
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}
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protected func JoinPlayer(int plr)
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{
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var clonk = GetCrew(plr);
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clonk->DoEnergy(100000);
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var position = [[420,200],[300,440],[130,176],[140,368],[700,192],[670,336],[750,440],[440,392],[45,256]];
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var r=Random(GetLength(position));
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var x = position[r][0], y = position[r][1];
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var relaunch = CreateObjectAbove(RelaunchContainer, x, y, clonk->GetOwner());
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relaunch->StartRelaunch(clonk);
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return;
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return [[420,200],[300,440],[130,176],[140,368],[700,192],[670,336],[750,440],[440,392],[45,256]];
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}
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func RelaunchWeaponList() { return [Bow, Shield, Sword, Javelin, Blunderbuss, Club]; }
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