forked from Mirrors/openclonk
LaunchLightning: don't set launcher when called from effect/proplist to prevent syntax error (related to PR #61)
Setting the launcher to a non-object would throw an error later when being passed to Find_Exclude.install-platforms
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993d8c4565
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de2b44c126
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@ -22,7 +22,11 @@ local launcher;
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global func LaunchLightning(int x, int y, int strength, int xdir, int ydir, int xdev, int ydev, bool no_sound)
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{
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var lightning = CreateObject(Lightning, x - GetX(), y - GetY());
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return lightning && lightning->Launch(x, y, strength, xdir, ydir, xdev, ydev, no_sound, this);
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// Ignore the launching object if not called from effect, scenario, etc..
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var launching_object = nil;
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if (this && GetType(this) == C4D_Object)
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launching_object = this;
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return lightning && lightning->Launch(x, y, strength, xdir, ydir, xdev, ydev, no_sound, launching_object);
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}
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public func Launch(int x, int y, int to_strength, int to_xdir, int to_ydir, int to_xdev, int to_ydev, bool no_sound, to_launcher)
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