forked from Mirrors/openclonk
C4ConsoleQtNewScenarioDlg: Avoid std::string conversion ambiguity
parent
9f7128a60e
commit
48513291e7
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@ -445,7 +445,7 @@ bool C4ConsoleQtNewScenarioDlg::CreateScenario()
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c4s.Landscape.MapWdt.SetConstant(ui.mapWidthSpinBox->value());
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c4s.Landscape.MapHgt.SetConstant(ui.mapHeightSpinBox->value());
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c4s.Landscape.MapZoom.SetConstant(ui.mapZoomSpinBox->value());
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c4s.Head.Title = ui.titleEdit->text().toUtf8();
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c4s.Head.Title = ui.titleEdit->text().toStdString();
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c4s.Game.Mode.Copy(ui.gameModeComboBox->currentText().toUtf8());
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if (c4s.Game.Mode == "Undefined") c4s.Game.Mode.Clear();
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filename.Copy(ui.filenameEdit->text().toUtf8());
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