Modify FrozenFortress in order to work with Rule_Relaunch

alut-include-path
Fulgen301 2017-03-30 14:02:48 +02:00
parent 568d04e7da
commit f14bfa418b
1 changed files with 3 additions and 10 deletions

View File

@ -10,6 +10,9 @@ protected func Initialize()
{
// Environment
CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36);
GetRelaunchRule()->SetLastWeaponUse(false);
var time=CreateObject(Time);
time->SetTime();
time->SetCycleSpeed();
@ -151,16 +154,6 @@ protected func InitializePlayer(int plr)
return;
}
// Gamecall from CTF goal, on respawning.
protected func OnPlayerRelaunch(int plr)
{
var clonk = GetCrew(plr);
var relaunch = CreateObjectAbove(RelaunchContainer, clonk->GetX(), clonk->GetY(), clonk->GetOwner());
relaunch->StartRelaunch(clonk);
relaunch->SetRelaunchTime(8, true);
return;
}
func RelaunchWeaponList() { return [Blunderbuss, Sword, Javelin, FrostboltScroll, Shovel]; }
/*-- Chest filler effects --*/