Compare commits
134 Commits
master
...
stable-5.1
Author | SHA1 | Date |
---|---|---|
Günther Brammer | 3fe8c353e7 | |
Günther Brammer | 588ba69052 | |
Julius Michaelis | 5ef3991e7b | |
Günther Brammer | 59514d0123 | |
Günther Brammer | e989553435 | |
Günther Brammer | 6e0d2ad391 | |
Günther Brammer | 801cf1b8b3 | |
Charles Spurrill | d7f01fc0d2 | |
Maikel de Vries | 066caf1509 | |
Julius Michaelis | 1e3dc0fe4d | |
Nicolas Hake | d3d5e77f69 | |
Nicolas Hake | e9d9e7c178 | |
Günther Brammer | b3a34fea69 | |
Günther Brammer | b03f6381fb | |
Charles Spurrill | d55609e633 | |
Maikel de Vries | 9b26363e52 | |
Günther Brammer | 503172bf99 | |
Martin Plicht | 7725a9290a | |
Günther Brammer | fdcb1dfb19 | |
Günther Brammer | 608b76a44a | |
Günther Brammer | 031345c1ac | |
Günther Brammer | 7dd368086e | |
Günther Brammer | 1ce90e97e5 | |
Günther Brammer | 654d29120a | |
Günther Brammer | 7a63dc8878 | |
Günther Brammer | cf52e9d395 | |
Tobias Zwick | 867935d691 | |
Tobias Zwick | 957f865cfa | |
Armin Burgmeier | 9a15b99753 | |
Maikel de Vries | 08ae037534 | |
Nicolas Hake | 12f6255453 | |
Nicolas Hake | 2f6aaa9133 | |
Nicolas Hake | 6d6633e576 | |
Armin Burgmeier | 651153d814 | |
Maikel de Vries | 34c41dc837 | |
Sebastian Rühl | 1fd6f2f057 | |
Maikel de Vries | dcf8ef75f3 | |
Armin Burgmeier | 69268b2999 | |
Tobias Zwick | 1956c37923 | |
Tobias Zwick | 21ccfe946f | |
Armin Burgmeier | 8f8ff33bd9 | |
Sebastian Rühl | 1dccd4a5b5 | |
Sebastian Rühl | 40dc82c4aa | |
Armin Burgmeier | 745b7d4f20 | |
Armin Burgmeier | f50972a9de | |
David Dormagen | b471c22204 | |
Günther Brammer | 6650f12696 | |
MimmoO | 760c06666e | |
MimmoO | 81e4b1e9ab | |
Günther Brammer | e864c56d10 | |
Günther Brammer | 0023db162a | |
Maikel de Vries | c317842d86 | |
MimmoO | e6a576d86b | |
Richard Gerum | e937ced1b9 | |
Charles Spurrill | 4199cd6ea0 | |
Charles Spurrill | 11f1c5a12a | |
Charles Spurrill | 1b1ac22903 | |
Maikel de Vries | 47912aecfa | |
Maikel de Vries | 7ea74f5a07 | |
Tobias Zwick | 6a21ef5c3d | |
Nicolas Hake | dfe46deab5 | |
David Dormagen | 4e4b55f06c | |
MimmoO | 9ebf1f3a1a | |
Tobias Zwick | 58a143960c | |
Armin Burgmeier | fec9b5cdcc | |
David Dormagen | 94f8130ba5 | |
David Dormagen | ce8373c5fe | |
David Dormagen | 260b416aff | |
David Dormagen | d5dfdf4185 | |
David Dormagen | 8e51b6ddc9 | |
MimmoO | 4dfaa99988 | |
David Dormagen | bf4b2ca37e | |
Maikel de Vries | 3c81601719 | |
Maikel de Vries | f4011aa5d7 | |
MimmoO | fbec8430aa | |
Maikel de Vries | 59a09c3c3c | |
Sven Eberhardt | 596bde6c4c | |
Tobias Zwick | c975db93d0 | |
Peewee | f4d98cdf67 | |
MimmoO | 9998ee8795 | |
MimmoO | c3f0635e27 | |
MimmoO | bba58e7ebf | |
MimmoO | 14915be42f | |
Maikel de Vries | c628de3d73 | |
MimmoO | 42a1d61351 | |
David Dormagen | a3d27b9911 | |
Charles Spurrill | a33500a3c2 | |
Armin Burgmeier | 4badd7d3d9 | |
Charles Spurrill | 987d5daa0b | |
MimmoO | cd99ed1285 | |
MimmoO | 24104b6a87 | |
Tobias Zwick | aa66fadf31 | |
Armin Burgmeier | e7ad0c35ff | |
MimmoO | ad98b1bf75 | |
MimmoO | 9e93c339b7 | |
MimmoO | 44c98290b1 | |
MimmoO | 9457b845b2 | |
MimmoO | 08bb5b8ea9 | |
MimmoO | 9ff39245dd | |
David Dormagen | fc5eb73d6a | |
MimmoO | b51b8e335b | |
David Dormagen | 82d534e00e | |
MimmoO | 66f6c0dc88 | |
MimmoO | 18d81e85cd | |
MimmoO | 612a3a5a60 | |
MimmoO | dc63668210 | |
MimmoO | b40935c701 | |
MimmoO | 44aef776db | |
MimmoO | 25aa4f2f70 | |
MimmoO | 63dcc5bb0f | |
MimmoO | 90d9e3d017 | |
David Dormagen | 9f0f2a26ca | |
Maikel de Vries | e6d56f90a8 | |
Maikel de Vries | 60d379a4ae | |
Armin Burgmeier | cd243fd077 | |
Sven Eberhardt | 0e75437d40 | |
Tobias Zwick | fb7a327475 | |
Tobias Zwick | 87faf5c0b5 | |
Tobias Zwick | f2018cc4e7 | |
Tobias Zwick | 8834f9ea54 | |
Tobias Zwick | 250bd8aa23 | |
Tobias Zwick | 191921520d | |
Martin Plicht | 0d00d808f6 | |
Martin Plicht | 059f3f8bbe | |
Günther Brammer | 3e5f4deebb | |
Armin Burgmeier | c11f4075f5 | |
Richard Gerum | 4651341c5f | |
Charles Spurrill | 959c0d4322 | |
David Dormagen | 5164d4a838 | |
Maikel de Vries | 157fdabf4a | |
Maikel de Vries | c5f9eb910f | |
Charles Spurrill | 212fb1c934 | |
Günther Brammer | 3266d56175 | |
Nicolas Hake | 6f1cbe27ef |
|
@ -34,9 +34,12 @@ if(WIN32)
|
|||
else()
|
||||
|
||||
endif()
|
||||
|
||||
option(GENERATE_MINI_DUMP "Generate a minidump on crash" ON)
|
||||
else()
|
||||
SET(USE_DIRECTX OFF)
|
||||
SET(HAVE_FMOD OFF)
|
||||
SET(GENERATE_MINI_DUMP OFF)
|
||||
endif()
|
||||
if(UNIX AND NOT USE_SDL_MAINLOOP)
|
||||
option(USE_X11 "Use X11 to create windows etc." ON)
|
||||
|
@ -54,6 +57,7 @@ endif()
|
|||
option(BUILD_TO_PLANET "Put build files to ./planet/" OFF)
|
||||
option(DEBUGREC "Debug records" OFF)
|
||||
option(OC_BUILD_MULTIPROCESSOR "Use all processor cores to build" OFF)
|
||||
option(WITH_AUTOMATIC_UPDATE "Build engine without automatic update support" ON)
|
||||
|
||||
############################################################################
|
||||
# Check for compiler quirks and features
|
||||
|
@ -430,6 +434,7 @@ set(OC_CLONK_SOURCES
|
|||
src/platform/C4SoundSystem.h
|
||||
src/platform/C4SoundLoaders.h
|
||||
src/platform/C4SoundLoaders.cpp
|
||||
src/platform/StdTApp.cpp
|
||||
src/platform/C4Video.cpp
|
||||
src/platform/C4Video.h
|
||||
src/platform/C4VideoPlayback.cpp
|
||||
|
@ -643,6 +648,11 @@ CHECK_INCLUDE_FILE_CXX(langinfo.h HAVE_LANGINFO_H)
|
|||
CHECK_INCLUDE_FILE_CXX(poll.h HAVE_POLL_H)
|
||||
CHECK_INCLUDE_FILE_CXX(sys/inotify.h HAVE_SYS_INOTIFY_H)
|
||||
CHECK_INCLUDE_FILE_CXX(sys/socket.h HAVE_SYS_SOCKET_H)
|
||||
if(USE_CONSOLE)
|
||||
CHECK_INCLUDE_FILE_CXX(readline.h HAVE_READLINE_H)
|
||||
CHECK_INCLUDE_FILE_CXX(readline/readline.h HAVE_READLINE_READLINE_H)
|
||||
endif()
|
||||
|
||||
|
||||
# ck 09-09-20: The following headers require Xlib.h for things such as
|
||||
# 'Bool' and 'Window' to be defined. Unfortunately, this doesn't exist
|
||||
|
@ -720,6 +730,12 @@ FINDLIB(OPENSSL_LIBRARIES NAMES crypto libeay32)
|
|||
FIND_PATH(OPENSSL_INCLUDE_DIR NAMES openssl/sha.h)
|
||||
include_directories(${OPENSSL_INCLUDE_DIR})
|
||||
|
||||
if(USE_CONSOLE)
|
||||
include(./FindReadline.cmake)
|
||||
include_directories(${READLINE_INCLUDE_DIRS})
|
||||
SET(HAVE_LIBREADLINE ${READLINE_FOUND} CACHE INTERNAL "libreadline available")
|
||||
endif()
|
||||
|
||||
############################################################################
|
||||
# Precompiled header support, part 1 (pre-target)
|
||||
############################################################################
|
||||
|
@ -806,6 +822,12 @@ target_link_libraries(c4group
|
|||
${ZLIB_LIBRARIES}
|
||||
${OPENSSL_LIBRARIES}
|
||||
)
|
||||
if(USE_CONSOLE)
|
||||
target_link_libraries(clonk
|
||||
pthread
|
||||
${READLINE_LIBRARIES}
|
||||
)
|
||||
endif()
|
||||
set_property(TARGET clonk APPEND PROPERTY COMPILE_DEFINITIONS GLEW_STATIC)
|
||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG _DEBUG)
|
||||
|
||||
|
@ -880,6 +902,15 @@ elseif(MINGW)
|
|||
target_link_libraries(clonk iberty)
|
||||
endif()
|
||||
|
||||
CHECK_INCLUDE_FILE_CXX(getopt.h HAVE_GETOPT_H)
|
||||
|
||||
if(GENERATE_MINI_DUMP)
|
||||
FIND_PATH(DBGHELP_INCLUDE_DIR NAMES dbghelp.h)
|
||||
FINDLIB(DBGHELP_LIBRARIES NAMES dbghelp)
|
||||
target_link_libraries(clonk ${DBGHELP_LIBRARIES})
|
||||
include_directories(${DBGHELP_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
if(USE_GL)
|
||||
include(FindOpenGL)
|
||||
FINDLIB(GLEW_LIBRARIES NAMES GLEW glew32 glew32s)
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
# - Find READLINE
|
||||
# Find the native READLINE includes and library
|
||||
#
|
||||
# READLINE_INCLUDE_DIR - where to find READLINE.h, etc.
|
||||
# READLINE_LIBRARIES - List of libraries when using READLINE.
|
||||
# READLINE_FOUND - True if READLINE found.
|
||||
|
||||
|
||||
IF (READLINE_INCLUDE_DIR)
|
||||
# Already in cache, be silent
|
||||
SET(READLINE_FIND_QUIETLY TRUE)
|
||||
ENDIF (READLINE_INCLUDE_DIR)
|
||||
|
||||
FIND_PATH(READLINE_INCLUDE_DIR readline.h)
|
||||
|
||||
SET(READLINE_NAMES readline libreadline)
|
||||
FIND_LIBRARY(READLINE_LIBRARY NAMES ${READLINE_NAMES} )
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set READLINE_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(READLINE DEFAULT_MSG READLINE_LIBRARY READLINE_INCLUDE_DIR)
|
||||
|
||||
IF(READLINE_FOUND)
|
||||
SET( READLINE_LIBRARIES ${READLINE_LIBRARY} )
|
||||
ELSE(READLINE_FOUND)
|
||||
SET( READLINE_LIBRARIES )
|
||||
ENDIF(READLINE_FOUND)
|
||||
|
||||
MARK_AS_ADVANCED( READLINE_LIBRARY READLINE_INCLUDE_DIR )
|
||||
|
|
@ -474,6 +474,7 @@ src/platform/StdSurface2.h \
|
|||
src/platform/StdSurface8.cpp \
|
||||
src/platform/StdSurface8.h \
|
||||
src/platform/StdSync.h \
|
||||
src/platform/StdTApp.cpp \
|
||||
src/platform/StdVideo.cpp \
|
||||
src/platform/StdVideo.h \
|
||||
src/platform/StdWindow.h \
|
||||
|
@ -539,7 +540,7 @@ else
|
|||
if WIN32
|
||||
clonk_SOURCES += src/platform/StdWindow.cpp
|
||||
else
|
||||
clonk_SOURCES += src/platform/StdXApp.cpp src/platform/StdXWindow.cpp src/platform/StdXPrivate.h src/platform/StdTApp.cpp
|
||||
clonk_SOURCES += src/platform/StdXApp.cpp src/platform/StdXWindow.cpp src/platform/StdXPrivate.h
|
||||
endif
|
||||
endif
|
||||
if DEVELOPER_MODE
|
||||
|
|
|
@ -16,12 +16,12 @@ SET(C4ENGINEID "${C4PROJECT_TLD}.${C4PROJECT_DOMAIN}.${C4ENGINENICK}")
|
|||
|
||||
SET(C4XVER1 5)
|
||||
SET(C4XVER2 1)
|
||||
SET(C4XVER3 0)
|
||||
SET(C4XVER4 0)
|
||||
SET(C4XVER3 2)
|
||||
SET(C4XVER4 4)
|
||||
|
||||
SET(C4VERSIONBUILDNAME "Back to the Rocks")
|
||||
|
||||
SET(C4VERSIONEXTRA "Beta")
|
||||
SET(C4VERSIONEXTRA "")
|
||||
|
||||
############################################################################
|
||||
# Get revision from Mercurial
|
||||
|
|
|
@ -176,6 +176,9 @@
|
|||
/* Use GTK+3 for the developer mode */
|
||||
#cmakedefine WITH_GTK3 1
|
||||
|
||||
/* Enable the automatic update system */
|
||||
#cmakedefine WITH_AUTOMATIC_UPDATE 1
|
||||
|
||||
/* Define to 1 if the X Window System is missing or not being used. */
|
||||
#cmakedefine X_DISPLAY_MISSING 1
|
||||
|
||||
|
@ -191,3 +194,6 @@
|
|||
/* Define to 1 if you have support for nullptr. */
|
||||
#cmakedefine HAVE_NULLPTR 1
|
||||
|
||||
|
||||
/* Generate minidumps on crash */
|
||||
#cmakedefine GENERATE_MINI_DUMP 1
|
||||
|
|
|
@ -181,6 +181,9 @@
|
|||
/* Define to 1 if the X Window System is used */
|
||||
#undef USE_X11
|
||||
|
||||
/* Enable automatic update system */
|
||||
#undef WITH_AUTOMATIC_UPDATE
|
||||
|
||||
/* Developer mode */
|
||||
#undef WITH_DEVELOPER_MODE
|
||||
|
||||
|
|
|
@ -282,6 +282,13 @@ if test "$with_directx" = yes; then
|
|||
AC_DEFINE([USE_DIRECTX], 1, [DirectX graphics])
|
||||
fi
|
||||
|
||||
AC_ARG_WITH([automatic-update],
|
||||
[AC_HELP_STRING([--with-automatic-update],[enable support for automatic engine updates [default=yes]])],
|
||||
, [with_automatic_update="yes"])
|
||||
if test "$with_automatic_update" = "yes"; then
|
||||
AC_DEFINE([WITH_AUTOMATIC_UPDATE], 1, [Enable automatic update system])
|
||||
fi
|
||||
|
||||
if test $win32 = false; then
|
||||
# pthread
|
||||
AX_PTHREAD( , [AC_MSG_ERROR([No pthread support.])])
