forked from Mirrors/openclonk
Skylands: Don't use half solid mask on vertical scaffold wall
parent
da63092ee1
commit
058e9addb4
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@ -56,7 +56,6 @@ func SetTopRightExtension(object host)
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SetPosition(host->GetX()+15, host->GetY()-48);
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SetSolidMask(0,0,2,32,2,0);
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SetVertexXY(0,-27,1+32);
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SetHalfVehicleSolidMask(true);
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return true;
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}
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@ -68,7 +67,6 @@ func SetTopLeftExtension(object host)
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SetPosition(host->GetX()-16, host->GetY()-48);
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SetSolidMask(0,0,2,32);
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SetVertexXY(0,1,1+32);
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SetHalfVehicleSolidMask(true);
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return true;
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}
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