Commit Graph

  • eb24079b2f pump: add interaction menu entries for air pipes Maikel de Vries 2018-01-13 12:09:59 +0100
  • dc541620b5 add new liquid tank structure (graphics needed) Maikel de Vries 2018-01-13 11:06:00 +0100
  • 3255b02728 pipes: fix attaching, cutting, swapping, messaging, and interface Maikel de Vries 2018-01-13 11:00:41 +0100
  • 84ad52251f liquid library: fixes and typos Maikel de Vries 2018-01-12 09:27:30 +0100
  • 78060d59e2 Fix #1976: Prevent GIDL from moving The GIDL is now C4D_Living and C4D_StaticBack, preventing it from moving. At first I thought that adding an underground vertex would be sufficient, but that still made the idol move/shake when hit. Mark 2018-01-13 09:50:17 +0100
  • 24cf662cbd Rust script to iterate over all scenarios with openclonk-server and look for script errors Julius Michaelis 2018-01-12 23:15:29 +0100
  • 54e5c6de38 Fix Sky definition not working (#1910) Lukas Werling 2018-01-11 22:44:33 +0100
  • 09458901bb Improve Acid Drilling map a bit (#1766) Lukas Werling 2018-01-11 22:24:41 +0100
  • cb8eb3a4d5 fulfill defense goal if last active player is removed Maikel de Vries 2018-01-11 20:24:16 +0100
  • b15a8234b1 TreasureHunt: Improve game end check and some map simplifications Sven Eberhardt 2018-01-10 21:30:15 -0800
  • 5fc07df757 Fix dynamite stick display count within dynamite box in interaction menu. Sven Eberhardt 2018-01-07 20:55:10 -0800
  • ebd2eeae4b Don't burn objects inside the Clonk when submerged in Lava Sven Eberhardt 2018-01-07 20:54:38 -0800
  • 2931886438 Limit the number of times Cloud->Place retries. Julius Michaelis 2018-01-08 23:12:49 +0100
  • 6e52963828 Fix tools attached to Clonks after their deaths (#1974) Lukas Werling 2018-01-08 19:42:30 +0100
  • e200aa58b3 Add CrushedIceCocktail by K-Pone for Miami Ice Lukas Werling 2018-01-07 22:21:44 +0100
  • 9cbf1947ad HotIce: Change default spawn type back to island spawn Lukas Werling 2018-01-07 21:07:43 +0100
  • c01cae990e HotIce: Add Eci Toh and Miami Ice themes Lukas Werling 2018-01-07 20:59:05 +0100
  • 5e69a753ad improve tutorial 08 end sequence checks and dialogue Maikel de Vries 2018-01-08 11:12:21 +0100
  • 08393d2300 Credits: Batman is Foaly Lukas Werling 2018-01-07 19:02:33 +0100
  • 1d93216f33 powder keg: drop icon overlay in favor of custom menu overlay (#1972) David Dormagen 2018-01-07 18:21:06 +0100
  • 64aabefe2d Credits: Add contributors who didn't commit themselves Lukas Werling 2018-01-07 18:10:52 +0100
  • 0f049800c5 Revert "Object Interation Menu: Request displayed amount from objects" (#1970) David Dormagen 2018-01-07 17:42:27 +0100
  • 0d38a3fb33 Fix #1973: Gems do not grow on wooden bridges anymore Gems should not be near material vehicle now. This does still not prevent them from growing on things that the player built with concrete. Mark 2018-01-07 16:14:54 +0100
  • 8bf90871e1 Fix error when AI equips a shield and has a ranged weapon The shield and bow both use fx.aim_weapon, but the ranged weapons AI thinks that a shield works the same way as a bow and tries to fire it - in order to prevent this, the AI now also checks whether the equipped item is a IsRangedWeapon. This _could_ have an impact on the vehicle AI, but the unit test worked fine. Mark 2018-01-07 14:39:07 +0100
  • dd86c05b9f Fix some � U+FFFD REPLACEMENT CHARACTER instead of umlauts Lukas Werling 2018-01-07 00:50:43 +0100
  • 4325de2084 Fix MCHalfVehic pixels in saved landscape Lukas Werling 2018-01-05 22:53:41 +0100
  • 22c84edea7 Save HalfVehicleSolidMask object state Lukas Werling 2018-01-05 22:41:14 +0100
  • 058e9addb4 Skylands: Don't use half solid mask on vertical scaffold wall Lukas Werling 2018-01-05 22:07:43 +0100
  • da63092ee1 Skylands: Fix "free wood" appearing in front of Sawmill Lukas Werling 2018-01-05 22:05:39 +0100