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
openclonk (5.1.1.0-0ubuntu1-ppa4) maverick; urgency=low
|
||||
|
||||
* Mercurial as Build Dependency
|
||||
* Switch to cmake as build system
|
||||
* Fixed spacing issues in $(CURDIR)
|
||||
|
||||
-- Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> Sun, 31 Dec 2010 15:38:26 +0100
|
||||
|
||||
openclonk (5.1.1.0-0ubuntu1-ppa3) maverick; urgency=low
|
||||
|
||||
* Fixed Icons
|
||||
|
||||
-- Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> Sun, 27 Dec 2010 15:23:05 +0200
|
||||
|
||||
openclonk (5.1.1.0-0ubuntu1-ppa2) maverick; urgency=low
|
||||
|
||||
* Added Icons
|
||||
|
||||
-- Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> Sun, 27 Dec 2010 12:23:05 +0200
|
||||
|
||||
openclonk (5.1.1.0-0ubuntu1-ppa1) maverick; urgency=low
|
||||
|
||||
* Initial release
|
||||
|
||||
-- Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> Sat, 25 Dec 2010 23:23:05 +0200
|
|
@ -0,0 +1 @@
|
|||
7
|
|
@ -0,0 +1,13 @@
|
|||
Source: openclonk
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de>
|
||||
Build-Depends: debhelper (>= 7), cmake, make (>= 3.8), gcc (>= 4.3), g++ (>=4.3), automake, autoconf, libtool, libc6-dev (>= 2.9), libx11-dev, libxxf86vm-dev, libxrandr-dev, libxpm-dev, libglew1.5-dev, libgl1-mesa-dev, libpng12-dev, libssl-dev, libsdl1.2-dev, libsdl-mixer1.2-dev, libgtk2.0-dev, libjpeg62-dev, zlib1g-dev, libboost-dev, mercurial
|
||||
Standards-Version: 3.8.0
|
||||
Homepage: http://wiki.openclonk.org/w/Project
|
||||
|
||||
Package: openclonk
|
||||
Architecture: any
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}
|
||||
Description: OpenClonk will be the Open source successor of the Clonk gaming series.
|
||||
In early march 2009, Matthes Bender told the other developers of Clonk Rage that he wouldn't have any time to work on Clonk anymore. As the Game Designer of Clonk Rage and Directing Manager of RedWolf Design, the company selling the Clonk titles, he left a significant vacancy. The development of Clonk Rage was mostly done as a hobby by the other developers, and although they wanted to continue doing that, they felt that more contributors were needed. Thus it was decided to radically lower the barriers for new contributors by publishing the source code to the engine, allowing everyone to freely modify the source code and game content, and discuss the future directions in an open forum. It was also decided to drop a lot of the "old" game content and drop the backwards compatibility requirement. The goal is to encourage new people to participate, while allowing the Clonk Rage developers to continue working on at least some of the code they produced and are familiar with. There are also plans to continue the clonk.de league for registered players for those who want to play in a supervised league.
|
|
@ -0,0 +1,38 @@
|
|||
This package was debianized by Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> on
|
||||
Sun, 31 May 2009 21:15:05 +0200.
|
||||
|
||||
It was downloaded from http://wiki.openclonk.org/
|
||||
|
||||
Upstream Author(s):
|
||||
|
||||
redwolf Design
|
||||
|
||||
Copyright:
|
||||
|
||||
redwolf Design
|
||||
|
||||
License:
|
||||
|
||||
This package is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This package is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this package; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
On Debian systems, the complete text of the GNU Lesser General
|
||||
Public License can be found in `/usr/share/common-licenses/LGPL'.
|
||||
|
||||
The Debian packaging is copyright 2009, Sebastian Rühl <sebastian.ruehl@mni.fh-giessen.de> and
|
||||
is licensed under the GPL, see `/usr/share/common-licenses/GPL'.
|
||||
|
||||
|
||||
# Please also look if there are files or directories which have a
|
||||
# different copyright/license attached and list them here.
|
|
@ -0,0 +1,2 @@
|
|||
usr/bin
|
||||
usr/sbin
|
|
@ -0,0 +1,2 @@
|
|||
CMakeLists.txt
|
||||
README.linux.txt
|
|
@ -0,0 +1,11 @@
|
|||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Name=Open Clonk
|
||||
GenericName=Game
|
||||
Comment=OpenClonk is mainly about mining, settling and fast-paced melees.
|
||||
Exec=clonk
|
||||
Icon=c4x
|
||||
StartupNotify=true
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=GNOME;GTK;Game;JumpNRun;
|
|
@ -0,0 +1,2 @@
|
|||
src/res/c4x.xpm usr/share/pixmaps
|
||||
debian/openclonk.desktop usr/share/applications
|
|
@ -0,0 +1,100 @@
|
|||
#!/usr/bin/make -f
|
||||
# -*- makefile -*-
|
||||
# Sample debian/rules that uses debhelper.
|
||||
# This file was originally written by Joey Hess and Craig Small.
|
||||
# As a special exception, when this file is copied by dh-make into a
|
||||
# dh-make output file, you may use that output file without restriction.
|
||||
# This special exception was added by Craig Small in version 0.37 of dh-make.
|
||||
|
||||
# Uncomment this to turn on verbose mode.
|
||||
#export DH_VERBOSE=1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
builddir/Makefile:
|
||||
dh_testdir
|
||||
# Add here commands to configure the package.
|
||||
#autoreconf -i && ./configure --with-gtk --without-automatic-update
|
||||
cmake . -DWITH_AUTOMATIC_UPDATE=0
|
||||
|
||||
build: build-stamp
|
||||
|
||||
build-stamp: builddir/Makefile
|
||||
dh_testdir
|
||||
|
||||
# Add here commands to compile the package.
|
||||
$(MAKE)
|
||||
#docbook-to-man debian/openclonk.sgml > openclonk.1
|
||||
|
||||
touch $@
|
||||
|
||||
clean:
|
||||
dh_testdir
|
||||
dh_testroot
|
||||
rm -f build-stamp configure-stamp
|
||||
|
||||
# Add here commands to clean up after the build process.
|
||||
[ ! -f Makefile ] || $(MAKE) clean
|
||||
|
||||
dh_clean
|
||||
|
||||
install: build
|
||||
dh_testdir
|
||||
dh_testroot
|
||||
dh_prep
|
||||
dh_installdirs
|
||||
|
||||
# Add here commands to install the package into debian/openclonk.
|
||||
|
||||
#Make the dir where game data is stored
|
||||
mkdir -p "$(CURDIR)"/debian/openclonk/usr/share/games/clonk
|
||||
cp -r "$(CURDIR)"/planet/* "$(CURDIR)"/debian/openclonk/usr/share/games/clonk/
|
||||
|
||||
# Make the link
|
||||
mkdir -p "$(CURDIR)"/debian/openclonk/usr/games
|
||||
cp -a "$(CURDIR)"/clonk "$(CURDIR)"/debian/openclonk/usr/games/clonk.bin
|
||||
ln -s /usr/games/clonk.bin "$(CURDIR)"/debian/openclonk/usr/share/games/clonk/clonk
|
||||
echo '#!/bin/sh\n/usr/share/games/clonk/clonk $$@' > "$(CURDIR)"/debian/openclonk/usr/games/clonk
|
||||
chmod a+x "$(CURDIR)"/debian/openclonk/usr/games/clonk
|
||||
$(MAKE) c4group
|
||||
./c4group "$(CURDIR)"/debian/openclonk/usr/share/games/clonk/* -p
|
||||
|
||||
# Build architecture-independent files here.
|
||||
binary-indep: install
|
||||
# We have nothing to do by default.
|
||||
|
||||
# Build architecture-dependent files here.
|
||||
binary-arch: install
|
||||
dh_testdir
|
||||
dh_testroot
|
||||
dh_installchangelogs
|
||||
# dh_installdocs
|
||||
dh_installexamples
|
||||
dh_install
|
||||
# dh_installmenu
|
||||
# dh_installdebconf
|
||||
# dh_installlogrotate
|
||||
# dh_installemacsen
|
||||
# dh_installpam
|
||||
# dh_installmime
|
||||
# dh_python
|
||||
# dh_installinit
|
||||
# dh_installcron
|
||||
# dh_installinfo
|
||||
dh_installman
|
||||
dh_link
|
||||
dh_strip
|
||||
dh_compress
|
||||
dh_fixperms
|
||||
# dh_perl
|
||||
# dh_makeshlibs
|
||||
dh_installdeb
|
||||
dh_shlibdeps
|
||||
dh_gencontrol
|
||||
dh_md5sums
|
||||
dh_builddeb
|
||||
|
||||
binary: binary-indep binary-arch
|
||||
.PHONY: build clean binary-indep binary-arch binary install
|
|
@ -104,7 +104,6 @@ msgstr "Kategorie"
|
|||
#: sdk/script/fn/OCF_HitSpeed1.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_Grab.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_Fullcon.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_FightReady.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_Exclusive.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_Entrance.xml:9(subcat)
|
||||
#: sdk/script/fn/OCF_Edible.xml:9(subcat)
|
||||
|
@ -1463,7 +1462,6 @@ msgstr "Entfernt alle Objekte."
|
|||
#: sdk/script/fn/OCF_HitSpeed1.xml:8(category)
|
||||
#: sdk/script/fn/OCF_Grab.xml:8(category)
|
||||
#: sdk/script/fn/OCF_Fullcon.xml:8(category)
|
||||
#: sdk/script/fn/OCF_FightReady.xml:8(category)
|
||||
#: sdk/script/fn/OCF_Exclusive.xml:8(category)
|
||||
#: sdk/script/fn/OCF_Entrance.xml:8(category)
|
||||
#: sdk/script/fn/OCF_Edible.xml:8(category)
|
||||
|
@ -1562,7 +1560,6 @@ msgstr "Entfernt alle Objekte."
|
|||
#: sdk/script/fn/FindObject.xml:8(category)
|
||||
#: sdk/script/fn/FindContents.xml:8(category)
|
||||
#: sdk/script/fn/FindBase.xml:8(category)
|
||||
#: sdk/script/fn/FightWith.xml:8(category)
|
||||
#: sdk/script/fn/Extinguish.xml:8(category)
|
||||
#: sdk/script/fn/Explode.xml:8(category)
|
||||
#: sdk/script/fn/Exit.xml:8(category)
|
||||
|
@ -1842,7 +1839,6 @@ msgstr "Konstante für <placeholder-1/>/<placeholder-2/>. Das Objekt ist für de
|
|||
#: sdk/script/fn/OCF_HitSpeed1.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_Grab.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_Fullcon.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_FightReady.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_Exclusive.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_Entrance.xml:13(remark)
|
||||
#: sdk/script/fn/OCF_Edible.xml:13(remark)
|
||||
|
@ -2120,7 +2116,6 @@ msgstr "Setzt die MeshTransformation für das aufrufende Objekt zurück."
|
|||
#: sdk/script/fn/GetDamage.xml:9(subcat)
|
||||
#: sdk/script/fn/GetContact.xml:9(subcat)
|
||||
#: sdk/script/fn/GetCon.xml:9(subcat)
|
||||
#: sdk/script/fn/FightWith.xml:9(subcat)
|
||||
#: sdk/script/fn/Extinguish.xml:9(subcat)
|
||||
#: sdk/script/fn/EnergyCheck.xml:9(subcat)
|
||||
#: sdk/script/fn/DoMagicEnergy.xml:9(subcat)
|
||||
|
@ -6135,7 +6130,6 @@ msgstr "Object character flag: Objekt ist drehbar."
|
|||
#: sdk/script/fn/OCF_HitSpeed1.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_Grab.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_Fullcon.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_FightReady.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_Exclusive.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_Entrance.xml:14(remark)
|
||||
#: sdk/script/fn/OCF_Edible.xml:14(remark)
|
||||
|
@ -6168,7 +6162,6 @@ msgstr "Für weitere Informationen und Beispiele zur Benutzung dieser Konstanten
|
|||
#: sdk/script/fn/OCF_HitSpeed1.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_Grab.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_Fullcon.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_FightReady.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_Exclusive.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_Entrance.xml:18(emlink)
|
||||
#: sdk/script/fn/OCF_Edible.xml:18(emlink)
|
||||
|
|
|
@ -385,11 +385,6 @@
|
|||
<col>Integer</col>
|
||||
<col>0 or 1. If 1 the object can not be taken from containers by a clonk.</col>
|
||||
</row>
|
||||
<row>
|
||||
<literal_col>NoFight</literal_col>
|
||||
<col>Integer</col>
|
||||
<col>0 or 1. If 1 the object will never enter into a fight with other living beings.</col>
|
||||
</row>
|
||||
<row>
|
||||
<literal_col>LiftTop</literal_col>
|
||||
<col>Integer</col>
|
||||
|
@ -475,11 +470,6 @@
|
|||
<col>Integer</col>
|
||||
<col>0-100000. Push power.</col>
|
||||
</row>
|
||||
<row>
|
||||
<literal_col>Fight</literal_col>
|
||||
<col>Integer</col>
|
||||
<col>0-100000. Fight power.</col>
|
||||
</row>
|
||||
<row>
|
||||
<literal_col>Magic</literal_col>
|
||||
<col>Integer</col>
|
||||
|
|
|
@ -14,6 +14,6 @@ while (obj = <funclink>FindObject</funclink>(0, -100,-100,200,200, <funclink>OCF
|
|||
<funclink>SetR</funclink>(180, obj);</code> <text>This script turns all rotatable objects upside down.</text>
|
||||
<h id="ocf_fns">OCF Constants</h>
|
||||
<text>The following OCFs are defined in C4Script:</text>
|
||||
<text><funclink>OCF_Alive</funclink>, <funclink>OCF_AttractLightning</funclink>, <funclink>OCF_Available</funclink>, <funclink>OCF_Chop</funclink>, <funclink>OCF_Collectible</funclink>, <funclink>OCF_Collection</funclink>, <funclink>OCF_Construct</funclink>, <funclink>OCF_Container</funclink>, <funclink>OCF_CrewMember</funclink>, <funclink>OCF_Edible</funclink>, <funclink>OCF_Entrance</funclink>, <funclink>OCF_Exclusive</funclink>, <funclink>OCF_FightReady</funclink>, <funclink>OCF_Fullcon</funclink>, <funclink>OCF_Grab</funclink>, <funclink>OCF_HitSpeed1</funclink>, <funclink>OCF_HitSpeed2</funclink>, <funclink>OCF_HitSpeed3</funclink>, <funclink>OCF_HitSpeed4</funclink>, <funclink>OCF_Inflammable</funclink>, <funclink>OCF_InFree</funclink>, <funclink>OCF_InLiquid</funclink>, <funclink>OCF_InSolid</funclink>, <funclink>OCF_LineConstruct</funclink>, <funclink>OCF_Living</funclink>, <funclink>OCF_NotContained</funclink>, <funclink>OCF_OnFire</funclink>, <funclink>OCF_PowerConsumer</funclink>, <funclink>OCF_PowerSupply</funclink>, <funclink>OCF_Prey</funclink>, <funclink>OCF_Rotate</funclink></text>
|
||||
