C4ConsoleQtNewScenarioDlg: Avoid std::string conversion ambiguity

alut-include-path
Nicolas Hake 2017-03-24 09:08:47 +01:00
parent 9f7128a60e
commit 48513291e7
1 changed files with 1 additions and 1 deletions

View File

@ -445,7 +445,7 @@ bool C4ConsoleQtNewScenarioDlg::CreateScenario()
c4s.Landscape.MapWdt.SetConstant(ui.mapWidthSpinBox->value());
c4s.Landscape.MapHgt.SetConstant(ui.mapHeightSpinBox->value());
c4s.Landscape.MapZoom.SetConstant(ui.mapZoomSpinBox->value());
c4s.Head.Title = ui.titleEdit->text().toUtf8();
c4s.Head.Title = ui.titleEdit->text().toStdString();
c4s.Game.Mode.Copy(ui.gameModeComboBox->currentText().toUtf8());
if (c4s.Game.Mode == "Undefined") c4s.Game.Mode.Clear();
filename.Copy(ui.filenameEdit->text().toUtf8());