RelaunchContainer: Use tabs for indentation

alut-include-path
Fulgen301 2017-03-25 14:31:00 +01:00
parent 13303c98af
commit 294b393f7e
1 changed files with 9 additions and 9 deletions

View File

@ -50,14 +50,14 @@ private func OpenWeaponMenu(object clonk)
menu->SetTitle(Format("$MsgWeapon$", GetRelaunchRule().RelaunchTime / 36));
clonk->SetMenu(menu, true);
if(GetType(GetRelaunchRule().LastUsedPlayerWeapons) != C4V_Array) GetRelaunchRule().LastUsedPlayerWeapons = [];
if(GetType(GetRelaunchRule().LastUsedPlayerWeapons) != C4V_Array) GetRelaunchRule().LastUsedPlayerWeapons = [];
for (var weapon in weapons)
{
{
if(GetRelaunchRule().LastUsedPlayerWeapons[clonk->GetOwner()] != weapon)
{
menu->AddItem(weapon, weapon->GetName(), nil, this, "OnWeaponSelected", weapon);
}
}
{
menu->AddItem(weapon, weapon->GetName(), nil, this, "OnWeaponSelected", weapon);
}
}
menu->Open();
}
@ -88,7 +88,7 @@ func FxIntTimeLimitTimer(object target, effect, int fxtime)
public func OnWeaponSelected(id weapon)
{
if(!crew) return;
if(!crew) return;
GiveWeapon(weapon);
if(GetRelaunchRule().DisableLastWeapon) GetRelaunchRule().LastUsedPlayerWeapons[crew->GetOwner()] = weapon;
has_selected = true;
@ -124,8 +124,8 @@ private func GiveWeapon(id weapon_id)
{
var newobj = CreateObjectAbove(weapon_id);
newobj->~OnRelaunchCreation(crew);
crew->Collect(newobj);
return true;
crew->Collect(newobj);
return true;
}
public func SaveScenarioObject() { return false; }