<text><funclink>OCF_Alive</funclink>, <funclink>OCF_AttractLightning</funclink>, <funclink>OCF_Available</funclink>, <funclink>OCF_Chop</funclink>, <funclink>OCF_Collectible</funclink>, <funclink>OCF_Collection</funclink>, <funclink>OCF_Construct</funclink>, <funclink>OCF_Container</funclink>, <funclink>OCF_CrewMember</funclink>, <funclink>OCF_Edible</funclink>, <funclink>OCF_Entrance</funclink>, <funclink>OCF_Exclusive</funclink>, <funclink>OCF_Fullcon</funclink>, <funclink>OCF_Grab</funclink>, <funclink>OCF_HitSpeed1</funclink>, <funclink>OCF_HitSpeed2</funclink>, <funclink>OCF_HitSpeed3</funclink>, <funclink>OCF_HitSpeed4</funclink>, <funclink>OCF_Inflammable</funclink>, <funclink>OCF_InFree</funclink>, <funclink>OCF_InLiquid</funclink>, <funclink>OCF_InSolid</funclink>, <funclink>OCF_LineConstruct</funclink>, <funclink>OCF_Living</funclink>, <funclink>OCF_NotContained</funclink>, <funclink>OCF_OnFire</funclink>, <funclink>OCF_PowerConsumer</funclink>, <funclink>OCF_PowerSupply</funclink>, <funclink>OCF_Prey</funclink>, <funclink>OCF_Rotate</funclink></text>
|
||||
<author>Sven2</author><date>2002-05</date>
|
||||
</doc>
|
||||
|
|
|
@ -110,12 +110,6 @@
|
|||
<col>Adjusts object position at vertex a to the position of vertex b of the <emlink href="script/fn/SetAction.html">target object</emlink>. a and b are the two low bytes of <emlink href="script/fn/SetActionData.html">ActionData</emlink> (see <emlink href="script/fn/SetActionData.html">SetActionData</emlink> for an example).</col>
|
||||
<col>CNAT_None</col>
|
||||
</row>
|
||||
<row>
|
||||
<col>FIGHT</col>
|
||||
<col>Fighting</col>
|
||||
<col>Fight against <emlink href="script/fn/SetAction.html">target object</emlink> according to <emlink href="definition/defcore.html#SektionPhysical">Fight physical</emlink>.</col>
|
||||
<col>CNAT_Bottom</col>
|
||||
</row>
|
||||
<row>
|
||||
<col>CONNECT</col>
|
||||
<col>Line connections</col>
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<!DOCTYPE funcs
|
||||
SYSTEM '../../../clonk.dtd'>
|
||||
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
||||
<funcs>
|
||||
<func>
|
||||
<title>FightWith</title>
|
||||
<category>Objects</category>
|
||||
<subcat>Status</subcat>
|
||||
<version>4.9.1.0 GWE</version>
|
||||
<syntax>
|
||||
<rtype>bool</rtype>
|
||||
<params>
|
||||
<param>
|
||||
<type>object</type>
|
||||
<name>target</name>
|
||||
<desc>Object to be fought.</desc>
|
||||
</param>
|
||||
</params>
|
||||
</syntax>
|
||||
<desc>Starts a clonk-to-clonk fight. Using this command you can also make allied clonks fight. Both participants must be <funclink>OCF_FightReady</funclink>.</desc>
|
||||
<examples>
|
||||
<example>
|
||||
<code>FightWith(<funclink>FindObject</funclink>(0, -8,-10,16,20 <funclink>OCF_FightReady</funclink>()));</code>
|
||||
<text>Fights another object close-by.</text>
|
||||
</example>
|
||||
</examples>
|
||||
<related>
|
||||
<funclink>Punch</funclink>
|
||||
<funclink>OCF_FightReady</funclink>
|
||||
</related>
|
||||
</func>
|
||||
<author>Sven2</author><date>2002-05</date>
|
||||
</funcs>
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<!DOCTYPE funcs
|
||||
SYSTEM '../../../clonk.dtd'>
|
||||
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
||||
<funcs>
|
||||
<func>
|
||||
<title>OCF_FightReady</title>
|
||||
<category>Objects</category>
|
||||
<subcat>OCF</subcat>
|
||||
<version>4.9.1.0 GWE</version>
|
||||
<syntax><rtype>int</rtype></syntax>
|
||||
<desc>Object character flag: object is a living being, has an activity, and no ObjectDisabled flag in that activity.</desc>
|
||||
<remark>This value is also defined as a constant. Thus the parameter brackets can be omitted.</remark>
|
||||
<remark>For more information and examples regarding these constants see <emlink href="definition/ocf.html">object character flags</emlink>.</remark>
|
||||
<related>
|
||||
<funclink>GetOCF</funclink>
|
||||
<funclink>FindObject</funclink>
|
||||
<emlink href="definition/ocf.html">Object character flags</emlink>
|
||||
</related>
|
||||
</func>
|
||||
<author>Sven2</author><date>2002-05</date>
|
||||
</funcs>
|
|
@ -0,0 +1,28 @@
|
|||
Copyright (c) 2002, Xiph.org Foundation
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
@ -31,10 +31,10 @@ func Initialize()
|
|||
goal->AddCheckpoint(3090, 300, mode);
|
||||
var c=goal->AddCheckpoint(1000, 100, mode);
|
||||
c->SetCPSize(40);
|
||||
var door=CreateObject(StoneDoor, 225, 60, NO_OWNER);
|
||||
var door=CreateObject(StoneDoor, 135, 60, NO_OWNER);
|
||||
door->CloseGateDoor();
|
||||
AddEffect("AutoOpen",door,100,100);
|
||||
goal->SetFinishpoint(200, 150, true);
|
||||
goal->SetFinishpoint(100, 150, true);
|
||||
|
||||
|
||||
//Items
|
||||
|
@ -45,7 +45,7 @@ func Initialize()
|
|||
CreateObject(Blackpowder,2568,918,-1);
|
||||
|
||||
|
||||
Edges();
|
||||
PlaceEdges();
|
||||
Doors();
|
||||
Decoration();
|
||||
AddEffect("DynamiteEruption",0,100,130);
|
||||
|
@ -108,11 +108,29 @@ protected func Decoration()
|
|||
}
|
||||
|
||||
}
|
||||
CreateObject(Plane,3030,315,0);
|
||||
CreateObject(Plane,3160,315,1);
|
||||
|
||||
AddEffect("PlaneReset",CreateObject(Plane,3030,315,0),100,10,nil,nil);
|
||||
AddEffect("PlaneReset",CreateObject(Plane,3160,315,1),100,10,nil,nil);
|
||||
}
|
||||
|
||||
|
||||
global func FxPlaneResetTimer(object target, int num, int time)
|
||||
{
|
||||
if(target->GetX() > 3000 || target->Contents())
|
||||
{
|
||||
EffectVar(0, target, num)=0;
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
EffectVar(0, target, num)++;
|
||||
|
||||
if(EffectVar(0, target, num)<4) return 1;
|
||||
|
||||
DrawParticleLine("AirIntake",target->GetX()+3,target->GetY(),3030,315,1,40);
|
||||
DrawParticleLine("MagicSpark",target->GetX()-3,target->GetY(),3030,315,2,40);
|
||||
target->SetPosition(3030,315);
|
||||
target->SetR(-90);
|
||||
target->SetDir(0);
|
||||
}
|
||||
|
||||
protected func Doors()
|
||||
{
|
||||
|
@ -178,11 +196,11 @@ protected func Doors()
|
|||
|
||||
}
|
||||
|
||||
global func Edges()
|
||||
global func PlaceEdges()
|
||||
{
|
||||
var x=[2735, 2745, 2575, 2175, 2215, 2065, 2055, 1995, 2005, 1985, 1975, 1975, 1985, 1865, 3325, 3265, 2985, 3265, 3085, 3175, 386, 2435, 2555, 2565, 2565, 2565, 2565, 2685, 2765, 2755, 2755, 2745, 2705, 2695, 2685, 2695, 2685, 2675, 2655, 2655, 2665, 2675, 2665, 2645, 2655, 2645, 2635, 2615, 2625, 2635, 2625, 2605, 2615, 2605, 2595, 2575, 2585, 2595, 2585, 2565, 2575, 2565, 2555, 3535, 3525, 3545, 3555, 3555, 3575, 3585, 3595, 3605, 3605, 3595, 3585, 3575, 3385, 1935, 1935, 1915, 1895, 735, 745, 755, 775, 815, 825, 595, 605, 1925, 1915, 1895, 1925, 1935, 1915, 1925, 1925, 1915, 1925, 1935, 1905, 1905, 2085, 2135, 2035, 2035, 2045, 2055, 2195, 2225, 2245, 2235, 2255, 2585, 2515, 2485, 2565, 2785, 3145, 3085, 3015, 3125, 2995, 2875, 2865, 2865, 2855, 2555, 2945, 2955, 3005, 2745, 2735, 2705, 2715, 2695, 2685, 2655, 2665, 2515, 2505, 2565, 2575, 2405, 2415, 1885, 1945, 1995, 1985, 1965, 1955, 1945, 1935, 1925, 1885, 1865, 1855, 1845, 1725, 1695, 1595, 1575, 1795, 2555, 2545, 2545, 2555, 2555, 2545, 2545, 2555, 2535, 335, 345, 325, 275, 265, 95, 45, 45, 425, 385, 605, 565, 555, 2155, 235, 235, 235, 185, 225, 225, 195, 225, 215, 205, 195];
|
||||
var y=[945, 945, 935, 965, 995, 705, 715, 775, 755, 865, 885, 545, 535, 275, 395, 335, 275, 275, 585, 1085, 715, 1285, 1305, 1295, 1265, 1245, 1225, 1175, 1225, 1215, 1225, 1215, 1155, 1155, 1145, 1145, 1135, 1135, 1105, 1115, 1115, 1125, 1125, 1105, 1105, 1095, 1095, 1075, 1075, 1085, 1085, 1065, 1065, 1055, 1055, 1035, 1035, 1045, 1045, 1025, 1025, 1015, 1015, 675, 665, 655, 665, 625, 635, 645, 655, 665, 715, 725, 735, 745, 745, 885, 865, 865, 865, 1015, 1005, 995, 985, 995, 1005, 955, 965, 785, 885, 885, 985, 975, 1065, 1075, 1105, 1115, 1015, 1025, 1055, 1125, 1245, 1245, 1065, 895, 865, 845, 975, 1015, 1035, 1025, 1045, 925, 925, 1205, 1205, 1235, 725, 735, 735, 595, 745, 635, 625, 645, 635, 915, 655, 645, 675, 585, 595, 585, 575, 585, 575, 585, 595, 655, 645, 635, 645, 595, 585, 575, 595, 485, 465, 455, 445, 435, 425, 405, 395, 385, 375, 365, 345, 325, 285, 275, 565, 935, 935, 955, 955, 975, 975, 995, 995, 915, 695, 785, 785, 835, 845, 715, 655, 625, 545, 525, 835, 835, 825, 935, 205, 105, 65, 45, 195, 115, 35, 275, 345, 395, 425];
|
||||
var d=[3, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 2, 3, 1, 3, 0, 0, 1, 1, 1, 1, 1, 3, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 3, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 1, 1, 1, 1, 0, 1, 3, 2, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 3, 2, 1, 3, 0, 2, 1, 1, 3, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 1, 0, 0, 0, 0, 0, 3, 3, 2, 3, 0, 0, 0, 3, 3, 0, 2, 1, 1, 2, 2, 1, 1, 2, 3, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 3, 1, 2, 0, 3, 1, 0, 2, 3, 2, 2, 0, 0, 2, 2, 1, 2, 3, 3, 3, 2, 0, 2, 3, 1, 3, 0, 2, 2, 2, 2];
|
||||
var x=[25, 115, 155, 125, 195, 205, 215, 225, 125, 265, 145, 245, 145, 235, 2155, 555, 565, 605, 385, 425, 45, 45, 95, 265, 275, 325, 345, 335, 2535, 2555, 2545, 2545, 2555, 2555, 2545, 2545, 2555, 1795, 1575, 1595, 1695, 1725, 1845, 1855, 1865, 1885, 1925, 1935, 1945, 1955, 1965, 1985, 1995, 1945, 1885, 2415, 2405, 2575, 2565, 2505, 2515, 2665, 2655, 2685, 2695, 2715, 2705, 2735, 2745, 3005, 2955, 2945, 2555, 2855, 2865, 2865, 2875, 2995, 3125, 3015, 3085, 3145, 2785, 2565, 2485, 2515, 2585, 2255, 2235, 2245, 2225, 2195, 2055, 2045, 2035, 2035, 2135, 2085, 1905, 1905, 1935, 1925, 1915, 1925, 1925, 1915, 1935, 1925, 1895, 1915, 1925, 605, 595, 825, 815, 775, 755, 745, 735, 1895, 1915, 1935, 1935, 3385, 3575, 3585, 3595, 3605, 3605, 3595, 3585, 3575, 3555, 3555, 3545, 3525, 3535, 2555, 2565, 2575, 2565, 2585, 2595, 2585, 2575, 2595, 2605, 2615, 2605, 2625, 2635, 2625, 2615, 2635, 2645, 2655, 2645, 2665, 2675, 2665, 2655, 2655, 2675, 2685, 2695, 2685, 2695, 2705, 2745, 2755, 2755, 2765, 2685, 2565, 2565, 2565, 2565, 2555, 2435, 386, 3175, 3085, 3265, 2985, 3265, 3325, 1865, 1985, 1975, 1975, 1985, 2005, 1995, 2055, 2065, 2215, 2175, 2575, 2745, 2735];
|
||||
var y=[45, 45, 45, 125, 425, 395, 345, 275, 195, 35, 125, 175, 155, 215, 935, 825, 835, 835, 525, 545, 625, 655, 715, 845, 835, 785, 785, 695, 915, 995, 995, 975, 975, 955, 955, 935, 935, 565, 275, 285, 325, 345, 365, 375, 385, 395, 405, 425, 435, 445, 455, 465, 485, 595, 575, 585, 595, 645, 635, 645, 655, 595, 585, 575, 585, 575, 585, 595, 585, 675, 645, 655, 915, 635, 645, 625, 635, 745, 595, 735, 735, 725, 1235, 1205, 1205, 925, 925, 1045, 1025, 1035, 1015, 975, 845, 865, 895, 1065, 1245, 1245, 1125, 1055, 1025, 1015, 1115, 1105, 1075, 1065, 975, 985, 885, 885, 785, 965, 955, 1005, 995, 985, 995, 1005, 1015, 865, 865, 865, 885, 745, 745, 735, 725, 715, 665, 655, 645, 635, 625, 665, 655, 665, 675, 1015, 1015, 1025, 1025, 1045, 1045, 1035, 1035, 1055, 1055, 1065, 1065, 1085, 1085, 1075, 1075, 1095, 1095, 1105, 1105, 1125, 1125, 1115, 1115, 1105, 1135, 1135, 1145, 1145, 1155, 1155, 1215, 1225, 1215, 1225, 1175, 1225, 1245, 1265, 1295, 1305, 1285, 715, 1085, 585, 275, 275, 335, 395, 275, 535, 545, 885, 865, 755, 775, 715, 705, 995, 965, 935, 945, 945];
|
||||
var d=[2, 3, 2, 3, 2, 2, 2, 2, 1, 2, 2, 2, 0, 2, 3, 3, 3, 2, 1, 2, 2, 0, 0, 2, 2, 3, 2, 0, 1, 3, 0, 2, 1, 3, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 3, 2, 1, 1, 2, 2, 1, 1, 2, 0, 3, 3, 0, 0, 0, 3, 2, 3, 3, 0, 0, 0, 0, 0, 1, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 3, 1, 1, 2, 0, 3, 1, 2, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 3, 2, 3, 1, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 3, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 1, 1, 1, 1, 1, 0, 0, 3, 1, 3, 2, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 3];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(BrickEdge, x[i], y[i] + 5, NO_OWNER);
|
||||
|
|
|
@ -1,68 +1,79 @@
|
|||
/*-- Cavern --*/
|
||||
/*--
|
||||
Cool Cavern
|
||||
Author: Maikel
|
||||
|
||||
Cavern with lots of snow, ice, rock and dirt.
|
||||
--*/
|
||||
|
||||
overlay Mats {
|
||||
algo=rndchecker;
|
||||
a=8;
|
||||
|
||||
// Randomly placed material specks according to rndchecker.
|
||||
overlay MatRC {
|
||||
algo=rndchecker; a=8;
|
||||
zoomX=-50; zoomY=-50;
|
||||
turbulence=500; loosebounds=1;
|
||||
turbulence=100; loosebounds=1;
|
||||
};
|
||||
|
||||
// Fills an overlay with earth and materials.
|
||||
overlay MatFill {
|
||||
overlay { mat=Earth; tex=earth_dry; loosebounds=1; };
|
||||
Mats { mat=Ore; tex=ore; a=20; };
|
||||
Mats { mat=Snow; tex=snow1; a=20; };
|
||||
Mats { mat=Granite; tex=granite; a=20; };
|
||||
Mats { mat=Rock; tex=rock; a=20; };
|
||||
Mats { mat=Ore; tex=ore; a=20; };
|
||||
Mats { mat=Ice; tex=ice3; a=20; };
|
||||
Mats { mat=Snow; tex=snow1; a=20; };
|
||||
Mats { mat=Ice; tex=ice3; };
|
||||
Mats { mat=Rock; tex=rock; };
|
||||
Mats { mat=Tunnel; tex=tunnel; };
|
||||
Mats { mat=Earth; tex=earth_dry; };
|
||||
Mats { mat=Earth; tex=earth_rough; };
|
||||
MatRC { mat=Ore; tex=ore; a=20; };
|
||||
MatRC { mat=Snow; tex=snow1; a=20; };
|
||||
MatRC { mat=Granite; tex=granite; a=20; };
|
||||
MatRC { mat=Rock; tex=rock; a=20; };
|
||||
MatRC { mat=Ore; tex=ore; a=20; };
|
||||
MatRC { mat=Ice; tex=ice3; a=20; };
|
||||
MatRC { mat=Snow; tex=snow1; a=20; };
|
||||
MatRC { mat=Ice; tex=ice3; };
|
||||
MatRC { mat=Rock; tex=rock; };
|
||||
MatRC { mat=Tunnel; tex=tunnel; };
|
||||
MatRC { mat=Earth; tex=earth_dry; };
|
||||
MatRC { mat=Earth; tex=earth_rough; };
|
||||
overlay {
|
||||
algo=lines;
|
||||
a=3; b=16;
|
||||
algo=lines; a=3; b=16;
|
||||
rotate=45;
|
||||
turbulence=500;
|
||||
turbulence=100;
|
||||
mat=Tunnel; tex=tunnel;
|
||||
};
|
||||
overlay {
|
||||
algo=lines;
|
||||
a=3; b=16;
|
||||
algo=lines; a=3; b=16;
|
||||
rotate=-45;
|
||||
turbulence=500;
|
||||
turbulence=100;
|
||||
mat=Tunnel; tex=tunnel;
|
||||
};
|
||||
};
|
||||
|
||||
overlay RockFill {
|
||||
// Randomly placed material specks according to bozo.
