forked from Mirrors/openclonk
Modify RockBottom in order to work with Rule_Relaunch
parent
969cebd03a
commit
c147781861
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@ -12,6 +12,7 @@ protected func Initialize()
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CreateObject(Goal_LastManStanding, 0, 0, NO_OWNER);
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CreateObject(Rule_KillLogs);
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CreateObject(Rule_Gravestones);
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GetRelaunchRule()->SetLastWeaponUse(false);
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// Chests with weapons.
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var chest = CreateObjectAbove(Chest, 108, 248);
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@ -82,16 +83,6 @@ protected func InitializePlayer(int plr)
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return;
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}
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// Gamecall from LastManStanding goal, on respawning.
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protected func OnPlayerRelaunch(int plr)
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{
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var clonk = GetCrew(plr);
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var relaunch = CreateObjectAbove(RelaunchContainer, LandscapeWidth() / 2, LandscapeHeight() / 2, clonk->GetOwner());
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relaunch->StartRelaunch(clonk);
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return;
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}
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// Refill/fill chests.
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global func FxIntFillChestsStart(object target, proplist effect, int temporary, object chest)
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{
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@ -135,5 +126,10 @@ public func OnClonkLeftRelaunch(object clonk)
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return;
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}
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public func RelaunchPosition()
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{
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return [LandscapeWidth() / 2, LandscapeHeight() / 2];
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}
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public func KillsToRelaunch() { return 0; }
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public func RelaunchWeaponList() { return [Bow, Shield, Sword, Firestone, Dynamite, Javelin, Blunderbuss]; }
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