  • 66adf0f72c Fix #1969: Lorry does not eject contents by default Instead, the lorry asks a container whether it should eject its contents. This is done via the callback LorryEjectionOnEntrance(object lorry) in the object that is being entered. The old callback NoLorryEjection(object lorry) is obsolete. Mark 2017-12-31 16:14:04 +0100
  • ee0917d7e8 Fix #1951: Disabled putting water in airplane and lorry Removing liquid collection from the lorry is a side effect, but it is not bad. The lorry behavior was weird anyway, because you could for example put lava and wood in it, without the wood burning etc. Mark 2017-12-29 12:59:36 +0100
  • 5aea227504 Improved unit test The unit test does not really pass for now (it never did before, because it is not finished yet and used for testing the different transfer function behavior only) Mark 2017-12-29 12:34:00 +0100
  • 67ee58d4d7 Fix unit test: Forgot adding materials for TeleGlove Mark 2017-12-29 12:09:01 +0100
  • 9214257424 fixed non-moving, high-velocity coconuts (#1627) David Dormagen 2017-12-29 09:55:11 +0100
  • 91ff13b81f Clamp y coordinate when looking up Left/RightColPix, part 2 Lukas Werling 2017-12-28 23:20:56 +0100
  • 2b3863a12c Show warning when attempting to load an old savegame (#1941) Lukas Werling 2017-12-28 21:45:20 +0100
  • df979bb537 Fix restoring single-digit scancodes (#1944) Lukas Werling 2017-12-28 20:48:52 +0100
  • 86926377a5 Show error dialog if OpenGL initialization fails (#1890) Lukas Werling 2017-12-28 17:31:51 +0100
  • c3122b4890 Fix unit test The test was not broken, but I added ending conditions to tests 4 and 5 Mark 2017-12-27 21:56:56 +0100
  • fc6c48078f Fix unit test: Liquid container Adjusted some return values - it turned out that the test was actually wrong in these cases Mark 2017-12-27 20:32:45 +0100
  • ca16ffdd20 LaunchLightning: fixed GetType check David Dormagen 2017-12-27 16:10:56 +0100
  • d108cdd6aa inventory menu: be more lenient when it comes to finding matches between updates (#1964) David Dormagen 2017-12-27 15:42:38 +0100
  • 11ec98a195 removed "RaindropSmall" particle David Dormagen 2017-12-27 14:51:07 +0100
  • f10b0854e8 fixed slow-mo rain (#1958) David Dormagen 2017-12-27 14:41:38 +0100
  • ca0e99e3ce C4FO_Exclude: explictly ignore non-valid objects David Dormagen 2017-12-27 13:59:55 +0100
  • de2b44c126 LaunchLightning: don't set launcher when called from effect/proplist to prevent syntax error (related to PR #61) David Dormagen 2017-12-27 13:57:20 +0100
  • 993d8c4565 #1249 Fix barrel fuse effect Improved the barrel fuse effect in two ways: 1) The fuse is not at the center of the poweder keg anymore, making it more prominent 2) When carried by a clonk the effect is at the keg instead of the clonk center Mark 2017-12-27 13:48:34 +0100
  • ea009cad76 Skylands: Enable half solid masks for scaffolds Lukas Werling 2017-12-27 13:17:24 +0100
  • 4b0ab0b8b1 Skylands: Fix script error Lukas Werling 2017-12-27 12:59:11 +0100
  • 3583bfcbb6 Prevent script error in buy menu Lukas Werling 2017-12-27 12:54:50 +0100
  • d43051b180 Prevent script error in ObjectInteractionMenu Lukas Werling 2017-12-27 12:50:56 +0100
  • 0c848be4df Prevent script error in ladder Lukas Werling 2017-12-27 12:47:08 +0100
  • 0167463c33 Change type of AutoScanSideOpen to int Lukas Werling 2017-12-27 01:34:36 +0100
  • 75bd202ca9 Fix warnings in C4Landscape Lukas Werling 2017-12-26 22:03:44 +0100
  • a4f25ecd4c Don't accidentally reattach coconuts (#1858) Lukas Werling 2017-12-26 20:00:32 +0100
  • 31fee7a46d Pickaxe: Check material in a cone (#1606) Lukas Werling 2017-12-26 19:37:09 +0100
  • 2d7d7b86ae Clamp y coordinate when looking up Left/RightColPix Lukas Werling 2017-12-26 14:31:43 +0100
  • 6fc5c76a2c Rewrite Cloud positioning Lukas Werling 2017-12-23 17:23:07 +0100
  • 486c85ea76 Fix Left/RightColPix lookup Lukas Werling 2017-12-26 13:10:45 +0100
  • 2ab1408e41 Fix Boomshire spawn position (#1943) Lukas Werling 2017-12-23 20:33:10 +0100
  • c964fa1c84 /screenshot: Add error message when in editor (#1137) Lukas Werling 2017-12-23 12:11:28 +0100