|
||||
overlay MatBozo {
|
||||
algo=bozo; a=5;
|
||||
turbulence=1000; loosebounds=1;
|
||||
};
|
||||
|
||||
// Fills an overlay with ice, tunnel, rock and granite.
|
||||
overlay BorderFill {
|
||||
overlay { mat=Rock; tex=rock; loosebounds=1;
|
||||
overlay { mat=Tunnel; tex=tunnel; algo=bozo; a=5; turbulence=5000; loosebounds=1; };
|
||||
overlay { mat=Rock; tex=rock_cracked; algo=bozo; a=6; turbulence=5000; loosebounds=1; };
|
||||
overlay { mat=Granite; tex=granite; algo=bozo; a=14; turbulence=5000; loosebounds=1; };
|
||||
overlay { mat=Ice; tex=ice3; algo=bozo; a=8; turbulence=5000; loosebounds=1; };
|
||||
overlay { mat=Tunnel; tex=tunnel; algo=bozo; a=5; turbulence=5000; loosebounds=1; };
|
||||
MatBozo { mat=Tunnel; tex=tunnel; };
|
||||
MatBozo { mat=Rock; tex=rock_cracked; a=6; };
|
||||
MatBozo { mat=Granite; tex=granite; a=14; };
|
||||
MatBozo { mat=Ice; tex=ice3; a=8; };
|
||||
MatBozo { mat=Tunnel; tex=tunnel; };
|
||||
};
|
||||
};
|
||||
|
||||
// A lengthy vertical cavern surrounded by ice, dirt and rock.
|
||||
map Cavern {
|
||||
// Basic shape.
|
||||
overlay {
|
||||
y=95; hgt=20;
|
||||
mask=1;
|
||||
} |
|
||||
overlay {
|
||||
algo=lines;
|
||||
a=100; b=120;
|
||||
ox=-50;
|
||||
turbulence=500; lambda=3;
|
||||
mask=1;
|
||||
// Cut cavern out of the landscape.
|
||||
x=40; wdt=20; y=-6; hgt=100;
|
||||
turbulence=100; lambda=4;
|
||||
loosebounds=1;
|
||||
} ^ overlay {
|
||||
// Fill remaining area with MatFill.
|
||||
MatFill;
|
||||
// And create a border around this area.
|
||||
overlay {
|
||||
algo = border; a=4; b=4;
|
||||
RockFill;
|
||||
algo=border; a=4; b=4;
|
||||
// Fill border with BorderFill.
|
||||
BorderFill;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
|
|
@ -28,6 +28,7 @@ InEarthLevel=80,0,0,100
|
|||
Sky=Clouds1
|
||||
MapWidth=100,0,64,250
|
||||
MapHeight=250,0,40,250
|
||||
TopOpen=0
|
||||
SkyScrollMode=2
|
||||
|
||||
[Weather]
|
||||
|
|
|
@ -0,0 +1,339 @@
|
|||
/*--
|
||||
ForgottenHeights
|
||||
Author: Mimmo_O
|
||||
|
||||
Last man Standing on sky islands for up to 12 players.
|
||||
--*/
|
||||
|
||||
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
|
||||
// Goal.
|
||||
CreateObject(Rule_ObjectFade)->DoFadeTime(8 * 36);
|
||||
var goal = CreateObject(Goal_KingOfTheHill, 450, 380, NO_OWNER);
|
||||
goal->SetRadius(90);
|
||||
goal->SetPointLimit(10);
|
||||
AddEffect("BlessTheKing",goal,100,1,nil);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
//Enviroment.
|
||||
//SetSkyAdjust(RGBa(250,250,255,128),RGB(200,200,220));
|
||||
Sound("BirdsLoop.ogg",true,100,nil,+1);
|
||||
|
||||
CreateObject(Column,650,360);
|
||||
CreateObject(Column,350,390);
|
||||
CreateObject(Column,160,220);
|
||||
CreateObject(Column,448,240);
|
||||
CreateObject(Column,810,170);
|
||||
|
||||
// Chests with weapons.
|
||||
CreateObject(Chest, 175, 200, NO_OWNER);
|
||||
CreateObject(Chest, 800, 150, NO_OWNER);
|
||||
CreateObject(Chest, 430, 240, NO_OWNER);
|
||||
CreateObject(Chest, 610, 340, NO_OWNER);
|
||||
CreateObject(Chest, 355, 390, NO_OWNER);
|
||||
|
||||
AddEffect("IntFillChests", nil, 100, 2 * 36, this);
|
||||
// Smooth brick edges.
|
||||
AddEffect("ChanneledWind", nil, 100, 1, this);
|
||||
AddEffect("Balloons", nil, 100, 100, this);
|
||||
PlaceEdges();
|
||||
MovingBricks();
|
||||
PlaceGras();
|
||||
return;
|
||||
}
|
||||
global func FxLifestealDamage(object target, int num, int damage, int cause, int from)
|
||||
{
|
||||
if(!FindObject(Find_ID(KingOfTheHill_Location))->GetKing()) return damage;
|
||||
if(from == -1) return damage;
|
||||
if(damage > 0) return damage;
|
||||
if(target->GetOwner() == from) return damage;
|
||||
if(FindObject(Find_ID(KingOfTheHill_Location))->GetKing()->GetOwner() == from)
|
||||
{
|
||||
var king=FindObject(Find_ID(KingOfTheHill_Location))->GetKing();
|
||||
AddEffect("Lifedrain",king,100,1,nil,nil,damage/3);
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
global func FxLifedrainStart(object target, int num, int temporary,damage)
|
||||
{
|
||||
if(temporary) return 1;
|
||||
EffectVar(0,target,num)=damage/10;
|
||||
}
|
||||
global func FxLifedrainAdd(object target, int num, string new_name, int new_timer, damage)
|
||||
{
|
||||
EffectVar(0,target,num)+=damage/10;
|
||||
}
|
||||
global func FxLifedrainTimer(object target, int num, int timer)
|
||||
{
|
||||
if(EffectVar(0,target,num)>0) return -1;
|
||||
target->DoEnergy(+100,1,0,-1);
|
||||
EffectVar(0,target,num)+=10;
|
||||
}
|
||||
global func FxBlessTheKingTimer(object target, int num, int timer)
|
||||
{
|
||||
|
||||
//evil effect abuse :O
|
||||
for(var dead in FindObjects(Find_ID(Clonk),Find_Not(Find_OCF(OCF_Alive))))
|
||||
{
|
||||
CastParticles("Air",50,50,dead->GetX(),dead->GetY(),50+Random(30));
|
||||
for(var i=0; i<200; i++)
|
||||
{
|
||||
var r=Random(360);
|
||||
CreateParticle("AirIntake",dead->GetX()+Sin(r,6-Random(5)),dead->GetY()-Cos(r,6-Random(5)),RandomX(-2,2),-(i/3),20+Random(20),dead->GetPlayerColor());
|
||||
}
|
||||
dead->RemoveObject();
|
||||
}
|
||||
|
||||
if(!FindObject(Find_ID(KingOfTheHill_Location))) return 1;
|
||||
if(FindObject(Find_ID(KingOfTheHill_Location))->GetKing() == nil) return 1;
|
||||
|
||||
var king=FindObject(Find_ID(KingOfTheHill_Location))->GetKing();
|
||||
|
||||
for(var i=0; i<5; i++)
|
||||
{
|
||||
var r=Random(360);
|
||||
var clr=RGBa(30,100-Random(50),255-Random(160),230+Random(20));
|
||||
var str=0;
|
||||
if(GetEffect("Lifedrain",king))
|
||||
{
|
||||
clr=RGBa(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king)),30,225)+Random(20),160-(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king))/2,10,100))-Random(50),230-BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king)),30,225)+Random(20), 230+Random(20));
|
||||
var str=Random(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king))/10,2,6));
|
||||
}
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r,6-Random(5)),king->GetY()-Cos(r,6-Random(5)),Sin(r + 90,8+Random(4)+str),-Cos(r +90,8+Random(4)+str),20+Random(30) +str*str,clr);
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r + 180,6-Random(5)),king->GetY()-Cos(r+180,6-Random(5)),Sin(r + 90,8+Random(4)+str),-Cos(r +90,8+Random(4)+str),20+Random(30)+str*str,clr);
|
||||
|
||||
}
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r + 180,6-Random(5)),king->GetY()-Cos(r+180,6-Random(5)),0,-25,20+Random(20),king->GetPlayerColor());
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func MovingBricks()
|
||||
{
|
||||
CreateObject(MovingBrick,370,430)->Room(140,0,0,10,0);
|
||||
CreateObject(MovingBrick,550,250)->Room(0,50,0,0,9);
|
||||
}
|
||||
|
||||
global func FxChanneledWindTimer()
|
||||
{
|
||||
for(var obj in FindObjects(Find_InRect(230,300,40,90)))
|
||||
{
|
||||
obj->SetYDir(Max(obj->GetYDir()-5,-50));
|
||||
obj->SetXDir(obj->GetXDir()+RandomX(-1,1));
|
||||
}
|
||||
for(var obj in FindObjects(Find_InRect(700,250,60,100)))
|
||||
{
|
||||
obj->SetYDir(Max(obj->GetYDir()-5,-50));
|
||||
obj->SetXDir(obj->GetXDir()+RandomX(-1,1));
|
||||
}
|
||||
|
||||
CreateParticle("AirIntake",230+Random(40),398,RandomX(-1,1),-30,60+Random(10),RGB(100+Random(25),128+Random(20),255));
|
||||
CreateParticle("AirIntake",700+Random(60),348,RandomX(-1,1),-30,60+Random(10),RGB(100+Random(25),128+Random(20),255));
|
||||
}
|
||||
|
||||
global func FxBalloonsTimer()
|
||||
{
|
||||
if(ObjectCount(Find_ID(TargetBalloon)) > 2 )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if(ObjectCount(Find_ID(TargetBalloon)) )
|
||||
{
|
||||
if(Random(6)) return 1;
|
||||
}
|
||||
|
||||
if(Random(2)) return 1;
|
||||
|
||||
var x = Random(300)+50;
|
||||
if(Random(2)) x = LandscapeWidth() - x;
|
||||
var y = Random(50) + 100;
|
||||
var target;
|
||||
|
||||
var r = Random(3);
|
||||
if(r == 0) target = CreateObject(Boompack, x, y, NO_OWNER);
|
||||
if(r == 1){target = CreateObject(DynamiteBox, x, y, NO_OWNER); target->SetR(180); }
|
||||
if(r == 2){target = CreateObject(Arrow, x, y, NO_OWNER); target->SetObjDrawTransform(1000,0,0,0,1000,-7500);}
|
||||
|
||||
|
||||
var balloon = CreateObject(TargetBalloon, x, y-30, NO_OWNER);
|
||||
balloon->SetProperty("load",target);
|
||||
target->SetAction("Attach", balloon);
|
||||
CreateParticle("Flash", x, y - 50, 0, 0, 500, RGB(255, 255, 255));
|
||||
AddEffect("HorizontalMoving", balloon, 1, 1, balloon);
|
||||
balloon->SetXDir(((Random(2)*2)-1) * (Random(4)+3));
|
||||
}
|
||||
|
||||
global func PlaceEdges()
|
||||
{
|
||||
var x=[505, 525, 365, 765, 765, 695, 765, 275, 225, 225, 775, 685, 775, 685, 675, 665, 405, 415, 235, 215, 215, 375, 285, 285];
|
||||
var y=[385, 395, 395, 235, 205, 295, 295, 345, 345, 255, 365, 225, 305, 305, 315, 325, 225, 235, 445, 375, 355, 365, 355, 275];
|
||||
var d=[3, 2, 3, 3, 1, 1, 0, 0, 1, 0, 2, 3, 0, 1, 1, 1, 1, 2, 3, 3, 1, 0, 0, 2];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(BrickEdge);
|
||||
edge->SetP(d[i]);
|
||||
edge->SetPosition(x[i],y[i]+50);
|
||||
edge->PermaEdge();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func PlaceGras()
|
||||
{
|
||||
var x=[756, 756, 756, 757, 497, 497, 498, 498, 498, 497, 222, 223, 147, 148, 147, 148, 147, 147, 214, 215, 214, 214, 214, 214, 214, 705, 704, 704, 764, 765, 765, 765, 823, 824, 825, 825, 778, 778, 778, 778, 778, 395, 233, 235, 235, 396, 266, 396, 397, 397, 396, 396, 266, 267, 175, 180, 193, 199, 207, 212, 223, 273, 330, 322, 314, 306, 298, 289, 282, 338, 365, 306, 320, 325, 297, 369, 375, 379, 335, 312, 290, 285, 281, 276, 272, 227, 411, 207, 213, 218, 223, 404, 400, 435, 419, 481, 474, 468, 462, 427, 489, 555, 508, 514, 525, 532, 540, 548, 520, 503, 576, 604, 596, 590, 582, 570, 563, 609, 670, 626, 632, 661, 666, 638, 621, 615, 674, 680, 686, 691, 696, 760, 761, 766, 771, 781, 777, 778, 637, 643, 631, 612, 618, 624, 686, 692, 680, 652, 660, 668, 673, 699, 789, 819, 782, 771, 220, 228, 764, 188];
|
||||
var y=[264, 268, 275, 280, 418, 407, 395, 383, 393, 403, 289, 283, 257, 252, 229, 247, 237, 243, 270, 253, 248, 261, 240, 231, 235, 274, 271, 266, 241, 229, 222, 237, 198, 195, 190, 184, 213, 199, 186, 192, 208, 296, 327, 318, 312, 285, 320, 310, 284, 291, 304, 320, 312, 328, 227, 228, 225, 225, 226, 275, 297, 307, 308, 308, 306, 305, 307, 307, 306, 307, 408, 406, 406, 407, 406, 408, 413, 414, 408, 405, 404, 400, 395, 391, 388, 389, 268, 407, 403, 397, 394, 272, 279, 265, 266, 268, 267, 264, 267, 268, 269, 377, 377, 375, 377, 375, 378, 378, 376, 376, 376, 375, 375, 378, 379, 376, 376, 378, 367, 378, 377, 375, 371, 377, 376, 377, 364, 359, 353, 346, 341, 257, 338, 344, 350, 362, 356, 217, 257, 256, 256, 257, 257, 256, 259, 258, 259, 256, 258, 258, 259, 259, 179, 175, 178, 218, 274, 306, 250, 226];
|
||||
var r=[-89, -91, -93, -90, -93, -93, -92, -88, -93, -93, 87, 89, -90, -91, -89, -91, -90, -90, 93, 87, 88, 87, 90, 93, 88, 90, 93, 89, -87, -92, -92, -92, 88, 93, 90, 93, -91, -93, -88, -92, -90, -88, 93, 88, 91, -90, -88, -90, -91, -93, -87, -92, -87, -93, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 43, 0, 0, 0, 46, 44, 42, 48, -43, -48, -45, -45, -43, -48, -45, -43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -48, 0, 0, -43, -44, 0, 0, 0, -42, -42, -48, -44, -45, -89, 48, 46, 48, 44, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44, -89, 0];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(Grass, x[i], y[i] + 5, NO_OWNER);
|
||||
edge->SetR(r[i]);
|
||||
edge->Initialize();
|
||||
edge->SetCategory(C4D_StaticBack);
|
||||
if(!Random(10))
|
||||
{
|
||||
var big=Random(50);
|
||||
var new = CreateObject(Fern,edge->GetX(),edge->GetY()+(big/2));
|
||||
new->DoCon(big);
|
||||
new->SetR(r[i]);
|
||||
edge->Incinerate();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func MakeGrasFunction(bool fExact)
|
||||
{
|
||||
var x=[];
|
||||
var y=[];
|
||||
var r=[];
|
||||
for(var e in FindObjects(Find_ID(Grass)))
|
||||
{
|
||||
x[GetLength(x)]=e->GetX();
|
||||
y[GetLength(y)]=e->GetY();
|
||||
r[GetLength(r)]=e->GetR();
|
||||
}
|
||||
Log("global func PlaceGras()");
|
||||
Log("{");
|
||||
Log(" var x=%v;",x);
|
||||
Log(" var y=%v;",y);
|
||||
Log(" var r=%v;",r);
|
||||
|
||||
Log(" for (var i = 0; i < GetLength(x); i++)");
|
||||
Log(" {");
|
||||
Log(" var edge=CreateObject(Grass, x[i], y[i] + 5, NO_OWNER);");
|
||||
Log(" edge->SetR(r[i]); ");
|
||||
Log(" edge->Initialize();"); //additional initialize for anti self blocking
|
||||
|
||||
Log(" }");
|
||||
Log(" return 1;");
|
||||
Log("}");
|
||||
}
|
||||
|
||||
|
||||
private func MakeTarget(int x, int y)
|
||||
{
|
||||
|
||||
var target = CreateObject(DynamiteBox, x, y, NO_OWNER);
|
||||
var balloon = CreateObject(TargetBalloon, x, y-30, NO_OWNER);
|
||||
balloon->SetProperty("load",target);
|
||||
target->SetAction("Attach", balloon);
|
||||
CreateParticle("Flash", x, y - 50, 0, 0, 500, RGB(255, 255, 255));
|
||||
|
||||
}
|
||||
|
||||
// Gamecall from LastManStanding goal, on respawning.
