forked from Mirrors/openclonk
fix dark mine relaunching for deathmatch mode (#1962)
parent
4abac1c6d6
commit
752f086a0c
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@ -18,7 +18,6 @@ protected func Initialize()
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if (SCENPAR_GameMode == GAMEMODE_Deathmatch)
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{
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CreateObject(Goal_DeathMatch);
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GetRelaunchRule()->SetDefaultRelaunchCount(Max(SCENPAR_NrRelaunchesKills, 0));
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}
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else if (SCENPAR_GameMode == GAMEMODE_LastManStanding)
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{
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