Fix #1976: Prevent GIDL from moving

The GIDL is now C4D_Living and C4D_StaticBack, preventing it from moving. At first I thought that adding an underground vertex would be sufficient, but that still made the idol move/shake when hit.
install-platforms
Mark 2018-01-13 09:50:17 +01:00
parent 24cf662cbd
commit 78060d59e2
1 changed files with 1 additions and 1 deletions

View File

@ -152,7 +152,7 @@ func StartGame()
// Init objects to defend
for (var obj in [g_statue, g_doorleft, g_doorright]) if (obj)
{
obj->SetCategory(C4D_Living);
obj->SetCategory(C4D_Living | C4D_StaticBack);
obj->SetAlive(true);
obj.MaxEnergy = 800000;
obj->DoEnergy(obj.MaxEnergy/1000);