|
||||
protected func OnPlayerRelaunch(int plr)
|
||||
{
|
||||
var clonk = GetCrew(plr);
|
||||
var relaunch = CreateObject(RelaunchContainer, LandscapeWidth() / 2, LandscapeHeight() / 2, clonk->GetOwner());
|
||||
relaunch->StartRelaunch(clonk);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Refill/fill chests.
|
||||
global func FxIntFillChestsStart(object target, int num, int temporary)
|
||||
{
|
||||
if(temporary) return 1;
|
||||
var chests = FindObjects(Find_ID(Chest),Find_InRect(0,0,LandscapeWidth(),610));
|
||||
var w_list = [Shield, Javelin, FireballScroll, Bow, Musket, WindScroll, ThunderScroll];
|
||||
|
||||
for(var chest in chests)
|
||||
for(var i=0; i<4; ++i)
|
||||
chest->CreateChestContents(w_list[Random(GetLength(w_list))]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func FxIntFillChestsTimer()
|
||||
{
|
||||
SetTemperature(100);
|
||||
var chest = FindObjects(Find_ID(Chest), Sort_Random())[0];
|
||||
var w_list = [Javelin, Bow, Musket, Boompack, Dynamite, Shield, WindScroll, FireballScroll, ThunderScroll, Club, Sword];
|
||||
var maxcount = [1,1,1,1,2,1,1,2,2,1,1];
|
||||
|
||||
var contents;
|
||||
for(var i=0; i<chest->GetLength(w_list); i++)
|
||||
contents+=chest->ContentsCount(w_list[i]);
|
||||
if(contents > 5) return 1;
|
||||
|
||||
if(!FindObject(Find_ID(Clonk),Find_Distance(20,chest->GetX(),chest->GetY())) && chest->ContentsCount()>2)
|
||||
{
|
||||
var r=chest->Random(chest->ContentsCount());
|
||||
var remove=true;
|
||||
for(var i=0; i<GetLength(w_list); i++)
|
||||
if(chest->Contents(r)->GetID() == w_list[i]) remove=false;
|
||||
if(remove) chest->Contents(r)->RemoveObject();
|
||||
}
|
||||
|
||||
for(var i=0; i<2 ; i++)
|
||||
{
|
||||
var r = Random(GetLength(w_list));
|
||||
if (chest->ContentsCount(w_list[r]) < maxcount[r])
|
||||
{
|
||||
chest->CreateChestContents(w_list[r]);
|
||||
i=3;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func CreateChestContents(id obj_id)
|
||||
{
|
||||
if (!this)
|
||||
return;
|
||||
var obj = CreateObject(obj_id);
|
||||
if (obj_id == Bow)
|
||||
obj->CreateContents(Arrow);
|
||||
if (obj_id == Musket)
|
||||
obj->CreateContents(LeadShot);
|
||||
obj->Enter(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// GameCall from RelaunchContainer.
|
||||
protected func RelaunchPlayer(int plr)
|
||||
{
|
||||
var clonk = CreateObject(Clonk, 0, 0, plr);
|
||||
clonk->MakeCrewMember(plr);
|
||||
SetCursor(plr, clonk);
|
||||
JoinPlayer(plr);
|
||||
return;
|
||||
}
|
||||
|
||||
protected func JoinPlayer(int plr)
|
||||
{
|
||||
var clonk = GetCrew(plr);
|
||||
clonk->DoEnergy(100000);
|
||||
var position = [[180,150],[310,320],[600,290],[650,180],[790,110],[440,190]];
|
||||
var r=Random(GetLength(position));
|
||||
var x = position[r][0], y = position[r][1];
|
||||
var relaunch = CreateObject(RelaunchContainer, x,y+49, clonk->GetOwner());
|
||||
relaunch->StartRelaunch(clonk);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
func KillsToRelaunch() { return 0; }
|
||||
func RelaunchWeaponList() { return [Bow, Javelin, Musket, FireballScroll, WindScroll, ThunderScroll]; }
|
|
@ -17,12 +17,12 @@ protected func Initialize()
|
|||
FindObject(Find_ID(Moon))->SetPhase(3);
|
||||
FindObject(Find_ID(Moon))->SetCon(150);
|
||||
FindObject(Find_ID(Moon))->SetPosition(LandscapeWidth()/2,150);
|
||||
|
||||
|
||||
// Goal: Capture the flag, with bases in both hideouts.
|
||||
var goal = CreateObject(Goal_CaptureTheFlag, 0, 0, NO_OWNER);
|
||||
goal->SetFlagBase(1, 135, 260);
|
||||
goal->SetFlagBase(2, LandscapeWidth() - 135, 260);
|
||||
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
var gate = CreateObject(StoneDoor, 345, 230, NO_OWNER);
|
||||
gate->SetClrModulation(RGB(130,190,255));
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
Name=Frostbolzen-Schriftrolle
|
||||
Description=Schleudere einen gefrorenen Blitz in die Gegnermenge.
|
||||
Description=Schleudere einen gefrorenen Blitz in die Gegnermenge. Schädigt nur Clonks.
|
|
@ -1,2 +1,2 @@
|
|||
Name=Frostbolt Scroll
|
||||
Description=Hurl a frozen bolt into your enemies.
|
||||
Description=Hurl a frozen bolt into your enemies. Only hurts Clonks.
|
|
@ -50,9 +50,9 @@ global func DoBlueExplosion(int x, int y, int level, object inobj, int cause_plr
|
|||
BlueExplosionEffect(level, x, y);
|
||||
}
|
||||
// Damage in the objects, and outside.
|
||||
BlastObjects(x + GetX(), y + GetY(), level, inobj, cause_plr, layer);
|
||||
BlastObjectsBlue(x + GetX(), y + GetY(), level, inobj, cause_plr, layer);
|
||||
if (inobj != container)
|
||||
BlastObjects(x + GetX(), y + GetY(), level, container, cause_plr, layer);
|
||||
BlastObjectsBlue(x + GetX(), y + GetY(), level, container, cause_plr, layer);
|
||||
|
||||
// Landschaft zerstören. Nach BlastObjects, damit neu freigesprengte Materialien nicht betroffen sind
|
||||
if (!container)
|
||||
|
@ -84,3 +84,89 @@ global func BlueExplosionEffect(int level, int x, int y)
|
|||
}*/
|
||||
return;
|
||||
}
|
||||
|
||||
global func BlastObjectsBlue(int x, int y, int level, object container, int cause_plr, object layer)
|
||||
{
|
||||
var obj;
|
||||
|
||||
// Coordinates are always supplied globally, convert to local coordinates.
|
||||
var l_x = x - GetX(), l_y = y - GetY();
|
||||
|
||||
// In a container?
|
||||
if (container)
|
||||
{
|
||||
if (container->GetObjectLayer() == layer)
|
||||
{
|
||||
container->BlastObject(level, cause_plr);
|
||||
if (!container)
|
||||
return true; // Container could be removed in the meanwhile.
|
||||
for (obj in FindObjects(Find_Container(container), Find_Layer(layer)))
|
||||
if (obj)
|
||||
obj->BlastObject(level, cause_plr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Object is outside.
|
||||
// Damage objects at point of explosion.
|
||||
for (var obj in FindObjects(Find_AtRect(l_x - 5, l_y - 5, 10,10), Find_NoContainer(), Find_Layer(layer), Find_Not(Find_ID(StoneDoor))))
|
||||
if (obj) obj->BlastObject(level, cause_plr);
|
||||
|
||||
// TODO: -> Shockwave in own global func(?)
|
||||
|
||||
// Hurl objects in explosion radius.
|
||||
var shockwave_objs = FindObjects(Find_Distance(level, l_x, l_y), Find_NoContainer(), Find_Layer(layer),
|
||||
Find_Or(Find_Category(C4D_Object|C4D_Living|C4D_Vehicle), Find_Func("CanBeHitByShockwaves")), Find_Func("BlastObjectsShockwaveCheck", x, y));
|
||||
var cnt = GetLength(shockwave_objs);
|
||||
if (cnt)
|
||||
{
|
||||
// The hurl energy is distributed over the objects.
|
||||
//Log("Shockwave objs %v (%d)", shockwave_objs, cnt);
|
||||
var shock_speed = Sqrt(2 * level * level / BoundBy(cnt, 2, 12));
|
||||
for (var obj in shockwave_objs)
|
||||
if (obj) // Test obj, cause OnShockwaveHit could have removed objects.
|
||||
{
|
||||
// Object has special reaction on shockwave?
|
||||
if (obj->~OnShockwaveHit(level, x, y))
|
||||
continue;
|
||||
// Living beings are hurt more.
|
||||
var cat = obj->GetCategory();
|
||||
if (cat & C4D_Living)
|
||||
{
|
||||
obj->DoEnergy(level / -2, false, FX_Call_EngBlast, cause_plr);
|
||||
obj->DoDamage(level / 2, FX_Call_DmgBlast, cause_plr);
|
||||
}
|
||||
// Killtracing for projectiles.
|
||||
if (cat & C4D_Object)
|
||||
obj->SetController(cause_plr);
|
||||
// Shockwave.
|
||||
var mass_fact = 20, mass_mul = 100;
|
||||
if (cat & C4D_Living)
|
||||
{
|
||||
mass_fact = 8;
|
||||
mass_mul = 80;
|
||||
}
|
||||
mass_fact = BoundBy(obj->GetMass() * mass_mul / 1000, 4, mass_fact);
|
||||
var dx = 100 * (obj->GetX() - x) + Random(51) - 25;
|
||||
var dy = 100 * (obj->GetY() - y) + Random(51) - 25;
|
||||
var vx, vy;
|
||||
if (dx)
|
||||
vx = Abs(dx) / dx * (100 * level - Abs(dx)) * shock_speed / level / mass_fact;
|
||||
vy = (Abs(dy) - 100 * level) * shock_speed / level / mass_fact;
|
||||
if (cat & C4D_Object)
|
||||
{
|
||||
// Objects shouldn't move too fast.
|
||||
var ovx = obj->GetXDir(100), ovy = obj->GetYDir(100);
|
||||
if (ovx * vx > 0)
|
||||
vx = (Sqrt(vx * vx + ovx * ovx) - Abs(vx)) * Abs(vx) / vx;
|
||||
if (ovy * vy > 0)
|
||||
vy = (Sqrt(vy * vy + ovy * ovy) - Abs(vy)) * Abs(vy) / vy;
|
||||
}
|
||||
//Log("%v v(%v %v) d(%v %v) m=%v l=%v s=%v", obj, vx,vy, dx,dy, mass_fact, level, shock_speed);
|
||||
obj->Fling(vx, vy, 100, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Done.
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi31507\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 00000000000000000000}Cambria Math;}
|
||||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria Math;}
|
||||
{\f37\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhimajor\f31502\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria;}
|
||||
{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
|
@ -34,10 +34,10 @@
|
|||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 \snext0 \sqformat \spriority0 Normal;}
|
||||
{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
|
||||
\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\pgptbl {\pgp\ipgp0\itap0\li0\ri0\sb0\sa0}}{\*\rsidtbl \rsid3944165\rsid8603462\rsid12124512\rsid13005169}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0
|
||||
\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info{\operator MimmoO}{\creatim\yr2010\mo12\dy3\hr18\min34}{\revtim\yr2010\mo12\dy3\hr18\min37}{\version5}{\edmins0}{\nofpages1}{\nofwords72}{\nofchars457}{\nofcharsws528}{\vern32859}}{\*\xmlnstbl {\xmlns1 htt
|
||||
p://schemas.microsoft.com/office/word/2003/wordml}}\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\pgptbl {\pgp\ipgp0\itap0\li0\ri0\sb0\sa0}}{\*\rsidtbl \rsid3944165\rsid4480968\rsid8603462\rsid12124512\rsid13005169}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0
|
||||
\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info{\operator MimmoO}{\creatim\yr2010\mo12\dy3\hr18\min34}{\revtim\yr2010\mo12\dy7\hr22\min24}{\version6}{\edmins0}{\nofpages1}{\nofwords87}{\nofchars553}{\nofcharsws639}{\vern32859}}
|
||||
{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003/wordml}}\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\widowctrl\ftnbj\aenddoc\hyphhotz425\trackmoves1\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120
|
||||
\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale160\rsidroot12124512 \fet0{\*\wgrffmtfilter 2450}\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}
|
||||
{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}
|
||||
|
@ -47,19 +47,22 @@ p://schemas.microsoft.com/office/word/2003/wordml}}\paperw12240\paperh15840\marg
|
|||
\f0\fs20\insrsid12124512\charrsid12124512
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512
|
||||
\par \hich\af0\dbch\af31505\loch\f0 \hich\f0 Besch\'fc\loch\f0 tze dein Versteck und versuche, di}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 e Flagge des Gegners zu erobern}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 . \hich\af0\dbch\af31505\loch\f0 Schnapp}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 '}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 die die Flagge\hich\af0\dbch\af31505\loch\f0 \hich\f0 und bring sie in deine Basis, w\'e4\loch\f0 hrend sich deine Flagge in deiner Basis befindet, um zu punkten.}{\rtlch\fcs1
|
||||
\af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid8603462 \hich\af0\dbch\af31505\loch\f0
|
||||
\f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 . Schnapp}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 '}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512
|
||||
\hich\af0\dbch\af31505\loch\f0 \hich\f0 die die Flagge und bring sie in deine Basis, w\'e4\hich\af0\dbch\af31505\loch\f0 hrend sich deine Flagge in deiner Basis befindet, um zu punkten.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid8603462
|
||||
\hich\af0\dbch\af31505\loch\f0
|
||||
\par
|
||||
\par \hich\af0\dbch\af31505\loch\f0 Einige Tipps:}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid8603462
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 - \hich\af0\dbch\af31505\loch\f0 \hich\f0 Toren k\'f6\loch\f0 \hich\f0 nnen zerst\'f6\loch\f0 rt werden. Die Tore in der Basis }{\rtlch\fcs1
|
||||
\af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 werden}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 automatisch gesteuert.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - \hich\af0\dbch\af31505\loch\f0 Truhen in der Basis beinhalten grundlegen}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid13005169 \hich\af0\dbch\af31505\loch\f0 d}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 e Waffen.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - \hich\af0\dbch\af31505\loch\f0 \hich\f0 Truhen au\'df\loch\f0 erhalb der Ba\hich\af0\dbch\af31505\loch\f0 sis beinhalten weitere Waffen.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - \hich\af0\dbch\af31505\loch\f0 Die mittlere Truhe beinhaltet viele Kristalle und besondere }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 \hich\f0 Gegenst\'e4\loch\f0 nde.}{
|
||||
\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - \hich\af0\dbch\af31505\loch\f0 Wirf Kristalle um sie zu aktivieren.
