forked from Mirrors/openclonk
Fix #1951: Disabled putting water in airplane and lorry
Removing liquid collection from the lorry is a side effect, but it is not bad. The lorry behavior was weird anyway, because you could for example put lava and wood in it, without the wood burning etc.install-platforms
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@ -269,5 +269,5 @@ protected func RejectEntrance(object into)
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{
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if (_inherited(into, ...)) return true;
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if (into->GetAlive()) return true;
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return !(into->~IsLiquidContainer() || into->~IsContainer());
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return !(into->~IsLiquidContainer());
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}
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@ -23,6 +23,7 @@
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*/
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#include Library_PowerConsumer
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#include Library_LiquidContainer
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// Production queue, a list of items to be produced.
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// Contains proplists of format {Product = <objid>, Amount = <int>, Infinite = (optional)<bool>, ProducingPlayer = (optional)<int>}. /Infinite/ == true -> infinite production.
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@ -920,6 +921,9 @@ public func RejectCollect(id item_id, object item)
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// Is the object a container? If so, try to empty it. Don't empty extra slots.
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if ((item->~IsContainer() && !item->~HasExtraSlot()) || item->~IsLiquidContainer() || item->~IsBucket())
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{
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// this is not optimal, because it grabs everything, even things that should not go into the producer normally:
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// the function GrabContents issues no callbacks - however, please don't change the behavior of GrabContents,
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// the missing callbacks are a very good thing for certain purposes
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GrabContents(item);
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}
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// Can we collect the object itself?
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