Docs: add an example for appendto

Close GH-59
install-platforms
marsmoon 2017-10-30 23:54:30 +01:00 committed by Lukas Werling
parent 3f48488fef
commit 1f2e34c42d
1 changed files with 17 additions and 1 deletions

View File

@ -9,10 +9,26 @@
<text>With #appendto, you can modify an existing object defintion script without changing the original file. For example, a scenario could change flints to cause bigger explosions, without having to duplicate the entire flint in the scenario.</text>
<h id="Syntax">Declaration</h>
<code>#appendto [id]</code>
<text>A script can append itself to one or multiple existing scripts using the <code>#appendto</code> directive. Functions of the same name will overload functions in the target script. The original overloaded functions can still be called using <emlink href="script/fn/inherited.html">inherited</emlink>. #included scripts are not appended with #append, but #appended scripts are included by #include.</text>
<text>A script can append itself to one or multiple existing scripts using the <code>#appendto</code> directive. Such script needs to be placed in System.ocg directory. Functions of the same name will overload functions in the target script. The original overloaded functions can still be called using <emlink href="script/fn/inherited.html">inherited</emlink>. #included scripts are not appended with #append, but #appended scripts are included by #include.</text>
<code>#appendto *</code>
<text>Appending to <code>*</code> will append this script to all definitions.</text>
<text>A script can contain multiple #appendto directives. It is always compiled with the original script. This is of interest whenever local variables or functions from the appended script are used.</text>
<h id="Example">Example</h>
<code>#appendto WindBag
// This function will be "overwritten" in the original windbag.
// You can however call the original function by calling <funclink>_inherited</funclink>(...)
// You'll find this quite often in other scenarios. Just take a look at other
// scenarios that contain a System.ocg folder.
func FxIntReloadTimer(object target, proplist effect)
{
// Make the windbag reload faster.
var old_fill = fill_amount;
var ret = <funclink>inherited</funclink>(target, effect, ...);
if (fill_amount > old_fill)
fill_amount += (fill_amount - old_fill) * 5;
return ret;
}</code>
</part>
<author>Sven2</author><date>2002-04</date>
<author>matthes</author><date>2004-06</date>