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 \hich\f0 - Toren k\'f6\loch\f0 \hich\f0 nnen zerst\'f6\loch\f0 rt werden. Die Tore in der Basis }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 werden}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 automatisch gesteuert.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Truhen in der Basis beinhalten grundlegen}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid13005169 \hich\af0\dbch\af31505\loch\f0 d}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512
|
||||
\hich\af0\dbch\af31505\loch\f0 e Waffen.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 \hich\f0 - Truhen au\'df\loch\f0 erhalb der Basis beinhalt\hich\af0\dbch\af31505\loch\f0 en weitere Waffen.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Die mittlere Truhe beinhaltet viele Kristalle und besondere }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512 \hich\af0\dbch\af31505\loch\f0 \hich\f0 Gegenst\'e4\loch\f0 nde.}{\rtlch\fcs1 \af0\afs16
|
||||
\ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Wirf Kristalle}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid4480968 \hich\af0\dbch\af31505\loch\f0 !}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512\charrsid12124512 \hich\af0\dbch\af31505\loch\f0 }{
|
||||
\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid4480968 \hich\af0\dbch\af31505\loch\f0 Sie aktivieren sich beim Aufprall.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12124512
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid4480968 \hich\af0\dbch\af31505\loch\f0 \hich\f0 - Get\'f6\loch\f0 tete Gegner hi\hich\af0\dbch\af31505\loch\f0 nt\hich\af0\dbch\af31505\loch\f0
|
||||
erlassen einen Heilkristall. Dieser heilt den Clonk bei benutzung langsam.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid4480968\charrsid12124512
|
||||
\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12124512 {\rtlch\fcs1 \af31507\afs16 \ltrch\fcs0 \insrsid3944165\charrsid12124512
|
||||
\par }{\*\themedata 504b030414000600080000002100828abc13fa0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb6ac3301045f785fe83d0b6d8
|
||||
72ba28a5d8cea249777d2cd20f18e4b12d6a8f843409c9df77ecb850ba082d74231062ce997b55ae8fe3a00e1893f354e9555e6885647de3a8abf4fbee29bbd7
|
||||
|
@ -166,8 +169,8 @@ fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
|||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f00000000000000000000000000e5
|
||||
37c71093cb01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f000000000000000000000000308e
|
||||
01195596cb01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
|
@ -1,4 +1,4 @@
|
|||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 00000000000000000000}Cambria Math;}
|
||||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria Math;}
|
||||
{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fhimajor\f31502\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria;}{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
|
@ -33,17 +33,17 @@
|
|||
{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
|
||||
\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\rsidtbl \rsid353196\rsid4794103\rsid9379569\rsid11019026}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info
|
||||
{\operator MimmoO}{\creatim\yr2010\mo12\dy3\hr18\min20}{\revtim\yr2010\mo12\dy3\hr18\min37}{\version4}{\edmins0}{\nofpages1}{\nofwords60}{\nofchars381}{\nofcharsws440}{\vern32859}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003/wordml}
|
||||
}\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\rsidtbl \rsid353196\rsid4794103\rsid5510515\rsid9379569\rsid11019026}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0
|
||||
\mnaryLim1}{\info{\operator MimmoO}{\creatim\yr2010\mo12\dy3\hr18\min20}{\revtim\yr2010\mo12\dy7\hr22\min25}{\version5}{\edmins0}{\nofpages1}{\nofwords71}{\nofchars450}{\nofcharsws520}{\vern32859}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/
|
||||
word/2003/wordml}}\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\widowctrl\ftnbj\aenddoc\hyphhotz425\trackmoves1\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120
|
||||
\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale160\rsidroot9379569 \fet0{\*\wgrffmtfilter 2450}\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}
|
||||
{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}
|
||||
{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9
|
||||
\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0
|
||||
\fs22\lang1031\langfe1031\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 {\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\insrsid11019026 \hich\af0\dbch\af31505\loch\f0 Hideout}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
|
||||
\f0\fs20\insrsid11019026
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid11019026
|
||||
\fs22\lang1031\langfe1031\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 {\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid5510515 \hich\af0\dbch\af31505\loch\f0 Hideout}{
|
||||
\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid5510515
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid5510515
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid9379569 \hich\af0\dbch\af31505\loch\f0
|
||||
Protect your hideout from the opposing team and try to capture the enemy flag. Steal and bring the enemy flag into your hideout once to }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid4794103
|
||||
\hich\af0\dbch\af31505\loch\f0 score}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid9379569 \hich\af0\dbch\af31505\loch\f0 . }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
|
@ -54,7 +54,10 @@ Protect your hideout from the opposing team and try to capture the enemy flag. S
|
|||
\par \hich\af0\dbch\af31505\loch\f0 - Chests inside the hideout contain basic weapons.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Chests outside the hideout contain more advanced weapons.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - The central chest contains only gems and special stuff.
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Throw the gems\hich\af0\dbch\af31505\loch\f0 to activate them.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026\charrsid9379569
|
||||
\par \hich\af0\dbch\af31505\loch\f0 - Throw \hich\af0\dbch\af31505\loch\f0 gems}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid5510515 \hich\af0\dbch\af31505\loch\f0 ! They activate on impact.}{\rtlch\fcs1 \af0\afs16
|
||||
\ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid11019026
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid5510515 \hich\af0\dbch\af31505\loch\f0 - Killed enemies leave a Heal Gem behind. Use it to slowly heal your clonk.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\lang1033\langfe1031\langnp1033\insrsid5510515\charrsid9379569
|
||||
\par }{\*\themedata 504b030414000600080000002100828abc13fa0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb6ac3301045f785fe83d0b6d8
|
||||
72ba28a5d8cea249777d2cd20f18e4b12d6a8f843409c9df77ecb850ba082d74231062ce997b55ae8fe3a00e1893f354e9555e6885647de3a8abf4fbee29bbd7
|
||||
2a3150038327acf409935ed7d757e5ee14302999a654e99e393c18936c8f23a4dc072479697d1c81e51a3b13c07e4087e6b628ee8cf5c4489cf1c4d075f92a0b
|
||||
|
@ -160,8 +163,8 @@ fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
|||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f000000000000000000000000f0c2
|
||||
5dc41093cb01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f000000000000000000000000d042
|
||||
e2385596cb01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
|
@ -8,7 +8,7 @@ Offset=-4,-4
|
|||
Vertices=4
|
||||
VertexX=-4,0,4,0
|
||||
VertexY=0,-4,0,4
|
||||
VertexFriction=20
|
||||
VertexFriction=70,70,70,70
|
||||
Value=5
|
||||
Mass=10
|
||||
Components=Sulphur=1
|
||||
|
|
|
@ -1,5 +1,12 @@
|
|||
/*--- Life Gem ---*/
|
||||
|
||||
local Collectible = 1;
|
||||
local Name = "$Name$";
|
||||
local Description = "$Description$";
|
||||
|
||||
// does not fade out. Who wants to leave it lying around anyway!
|
||||
func HasNoFadeOut(){return true;}
|
||||
|
||||
func Initialize()
|
||||
{
|
||||
AddEffect("Sparkle", this, 10, 2, this);
|
||||
|
@ -31,15 +38,17 @@ func FxGemHealingTimer(target, effect_number, effect_time)
|
|||
return -1;
|
||||
}
|
||||
target->DoEnergy(500, true);
|
||||
CreateParticle("MagicSpark", AbsX(target->GetX()) + RandomX(-8,8), AbsY(target->GetY()) + RandomX(-10,10), 0, -2, 200, RGB(255,200,200), target, Random(2));
|
||||
if(!Random(5))
|
||||
CreateParticle("MagicFire", AbsX(target->GetX()) + RandomX(-8,8), AbsY(target->GetY()) + RandomX(-5,10), 0, -2, 50, RGB(200,255,255), target, Random(2));
|
||||
var xoff=RandomX(-5,5);
|
||||
for(var fac=-1; fac <= 1;fac+=2)CreateParticle("Magic", AbsX(target->GetX()) + fac * xoff, AbsY(target->GetY()) + RandomX(-8,8), 0, -2, 40, RGB(255,200,200), target, Random(2));
|
||||
if(!Random(10)) EffectVar(0, target, effect_number)=!EffectVar(0, target, effect_number);
|
||||
if(EffectVar(0, target, effect_number))
|
||||
CreateParticle("MagicSpark", AbsX(target->GetX()) + RandomX(-3,3), AbsY(target->GetY()) + RandomX(-0,8), 0, -2, 30, RGBa(255,55,55, 50), target, Random(2));
|
||||
}
|
||||
|
||||
func FxGemHealingDamage(target, effect_number, damage, cause)
|
||||
{
|
||||
if(damage >= 0) return damage;
|
||||
RemoveEffect(nil, nil, effect_number);
|
||||
RemoveEffect(nil, target, effect_number);
|
||||
|
||||
// can actually block one source of damage - use wisely
|
||||
return 0;
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
Name=LifeGem
|
||||
Description=LifeGem
|
||||
Name=Lebens-Kristall
|
||||
Description=Benutzen, um den Clonk zu heilen. Schaden bricht den Heileffekt ab.
|
|
@ -1,2 +1,2 @@
|
|||
Name=LifeGem
|
||||
Description=LifeGem
|
||||
Name=Life Gem
|
||||
Description=Activate to heal the Clonk. Taking damage will cancel the healing effect.
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 15 KiB |
|
@ -8,7 +8,7 @@ Offset=-4,-4
|
|||
Vertices=4
|
||||
VertexX=-4,0,4,0
|
||||
VertexY=0,-4,0,4
|
||||
VertexFriction=20
|
||||
VertexFriction=70,70,70,70
|
||||
Value=5
|
||||
Mass=10
|
||||
Components=Sulphur=1
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
/*--- Pyre Gem ---*/
|
||||
|
||||
local e;
|
||||
local thrower;
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
|
@ -29,26 +30,28 @@ protected func Initialize()
|
|||
SetR(Random(360));
|
||||
}
|
||||
|
||||
protected func Departure()
|
||||
protected func Departure( from)
|
||||
{
|
||||
SetRDir(RandomX(-15,15));
|
||||
thrower=from;
|
||||
}
|
||||
|
||||
func Hit()
|
||||
{
|
||||
|
||||
AddEffect("GemPyre",nil,100,1,nil,nil,GetX(),GetY(),e,this->GetOwner());
|
||||
AddEffect("GemPyre",nil,100,1,nil,nil,[GetX(),GetY()],e,this->GetOwner(),thrower->GetOwner());
|
||||
RemoveObject();
|
||||
}
|
||||
global func FxGemPyreStart(object target, int num, int temporary, x, y, e, owner)
|
||||
global func FxGemPyreStart(object target, int num, int temporary, c, e, owner,thrower)
|
||||
{
|
||||
if (temporary)
|
||||
return 1;
|
||||
EffectVar(0, target, num)=x;
|
||||
EffectVar(1, target, num)=y;
|
||||
EffectVar(0, target, num)=c[0];
|
||||
EffectVar(1, target, num)=c[1];
|
||||
EffectVar(2, target, num)=e;
|
||||
EffectVar(3, target, num)=owner;
|
||||
EffectVar(4, target, num)=0;
|
||||
EffectVar(3, target, num)=thrower;
|
||||
EffectVar(4, target, num)=owner;
|
||||
EffectVar(5, target, num)=0;
|
||||
}
|
||||
global func FxGemPyreTimer(object target, int num, int time)
|
||||
{
|
||||
|
@ -56,7 +59,7 @@ global func FxGemPyreTimer(object target, int num, int time)
|
|||
var y=EffectVar(1, target, num);
|
||||
var e=EffectVar(2, target, num);
|
||||
|
||||
if(time > 60) return -1;
|
||||
if(time > 32) return -1;
|
||||
|
||||
for(var i=0; i<(20 + time); i++)
|
||||
{
|
||||
|
@ -69,17 +72,20 @@ global func FxGemPyreTimer(object target, int num, int time)
|
|||
else CreateParticle("Magic", x + Sin(r,d), y - Cos(r,d),0,0,BoundBy((40-time),1,25) + 5 + Random(10),clr);
|
||||
}
|
||||
|
||||
for(var obj in FindObjects(Find_Distance(((time/2)+1)*6,x,y),Find_Not(Find_Distance((time/2)*4,x,y)),Find_ID(Clonk)))
|
||||
for(var obj in FindObjects(Find_NoContainer(), Find_OCF(OCF_Alive), Find_Distance(((time/2)+1)*6,x,y),Find_Not(Find_Distance((time/2)*4,x,y)),Find_ID(Clonk)))
|
||||
{
|
||||
var end=false;
|
||||
for(var i = 0; i < EffectVar(4, target, num) ; i++)
|
||||
if(obj == EffectVar(5+i, target, num)) end=true;
|
||||
for(var i = 0; i < EffectVar(5, target, num) ; i++)
|
||||
if(obj == EffectVar(6+i, target, num)) end=true;
|
||||
if(end) continue;
|
||||
if(PathFree(x,y,obj->GetX(),obj->GetY()))
|
||||
{
|
||||
obj->DoEnergy(-BoundBy((30-time),1,25));
|
||||
EffectVar(5+EffectVar(4, target, num), target, num) = obj;
|
||||
EffectVar(4, target, num)++;
|
||||
obj->DoEnergy((-BoundBy((30-time),1,26)*3)/5,0,0,EffectVar(3,target,num));
|
||||
obj->CastParticles("MagicFire",20 + (BoundBy((30-time),1,26)*2),(BoundBy((30-time),6,26)*2),0,0,26,50,clr,clr);
|
||||
obj->CastParticles("Air",10 + BoundBy((30-time),1,26),10,0,0,16,30,clr,clr);
|
||||
obj->Fling(RandomX(-2,2),-2-(BoundBy((30-time),10,30)/10));
|
||||
EffectVar(6+EffectVar(5, target, num), target, num) = obj;
|
||||
EffectVar(5, target, num)++;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
|
|
@ -20,6 +20,7 @@ protected func Initialize()
|
|||
// Rules
|
||||
CreateObject(Rule_Restart);
|
||||
CreateObject(Rule_ObjectFade)->DoFadeTime(5 * 36);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
// Doors and spinwheels.
|
||||
var gate, wheel;
|
||||
|
@ -32,9 +33,9 @@ protected func Initialize()
|
|||
AddEffect("AutoControl", gate, 100, 3, gate, nil, 1);
|
||||
//wheel = CreateObject(SpinWheel, 280, 580, NO_OWNER);
|
||||
//wheel->SetStoneDoor(gate);
|
||||
gate = CreateObject(StoneDoor, 846, 480, NO_OWNER);
|
||||
gate = CreateObject(StoneDoor, 695, 539, NO_OWNER);
|
||||
gate->DoDamage(80); //Middle dors even easier
|
||||
wheel = CreateObject(SpinWheel, 780, 480, NO_OWNER);
|
||||
wheel = CreateObject(SpinWheel, 660, 500, NO_OWNER);
|
||||
wheel->SetStoneDoor(gate);
|
||||
gate = CreateObject(StoneDoor, LandscapeWidth() - 364, 420, NO_OWNER);
|
||||
gate->DoDamage(50); //Upper doors are easier to destroy
|
||||
|
@ -45,44 +46,42 @@ protected func Initialize()
|
|||
AddEffect("AutoControl", gate, 100, 3, gate, nil, 2);
|
||||
//wheel = CreateObject(SpinWheel, LandscapeWidth() - 280, 580, NO_OWNER);
|
||||
//wheel->SetStoneDoor(gate);
|
||||
gate = CreateObject(StoneDoor, LandscapeWidth() - 844, 480, NO_OWNER);
|
||||
gate = CreateObject(StoneDoor, LandscapeWidth() - 695, 539, NO_OWNER);
|
||||
gate->DoDamage(80); //Middle dors even easier
|
||||
wheel = CreateObject(SpinWheel, LandscapeWidth() - 780, 480, NO_OWNER);
|
||||
wheel = CreateObject(SpinWheel, LandscapeWidth() - 660, 500, NO_OWNER);
|
||||
wheel->SetStoneDoor(gate);
|
||||
|
||||
// Chests with weapons.
|
||||
var chest;
|
||||
chest = CreateObject(Chest, 110, 590, NO_OWNER);
|
||||
AddEffect("FillBaseChest", chest, 100, 2 * 36,nil,nil,true);
|
||||
AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,true);
|
||||
chest = CreateObject(Chest, 25, 460, NO_OWNER);
|
||||
AddEffect("FillBaseChest", chest, 100, 2 * 36,nil,nil,false);
|
||||
chest = CreateObject(Chest, 810, 600, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 2 * 36);
|
||||
chest = CreateObject(Chest, 860, 350, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 2 * 36);
|
||||
AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,false);
|
||||
chest = CreateObject(Chest, 730, 400, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 6 * 36);
|
||||
chest = CreateObject(Chest, LandscapeWidth() - 110, 590, NO_OWNER);
|
||||
AddEffect("FillBaseChest", chest, 100, 2 * 36,nil,nil,true);
|
||||
AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,true);
|
||||
chest = CreateObject(Chest, LandscapeWidth() - 25, 460, NO_OWNER);
|
||||
AddEffect("FillBaseChest", chest, 100, 2 * 36,nil,nil,false);
|
||||
chest = CreateObject(Chest, LandscapeWidth() - 810, 600, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 2 * 36);
|
||||
chest = CreateObject(Chest, LandscapeWidth() - 860, 350, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 2 * 36);
|
||||
AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,false);
|
||||
chest = CreateObject(Chest, LandscapeWidth() - 730, 400, NO_OWNER);
|
||||
AddEffect("FillOtherChest", chest, 100, 6 * 36);
|
||||
|
||||
chest = CreateObject(Chest, LandscapeWidth()/2, 0, NO_OWNER);
|
||||
AddEffect("FillSpecialChest", chest, 100, 4 * 36);
|
||||
|
||||
/*
|
||||
// No Cannons
|
||||
// Cannons loaded with 12 shots.