  • 7ff92179d5 /screenshot: Default to zoom = 2 Lukas Werling 2017-12-23 12:05:13 +0100
  • ec77fe8744 Rock Bottom: Always start with a sword (#1556) Lukas Werling 2017-12-23 11:46:08 +0100
  • d42e23a503 Change AutoScanSideOpen to check fg as well per default Lukas Werling 2017-12-22 23:14:54 +0100
  • 2c4f1a0b6d DeepSeaMining: Fix grammar in goal Lukas Werling 2017-12-22 21:59:41 +0100
  • 10dbc470df Fix infinite loop when encountering invalid <tags> Lukas Werling 2017-12-22 21:44:22 +0100
  • 9970b24375 Forgot to initialize RightColPix Lukas Werling 2017-12-22 21:06:30 +0100
  • 8e2327326b FloodedVeins: Use AutoScanSideOpen Lukas Werling 2017-12-22 20:53:11 +0100
  • 8838d8c6ce AcidGoldMine: Draw acid lake with tunnel background (#1652) Lukas Werling 2017-12-22 20:50:28 +0100
  • fa8f868ffb Change AutoScanSideOpen to be like Top/BottomOpen=2 (#1652) Lukas Werling 2017-12-22 20:40:03 +0100
  • 1f2e34c42d Docs: add an example for appendto marsmoon 2017-10-30 23:54:30 +0100
  • 3f48488fef Add Fulgen's real name to credits Lukas Werling 2017-12-22 18:08:25 +0100
  • 585eb7db6d Fix C4LogBuf breaking lines within markup Lukas Werling 2017-12-21 22:15:55 +0100
  • e83ca471c0 Render (updated) credits with C4GUI Lukas Werling 2017-12-21 00:02:28 +0100
  • 3b358e0a98 Fix condition in font loading code Lukas Werling 2017-12-20 21:49:08 +0100
  • 99fe7a1a2c Use Reloc.Open for Origin entries in Scenario.txt (#1966) Julius Michaelis 2017-12-21 16:39:15 +0100
  • 0ae6383937 Fix German translation of Goal_Expansion (#1967) Lukas Werling 2017-12-19 21:10:16 +0100
  • 298feab441 Change netpuncher protocol to be more extensible Lukas Werling 2017-12-14 14:34:38 +0100
  • 3476d76e61 C4NetIOUDP: Fix sending data before ConnOK Lukas Werling 2017-12-14 12:16:50 +0100
  • e324289f8d Do not pack music on installation (#1671) Julius Michaelis 2017-12-12 10:18:15 +0100
  • be10e95698 Prevent SEGV on duplicate material names with different case (#1359) Julius Michaelis 2017-12-10 15:09:51 +0100
  • d94dcc8267 Fix iLevel parameter of SoundAt (#1681) Julius Michaelis 2017-12-05 16:56:46 +0100
  • 1ca46c80ad Poll for stdin close in C4StdInProc Julius Michaelis 2017-12-05 04:13:28 +0100
  • 956108b415 fix scoreboard kills, deaths, etc. Maikel de Vries 2017-12-03 20:56:51 +0100
  • 752f086a0c fix dark mine relaunching for deathmatch mode (#1962) Maikel de Vries 2017-12-03 20:01:09 +0100
  • 4abac1c6d6 interactions: do not show cycle message for interactions with a single object Maikel de Vries 2017-12-01 17:47:39 +0100
  • 9eb2478b2c C4NetIOUDP: Fix timeout during non-MC connection Lukas Werling 2017-12-02 18:47:42 +0100
  • 2d4934e4dd Fix C4NETIO_DEBUG Lukas Werling 2017-12-02 18:33:08 +0100
  • 72093ffa7f fix switch target in horrid highway goal (#1960) Maikel de Vries 2017-11-30 18:54:02 +0100
  • 7f0743a7b9 remove vehicle rotation alignment library Maikel de Vries 2017-11-29 21:49:36 +0100
  • 477bde5c88 airplane and airship use destructible library Maikel de Vries 2017-11-28 22:09:52 +0100
  • 4b4e4a5522 structure library: fix for invincible objects and make health bar symmetric Maikel de Vries 2017-11-28 19:34:56 +0100
  • 332016e6cc fix entry callback target for destructible library Maikel de Vries 2017-11-28 16:21:25 +0100
  • 723a7767f6 add damage indication in interaction menu for destructible library Maikel de Vries 2017-11-28 15:20:39 +0100
  • 58b8a97734 For testing: Initial digging boost The shovel initially has a little more speed, making the overhead dig less fiddly Mark 2017-11-27 22:28:55 +0100
  • c7bb0785b6 For testing: Dive Jump Mark 2017-11-27 21:57:17 +0100
  • 799bf97304 Forget this in my cable lorries work safe. Clonkonaut 2017-11-27 00:46:30 +0100
  • e144bfd91f Clonk walk animations: smoother blending. Clonkonaut 2017-11-26 14:28:04 +0100
  • f9cd3aa77e SwitchTarget: Single callback Mark 2017-11-25 23:31:05 +0100
  • 43636c4941 Replace windows line endings Mark 2017-11-25 22:55:53 +0100