DeathMatch: Use tabs for indentation

alut-include-path
Fulgen301 2017-03-25 14:32:52 +01:00
parent 294b393f7e
commit f74ee93b5c
1 changed files with 4 additions and 4 deletions

View File

@ -24,7 +24,7 @@ func Initialize()
maxkills = GameCall("WinKillCount");
if(maxkills == nil || maxkills < 1) maxkills = 4;
GetRelaunchRule()->SetDefaultRelaunches(nil);
return _inherited(...);
return _inherited(...);
}
protected func RelaunchPlayer(int plr, int killer)
@ -47,7 +47,7 @@ public func IsFulfilled()
// Otherwise just check if there are no enemies
return Goal_Melee->IsFulfilled();
// Eliminate all players, that are not in a team with one of the winners
for (var i = 0; i < GetPlayerCount(); i++)
for (var i = 0; i < GetPlayerCount(); i++)
{
var plr = GetPlayerByIndex(i);
if (winner == plr)
@ -70,7 +70,7 @@ public func GetDescription(int plr)
{
var score = GetRelativeScore(plr);
if (score.kills > 0)
return Format("$MsgAhead$", score.kills, GetPlayerName(score.best));
return Format("$MsgAhead$", score.kills, GetPlayerName(score.best));
else if (score.kills < 0)
return Format("$MsgBehind$", -score.kills, GetPlayerName(score.best));
else if (score.best == plr)
@ -89,7 +89,7 @@ public func Activate(int byplr)
else
{
var score = GetRelativeScore(byplr);
if(score.kills > 0) MessageWindow(Format("$MsgAhead$", score.kills, GetPlayerName(score.best)), byplr);
if(score.kills > 0) MessageWindow(Format("$MsgAhead$", score.kills, GetPlayerName(score.best)), byplr);
else if(score.kills < 0) MessageWindow(Format("$MsgBehind$", -score.kills,GetPlayerName(score.best)), byplr);
else if(score.best == byplr) MessageWindow(Format("$MsgYouAreBest$", score.kills), byplr);
else MessageWindow(Format("$MsgEqual$", GetPlayerName(score.best)), byplr);