|
||||
var cannon;
|
||||
cannon = CreateObject(Cannon, 429, 444, NO_OWNER);
|
||||
cannon->SetDir(DIR_Right);
|
||||
cannon->SetR(15);
|
||||
cannon->CreateContents(PowderKeg);
|
||||
cannon = CreateObject(Cannon, 1772, 444, NO_OWNER);
|
||||
cannon = CreateObject(Cannon, LandscapeWidth() - 429, 444, NO_OWNER);
|
||||
cannon->SetDir(DIR_Left);
|
||||
cannon->SetR(-15);
|
||||
cannon->CreateContents(PowderKeg);
|
||||
|
||||
*/
|
||||
// Brick edges, notice the symmetric landscape.
|
||||
PlaceEdges();
|
||||
|
||||
|
@ -94,16 +93,18 @@ protected func Initialize()
|
|||
|
||||
global func PlaceEdges()
|
||||
{
|
||||
var x=[695, 655, 385, 345, 255, 275, 295, 105, 95, 45, 185, 155, 145, 825, 815, 805, 755, 765, 775, 785, 625, 615, 395, 335, 265, 245, 225, 215, 105, 95, 75];
|
||||
var y=[515, 545, 385, 405, 485, 475, 465, 365, 375, 465, 545, 575, 585, 355, 365, 375, 405, 415, 425, 435, 555, 565, 445, 455, 575, 565, 555, 545, 495, 485, 475];
|
||||
var x=[565, 595, 675, 635, 385, 255, 275, 295, 105, 95, 45, 185, 155, 145, 395, 335, 265, 245, 225, 215, 105, 95, 75, 315, 625, 615, 605, 655, 665, 675, 555, 515, 685, 575, 555, 605];
|
||||
var y=[415, 415, 495, 495, 385, 485, 475, 465, 365, 375, 465, 545, 575, 585, 445, 455, 575, 565, 555, 545, 495, 485, 475, 545, 485, 475, 465, 435, 425, 415, 555, 565, 545, 285, 425, 425];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(BrickEdge, x[i], y[i] + 5, NO_OWNER);
|
||||
edge->Initialize();
|
||||
edge->PermaEdge();
|
||||
|
||||
var edge=CreateObject(BrickEdge, LandscapeWidth()-x[i]+5, y[i] + 5, NO_OWNER);
|
||||
edge->Initialize();
|
||||
edge->PermaEdge();
|
||||
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -151,8 +152,8 @@ global func FxFillBaseChestTimer(object target, int num)
|
|||
}
|
||||
else
|
||||
{
|
||||
var w_list = [ Sword, Javelin, Musket, ShieldGem, PyreGem];
|
||||
var maxcount = [1,2,1,1,2];
|
||||
var w_list = [Sword, Javelin, Musket, ShieldGem, PyreGem];
|
||||
var maxcount = [1,2,1,1,1];
|
||||
}
|
||||
|
||||
var contents;
|
||||
|
@ -257,6 +258,11 @@ global func FxNotTooLongTimer(object target, int num)
|
|||
func OnClonkDeath(object clonk, int killed_by)
|
||||
{
|
||||
// create a magic healing gem on Clonk death
|
||||
clonk->CreateObject(LifeGem, 0, 0, killed_by);
|
||||
if(Hostile(clonk->GetOwner(), killed_by))
|
||||
{
|
||||
var gem=clonk->CreateObject(LifeGem, 0, 0, killed_by);
|
||||
if(GetPlayerTeam(killed_by) == 1)
|
||||
gem->SetGraphics("E");
|
||||
}
|
||||
return _inherited(clonk, killed_by);
|
||||
}
|
|
@ -8,7 +8,7 @@ Offset=-4,-4
|
|||
Vertices=4
|
||||
VertexX=-4,0,4,0
|
||||
VertexY=0,-4,0,4
|
||||
VertexFriction=20
|
||||
VertexFriction=70,70,70,70
|
||||
Value=5
|
||||
Mass=10
|
||||
Components=Sulphur=1
|
||||
|
|
|
@ -8,7 +8,7 @@ Offset=-4,-4
|
|||
Vertices=4
|
||||
VertexX=-4,0,4,0
|
||||
VertexY=0,-4,0,4
|
||||
VertexFriction=20
|
||||
VertexFriction=70,70,70,70
|
||||
Value=5
|
||||
Mass=10
|
||||
Components=Sulphur=1
|
||||
|
|
|
@ -13,7 +13,7 @@ protected func Initialize()
|
|||
CreateObject(Chest, 180, 404, NO_OWNER);
|
||||
CreateObject(Chest, 261, 163, NO_OWNER);
|
||||
CreateObject(Rule_ObjectFade)->DoFadeTime(5 * 36);
|
||||
|
||||
CreateObject(Rule_KillLogs);
|
||||
AddEffect("IntFillChests", nil, 100, 70, this);
|
||||
return;
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 7.9 KiB |
|
@ -5,11 +5,8 @@ material KingMusket
|
|||
{
|
||||
pass
|
||||
{
|
||||
scene_blend alpha_blend
|
||||
cull_hardware none
|
||||
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.702745 0.702745 0.702745 1.000000
|
||||
diffuse 0.800000 0.800000 0.800000 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
/*--
|
||||
Down the Fountain
|
||||
Molten Monarch
|
||||
Author: Mimmo_O
|
||||
|
||||
An arena like last man standing round for up two to three players.
|
||||
A king of the hill in a lava cave.
|
||||
--*/
|
||||
|
||||
|
||||
|
@ -12,10 +12,11 @@ protected func Initialize()
|
|||
// Goal.
|
||||
var goal = CreateObject(Goal_KingOfTheHill, 555, 250, NO_OWNER);
|
||||
goal->SetRadius(80);
|
||||
goal->SetPointLimit(10);
|
||||
goal->SetPointLimit(12);
|
||||
AddEffect("BlessTheKing",goal,100,1,nil);
|
||||
// Objects fade after 7 seconds.
|
||||
CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
//make lava collapse
|
||||
CreateObject(Firestone,625,480);
|
||||
|
@ -132,17 +133,6 @@ global func PlaceEdges()
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Gamecall from LastManStanding goal, on respawning.
|
||||
protected func OnPlayerRelaunch(int plr)
|
||||
{
|
||||
var clonk = GetCrew(plr);
|
||||
var relaunch = CreateObject(RelaunchContainer, LandscapeWidth() / 2, LandscapeHeight() / 2, clonk->GetOwner());
|
||||
relaunch->StartRelaunch(clonk);
|
||||
SetFoW(false,plr);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Refill/fill chests.
|
||||
global func FxIntFillChestsStart(object target, int num, int temporary)
|
||||
{
|
||||
|
@ -180,6 +170,11 @@ global func CreateChestContents(id obj_id)
|
|||
return;
|
||||
}
|
||||
|
||||
protected func InitializePlayer(int plr)
|
||||
{
|
||||
return JoinPlayer(plr);
|
||||
}
|
||||
|
||||
// GameCall from RelaunchContainer.
|
||||
protected func RelaunchPlayer(int plr)
|
||||
{
|
||||
|
@ -197,9 +192,8 @@ protected func JoinPlayer(int plr)
|
|||
var position = [[420,150],[300,370],[130,160],[140,350],[700,150],[670,300],[750,410],[440,350],[40,240]];
|
||||
var r=Random(GetLength(position));
|
||||
var x = position[r][0], y = position[r][1];
|
||||
var relaunch = CreateObject(RelaunchContainer, x,y, clonk->GetOwner());
|
||||
var relaunch = CreateObject(RelaunchContainer, x, y, clonk->GetOwner());
|
||||
relaunch->StartRelaunch(clonk);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
local king_size;
|
||||
|
||||
public func MakeKingSize() { king_size = true; return(SetMeshMaterial("KingMusket")); }
|
||||
public func MakeNormalSize() { king_size = false; return(SetMeshMaterial("Musket")); }
|
||||
public func MakeKingSize() { king_size = true; return(SetMeshMaterial("KingMusket",1)); }
|
||||
public func MakeNormalSize() { king_size = false; return(SetMeshMaterial("Musket",1)); }
|
||||
public func Departure() { MakeNormalSize(); }
|
||||
|
||||
private func FireWeapon(object clonk, int angle)
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
local king_size;
|
||||
|
||||
public func MakeKingSize() { king_size = true; SetMeshMaterial("KingSword2",1); }
|
||||
public func MakeNormalSize() { king_size = false; SetMeshMaterial("Sword2",1); }
|
||||
public func MakeKingSize() { king_size = true; SetMeshMaterial("KingSword2",0); }
|
||||
public func MakeNormalSize() { king_size = false; SetMeshMaterial("Sword2",0); }
|
||||
public func Departure() { MakeNormalSize(); }
|
||||
|
||||
|
||||
|
|
|
@ -27,7 +27,6 @@ MapWidth=60
|
|||
MapHeight=50
|
||||
BottomOpen=1
|
||||
SkyScrollMode=1
|
||||
Sky=Fog1
|
||||
|
||||
[Animals]
|
||||
Nest=Firestone=30;Loam=20;Rock=15;
|
||||
|
|
|
@ -12,6 +12,7 @@ protected func Initialize()
|
|||
|
||||
// Goal.
|
||||
CreateObject(Goal_LastManStanding, 0, 0, NO_OWNER);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
//Enviroment.
|
||||
CreateObject(Environment_Clouds);
|
||||
|
|
|
@ -8,20 +8,21 @@
|
|||
|
||||
public func ControlUse(object pClonk, int ix, int iy)
|
||||
{
|
||||
AddEffect("WindScrollStorm", 0, 100, 1, 0, GetID(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
|
||||
AddEffect("WindScrollStorm", 0, 100, 1, 0, GetID(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY(), pClonk->GetOwner());
|
||||
RemoveObject();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public func FxWindScrollStormStart(pTarget, iEffectNumber, iTemp, angle, x, y)
|
||||
public func FxWindScrollStormStart(pTarget, iEffectNumber, iTemp, angle, x, y, owner)
|
||||
{
|
||||
if(iTemp) return;
|
||||
EffectVar(0, pTarget, iEffectNumber)=Sin(angle,32);
|
||||
EffectVar(1, pTarget, iEffectNumber)=-Cos(angle,32);
|
||||
EffectVar(2, pTarget, iEffectNumber)=x+Sin(angle,43);
|
||||
EffectVar(3, pTarget, iEffectNumber)=y-Cos(angle,43);
|
||||
EffectVar(4, pTarget, iEffectNumber)=owner;
|
||||
|
||||
|
||||
}
|
||||
|
@ -53,6 +54,8 @@ public func FxWindScrollStormTimer(pTarget, iEffectNumber, iEffectTime)
|
|||
{
|
||||
if(PathFree(x,y,obj->GetX(),obj->GetY()))
|
||||
{
|
||||
if(obj->GetID() == Clonk)
|
||||
obj->SetKiller(EffectVar(4, pTarget, iEffectNumber));
|
||||
if(xdir<0)
|
||||
{if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); }
|
||||
else
|
||||
|
|
|
@ -10,6 +10,7 @@ protected func Initialize()
|
|||
{
|
||||
// Goal.
|
||||
CreateObject(Goal_LastManStanding, 0, 0, NO_OWNER);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
// Chests with weapons.
|
||||
CreateObject(Chest, 108, 230, NO_OWNER);
|
||||
|
|
|
@ -11,6 +11,7 @@ protected func Initialize()
|
|||
{
|
||||
// Goal.
|
||||
CreateObject(Goal_LastManStanding, 0, 0, NO_OWNER);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
// Mood.
|
||||
SetSkyAdjust(RGBa(255, 255, 255, 127), RGB(255, 200, 150));
|
||||
|
|
After Width: | Height: | Size: 503 KiB |
|
@ -0,0 +1,17 @@
|
|||
[DefCore]
|
||||
id=Column
|
||||
Version=4,10,0,0
|
||||
Category=C4D_Structure
|
||||
Width=20
|
||||
Height=50
|
||||
Offset=-10,-50
|
||||
Vertices=1
|
||||
VertexX=0
|
||||
VertexY=0
|
||||
VertexFriction=50
|
||||
Value=45
|
||||
Mass=90
|
||||
Components=Rock=7;
|
||||
Construction=1
|
||||
Rotate=1
|
||||
Float=1
|
|
@ -0,0 +1,20 @@
|
|||
material Zylinder
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.640000 0.640000 0.640000 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture Column.png
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
protected func Initialize()
|
||||
{
|
||||
SetProperty("MeshTransformation",Trans_Mul(Trans_Scale(150,150,150),Trans_Rotate(Random(360),0,1,0)));
|
||||
}
|
||||
|
||||
|
||||
protected func Damage()
|
||||
{
|
||||
if (GetDamage() > 80)
|
||||
{
|
||||
if (!this)
|
||||
return false;
|
||||
var ctr = Contained();
|
||||
// Transfer all contents to container.
|
||||
while (Contents())
|
||||
if (!ctr || !Contents()->Enter(ctr))
|
||||
Contents()->Exit();
|
||||
// Split components.
|
||||
for (var i = 0, compid; compid = GetComponent(nil, i); ++i)
|
||||
for (var j = 0; j < GetComponent(compid); ++j)
|
||||
{
|
||||
var comp = CreateObject(compid, nil, -Random(50), GetOwner());
|
||||
if (OnFire()) comp->Incinerate();
|
||||
if (!ctr || !comp->Enter(ctr))
|
||||
{
|
||||
comp->SetR(Random(360));
|
||||
comp->SetXDir(Random(3) - 1);
|
||||
comp->SetYDir(Random(3) - 1);
|
||||
comp->SetRDir(Random(3) - 1);
|
||||
comp->SetClrModulation(RGB(240,210,200)); //give rocks the color of brick
|
||||
}
|
||||
}
|
||||
RemoveObject();
|
||||
}
|
||||
return;
|
||||
}
|
||||
local Name = "$Name$";
|
|
@ -0,0 +1 @@
|
|||
Name=Säule
|
|
@ -0,0 +1 @@
|
|||
Name=Column
|
|
@ -0,0 +1,165 @@
|
|||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria Math;}
|
||||
{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fhimajor\f31502\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria;}{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\fbiminor\f31507\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f39\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\f40\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\f42\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f43\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f44\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\f45\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f46\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f47\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f379\fbidi \froman\fcharset238\fprq2 Cambria Math CE;}
|
||||
{\f380\fbidi \froman\fcharset204\fprq2 Cambria Math Cyr;}{\f382\fbidi \froman\fcharset161\fprq2 Cambria Math Greek;}{\f383\fbidi \froman\fcharset162\fprq2 Cambria Math Tur;}{\f386\fbidi \froman\fcharset186\fprq2 Cambria Math Baltic;}
|
||||
{\f387\fbidi \froman\fcharset163\fprq2 Cambria Math (Vietnamese);}{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbmajor\f31521\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\fdbmajor\f31522\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbmajor\f31523\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbmajor\f31524\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\fdbmajor\f31525\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbmajor\f31526\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhimajor\f31528\fbidi \froman\fcharset238\fprq2 Cambria CE;}
|
||||
{\fhimajor\f31529\fbidi \froman\fcharset204\fprq2 Cambria Cyr;}{\fhimajor\f31531\fbidi \froman\fcharset161\fprq2 Cambria Greek;}{\fhimajor\f31532\fbidi \froman\fcharset162\fprq2 Cambria Tur;}
|
||||
{\fhimajor\f31535\fbidi \froman\fcharset186\fprq2 Cambria Baltic;}{\fhimajor\f31536\fbidi \froman\fcharset163\fprq2 Cambria (Vietnamese);}{\fbimajor\f31538\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fbimajor\f31539\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbimajor\f31541\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbimajor\f31542\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fbimajor\f31543\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbimajor\f31544\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbimajor\f31545\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fbimajor\f31546\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\flominor\f31548\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flominor\f31549\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\flominor\f31551\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flominor\f31552\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flominor\f31553\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\flominor\f31554\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flominor\f31555\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flominor\f31556\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\fdbminor\f31558\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbminor\f31559\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbminor\f31561\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\fdbminor\f31562\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbminor\f31564\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\fdbminor\f31565\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbminor\f31566\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhiminor\f31568\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}
|
||||
{\fhiminor\f31569\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}{\fhiminor\f31571\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\fhiminor\f31572\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}
|
||||
{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\fhiminor\f31576\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}{\fbiminor\f31578\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fbiminor\f31579\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbiminor\f31581\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbiminor\f31582\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fbiminor\f31583\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbiminor\f31584\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbiminor\f31585\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fbiminor\f31586\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;
|
||||
\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\*\defchp
|
||||
\fs22\loch\af31506\hich\af31506\dbch\af31505 }{\*\defpap \ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 \snext0 \sqformat \spriority0 Normal;}
|
||||
{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
|
||||
\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\rsidtbl \rsid2063973\rsid9125203\rsid12532703\rsid16718851}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}
|
||||
{\info{\operator MimmoO}{\creatim\yr2010\mo10\dy17\hr22\min53}{\revtim\yr2010\mo12\dy16\hr15\min57}{\version5}{\edmins0}{\nofpages1}{\nofwords56}{\nofchars360}{\nofcharsws415}{\vern32859}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003
|
||||
/wordml}}\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\widowctrl\ftnbj\aenddoc\hyphhotz425\trackmoves1\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120
|
||||
\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale150\rsidroot9125203 \fet0{\*\wgrffmtfilter 2450}\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}
|
||||
{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}
|
||||
{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9
|
||||
\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0
|
||||
\fs22\lang1031\langfe1031\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 {\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\insrsid12532703 \hich\af0\dbch\af31505\loch\f0 Donnernde Himmel}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
|
||||
\f0\fs20\insrsid9125203
|
||||
\par }{\rtlch\fcs1 \af0\afs18 \ltrch\fcs0 \f0\fs18\insrsid9125203
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid16718851 \hich\af0\dbch\af31505\loch\f0 Erlange die Herrschaf}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12532703 \hich\af0\dbch\af31505\loch\f0 \hich\f0 t \'fc\loch\f0
|
||||
ber diese Himmelsinsel, die h\hich\af0\dbch\af31505\loch\f0 o\hich\af0\dbch\af31505\loch\f0 ch oben in den Wolken \hich\af0\dbch\af31505\loch\f0 schwebt. Zahlreiche Waffen, Zauber und Umgebungsobjekte helfen dir, deine \hich\af0\dbch\af31505\loch\f0 G
|
||||
\hich\af0\dbch\af31505\loch\f0 egner zu vernichten.\hich\af0\dbch\af31505\loch\f0 \hich\f0 T\'f6\loch\f0 \hich\f0 te Gegner als K\'f6\loch\f0 \hich\f0 nig oder t\'f6\loch\f0 \hich\f0 te den aktuellen K\'f6\loch\f0 \hich\f0 nig, um zu punkten. Als K\'f6
|
||||
\loch\f0 nig wirst du um 30% des Schadens, den du verursachst, geheilt!}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid2063973
|
||||
\par
|
||||
\par \hich\af0\dbch\af31505\loch\f0 Ein}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid12532703 \hich\af0\dbch\af31505\loch\f0 e}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\insrsid2063973 \hich\af0\dbch\af31505\loch\f0 }{\rtlch\fcs1 \af0\afs16
|
||||
\ltrch\fcs0 \f0\fs16\insrsid12532703 \hich\af0\dbch\af31505\loch\f0 King-of-the-Hill-Runde\hich\af0\dbch\af31505\loch\f0 \hich\f0 in luftigen H\'f6\loch\f0 hen. Wer zuerst 10 Punkte erreicht, gewinnt.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\insrsid2063973
|
||||
\par }{\rtlch\fcs1 \af0\afs18 \ltrch\fcs0 \f0\fs18\insrsid9125203
|
||||
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||||
0000000000000000009c0900007468656d652f7468656d652f5f72656c732f7468656d654d616e616765722e786d6c2e72656c73504b050600000000050005005d010000970a00000000}
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{\*\colorschememapping 3c3f786d6c2076657273696f6e3d22312e302220656e636f64696e673d225554462d3822207374616e64616c6f6e653d22796573223f3e0d0a3c613a636c724d
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{\*\latentstyles\lsdstimax267\lsdlockeddef0\lsdsemihiddendef1\lsdunhideuseddef1\lsdqformatdef0\lsdprioritydef99{\lsdlockedexcept \lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority0 \lsdlocked0 Normal;
|
||||
\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority9 \lsdlocked0 heading 1;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 2;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 3;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 4;
|
||||
\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 5;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 6;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 7;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 8;\lsdqformat1 \lsdpriority9 \lsdlocked0 heading 9;
|
||||
\lsdpriority39 \lsdlocked0 toc 1;\lsdpriority39 \lsdlocked0 toc 2;\lsdpriority39 \lsdlocked0 toc 3;\lsdpriority39 \lsdlocked0 toc 4;\lsdpriority39 \lsdlocked0 toc 5;\lsdpriority39 \lsdlocked0 toc 6;\lsdpriority39 \lsdlocked0 toc 7;
|
||||
\lsdpriority39 \lsdlocked0 toc 8;\lsdpriority39 \lsdlocked0 toc 9;\lsdqformat1 \lsdpriority35 \lsdlocked0 caption;\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority10 \lsdlocked0 Title;\lsdpriority1 \lsdlocked0 Default Paragraph Font;
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||||
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|
||||
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|
||||
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||||
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||||
\lsdsemihidden0 \lsdunhideused0 \lsdpriority72 \lsdlocked0 Colorful List;\lsdsemihidden0 \lsdunhideused0 \lsdpriority73 \lsdlocked0 Colorful Grid;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 1;
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\lsdsemihidden0 \lsdunhideused0 \lsdpriority61 \lsdlocked0 Light List Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority62 \lsdlocked0 Light Grid Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority63 \lsdlocked0 Medium Shading 1 Accent 1;
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||||
\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority34 \lsdlocked0 List Paragraph;\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority29 \lsdlocked0 Quote;\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority30 \lsdlocked0 Intense Quote;
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||||
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||||
\lsdsemihidden0 \lsdunhideused0 \lsdpriority72 \lsdlocked0 Colorful List Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority73 \lsdlocked0 Colorful Grid Accent 1;\lsdsemihidden0 \lsdunhideused0 \lsdpriority60 \lsdlocked0 Light Shading Accent 2;
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority19 \lsdlocked0 Subtle Emphasis;\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority21 \lsdlocked0 Intense Emphasis;
|
||||
\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority31 \lsdlocked0 Subtle Reference;\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority32 \lsdlocked0 Intense Reference;
|
||||
\lsdsemihidden0 \lsdunhideused0 \lsdqformat1 \lsdpriority33 \lsdlocked0 Book Title;\lsdpriority37 \lsdlocked0 Bibliography;\lsdqformat1 \lsdpriority39 \lsdlocked0 TOC Heading;}}{\*\datastore 010500000200000018000000
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4d73786d6c322e534158584d4c5265616465722e352e3000000000000000000000060000
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ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f00000000000000000000000070bd
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||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
|
@ -0,0 +1,163 @@
|
|||
{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff31507\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi31507\deflang1031\deflangfe1031\themelang1031\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria Math;}
|
||||
{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fhimajor\f31502\fbidi \froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria;}{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
|
||||
{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\fbiminor\f31507\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f39\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\f40\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\f42\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f43\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f44\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\f45\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f46\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f47\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f379\fbidi \froman\fcharset238\fprq2 Cambria Math CE;}
|
||||
{\f380\fbidi \froman\fcharset204\fprq2 Cambria Math Cyr;}{\f382\fbidi \froman\fcharset161\fprq2 Cambria Math Greek;}{\f383\fbidi \froman\fcharset162\fprq2 Cambria Math Tur;}{\f386\fbidi \froman\fcharset186\fprq2 Cambria Math Baltic;}
|
||||
{\f387\fbidi \froman\fcharset163\fprq2 Cambria Math (Vietnamese);}{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbmajor\f31521\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\fdbmajor\f31522\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbmajor\f31523\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbmajor\f31524\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\fdbmajor\f31525\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbmajor\f31526\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhimajor\f31528\fbidi \froman\fcharset238\fprq2 Cambria CE;}
|
||||
{\fhimajor\f31529\fbidi \froman\fcharset204\fprq2 Cambria Cyr;}{\fhimajor\f31531\fbidi \froman\fcharset161\fprq2 Cambria Greek;}{\fhimajor\f31532\fbidi \froman\fcharset162\fprq2 Cambria Tur;}
|
||||
{\fhimajor\f31535\fbidi \froman\fcharset186\fprq2 Cambria Baltic;}{\fhimajor\f31536\fbidi \froman\fcharset163\fprq2 Cambria (Vietnamese);}{\fbimajor\f31538\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fbimajor\f31539\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbimajor\f31541\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbimajor\f31542\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fbimajor\f31543\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbimajor\f31544\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbimajor\f31545\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fbimajor\f31546\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\flominor\f31548\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flominor\f31549\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
|
||||
{\flominor\f31551\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flominor\f31552\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\flominor\f31553\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
|
||||
{\flominor\f31554\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flominor\f31555\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\flominor\f31556\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}
|
||||
{\fdbminor\f31558\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbminor\f31559\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fdbminor\f31561\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
|
||||
{\fdbminor\f31562\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbminor\f31564\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
||||
{\fdbminor\f31565\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\fdbminor\f31566\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhiminor\f31568\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}
|
||||
{\fhiminor\f31569\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}{\fhiminor\f31571\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\fhiminor\f31572\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}
|
||||
{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\fhiminor\f31576\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}{\fbiminor\f31578\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
|
||||
{\fbiminor\f31579\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\fbiminor\f31581\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbiminor\f31582\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
|
||||
{\fbiminor\f31583\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fbiminor\f31584\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fbiminor\f31585\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
|
||||
{\fbiminor\f31586\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;
|
||||
\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\*\defchp
|
||||
\fs22\loch\af31506\hich\af31506\dbch\af31505 }{\*\defpap \ql \li0\ri0\sa200\sl276\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 \snext0 \sqformat \spriority0 Normal;}
|
||||
{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
|
||||
\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tscellwidthfts0\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa200\sl276\slmult1
|
||||
\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1031\langfe1031\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031
|
||||
\snext11 \ssemihidden \sunhideused \sqformat Normal Table;}}{\*\rsidtbl \rsid14300856}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info{\operator MimmoO}
|
||||
{\creatim\yr2010\mo12\dy16\hr15\min54}{\revtim\yr2010\mo12\dy16\hr15\min59}{\version2}{\edmins0}{\nofpages1}{\nofwords70}{\nofchars321}{\nofcharsws390}{\vern32859}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003/wordml}}
|
||||
\paperw12240\paperh15840\margl1417\margr1417\margt1417\margb1134\gutter0\ltrsect
|
||||
\widowctrl\ftnbj\aenddoc\hyphhotz425\trackmoves1\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120
|
||||
\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale160\rsidroot14300856 \fet0{\*\wgrffmtfilter 2450}\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}
|
||||
{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}
|
||||
{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl9
|
||||
\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0
|
||||
\fs22\lang1031\langfe1031\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1031\langfenp1031 {\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\lang1033\langfe1031\langnp1033\insrsid14300856\charrsid14300856 \hich\af0\dbch\af31505\loch\f0
|
||||
Thunderous Skies}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\lang1033\langfe1031\langnp1033\insrsid14300856\charrsid14300856
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856
|
||||
\par }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856 \hich\af0\dbch\af31505\loch\f0 Claim the rule over this sky island, which floats up high in the sky. Numerous weapons, spells and enviro
|
||||
\hich\af0\dbch\af31505\loch\f0 n\hich\af0\dbch\af31505\loch\f0 ment objects\hich\af0\dbch\af31505\loch\f0 will help you to fight your enemies. Kill and enemy as the king, or kill the current king to score a point. You get healed by 30% of th
|
||||
\hich\af0\dbch\af31505\loch\f0 e damage you do, while you are the king.}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856
|
||||
\par
|
||||
\par \hich\af0\dbch\af31505\loch\f0 A }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856 \hich\af0\dbch\af31505\loch\f0 King-of-the-Hill-round}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0
|
||||
\f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856 \hich\af0\dbch\af31505\loch\f0 in great heights. Who }{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856 \hich\af0\dbch\af31505\loch\f0
|
||||
scores 10 points first}{\rtlch\fcs1 \af0\afs16 \ltrch\fcs0 \f0\fs16\lang1033\langfe1031\langnp1033\insrsid14300856 \hich\af0\dbch\af31505\loch\f0 , wins.
|
||||
\par }{\*\themedata 504b030414000600080000002100828abc13fa0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb6ac3301045f785fe83d0b6d8
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||||
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||||
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|
||||
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||||
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||||
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|
||||
fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffffec69d9888b8b3d4c859eaf6cd158be0f000000000000000000000000f047
|
||||
a7ca319dcb01feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 6.9 KiB |
|
@ -0,0 +1,11 @@
|
|||
[DefCore]
|
||||
id=MovingBrick
|
||||
Version=4,10,0,0
|
||||
Category=C4D_Structure
|
||||
Width=40
|
||||
Height=10
|
||||
Offset=-20,-5
|
||||
SolidMask=0,0,40,10,0,0
|
||||
Value=10
|
||||
Mass=10
|
||||
Components=Wood=6;Metal=2;
|
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 502 B |
After Width: | Height: | Size: 791 B |
After Width: | Height: | Size: 1.0 KiB |
|
@ -0,0 +1,68 @@
|
|||
/*-- Moving Bricks --*/
|
||||
|
||||
local ox,oy,rx,ry,size;
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
|
||||
ox=GetX();
|
||||
oy=GetY();
|
||||
ry=40;
|
||||
rx=0;
|
||||
SetAction("Moving");
|
||||
SetPosition(ox,oy);
|
||||
size=4;
|
||||
AddEffect("MovingAround",this,100,1,this,this->GetID());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
func Room(int xa, int ya, int a,int xd, int yd)
|
||||
{
|
||||
rx=xa;
|
||||
ry=ya;
|
||||
SetXDir(xd);
|
||||
SetYDir(yd);
|
||||
|
||||
if(a==1){ SetGraphics("S1"); size=1;}
|
||||
else if(a==2){ SetGraphics("S2"); size=2;}
|
||||
else if(a==3){ SetGraphics("S3"); size=3;}
|
||||
else { SetGraphics(Format("%d",1+Random(4))); size=4;}
|
||||
}
|
||||
|
||||
func FxMovingAroundTimer(object pTarget, int noum, int timer)
|
||||
{
|
||||
pTarget->Move(timer%360);
|
||||
}
|
||||
|
||||
func Move(int a)
|
||||
{
|
||||
|
||||
if(GetY()<oy)SetYDir(GetYDir()+1);
|
||||
if(GetY()>(oy+ry))SetYDir(GetYDir()-1);
|
||||
if(GetX()<ox)SetXDir(GetXDir()+1);
|
||||
if(GetX()>(ox+rx))SetXDir(GetXDir()-1);
|
||||
|
||||
DigFreeRect(GetX()-20,GetY()-6,size*10,12);
|
||||
|
||||
}
|
||||
|
||||
func Definition(def)
|
||||
{
|
||||
|
||||
SetProperty("ActMap", {
|
||||
Moving = {
|
||||
Prototype = Action,
|
||||
Name = "Moving",
|
||||
Procedure = DFA_FLOAT,
|
||||
Length = 1,
|
||||
Delay = 1,
|
||||
X = 0,
|
||||
Y = 0,
|
||||
Wdt = 40,
|
||||
Hgt = 10,
|
||||
NextAction = "Moving",
|
||||
},
|
||||
}, def);
|
||||
SetProperty("Name", "$Name$", def);
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
Name=Bewegliche Steine
|
|
@ -0,0 +1 @@
|
|||
Name=Moving Bricks
|
|
@ -0,0 +1,8 @@
|
|||
[DefCore]
|
||||
id=Rule_ObjectFade
|
||||
Version=4,10,0,0
|
||||
Category=C4D_StaticBack|C4D_Rule
|
||||
Width=1
|
||||
Height=1
|
||||
Picture=0,0,64,64
|
||||
TimerCall=Timer
|
After Width: | Height: | Size: 8.1 KiB |
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
ObjectFade Rule
|
||||
Author: Caesar
|
||||
|
||||
Removes unused objects. Like Hazard-Arena.
|
||||
|
||||
TODO:
|
||||
Use ChangeEffect properly to save calls
|
||||
*/
|
||||
|
||||
local fade_time;
|
||||
|
||||
public func DoFadeTime(int to_add)
|
||||
{
|
||||
fade_time += to_add;
|
||||
return;
|
||||
}
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
if(ObjectCount(Find_ID(Rule_ObjectFade), Find_Exclude(this))) {
|
||||
FindObject(Find_ID(Rule_ObjectFade), Find_Exclude(this))->DoFadeTime(36);
|
||||
return RemoveObject();
|
||||
}
|
||||
fade_time = 18; // 18, because the timer will check once per second, so it's aproximately a second.
|
||||
}
|
||||
|
||||
protected func Timer()
|
||||
{
|
||||
for (var fade in FindObjects(Find_Category(C4D_Object), Find_NoContainer(), Find_Not(Find_OCF(OCF_HitSpeed1))))
|
||||
{
|
||||
if (fade->GetXDir() || fade->GetYDir())
|
||||
continue;
|
||||
if (fade->GetEffect("IntFadeOut", fade))
|
||||
continue;
|
||||
if (GBackSolid(AbsX(fade->GetX()), AbsY(fade->GetY())))
|
||||
continue;
|
||||
if (fade->~HasNoFadeOut())
|
||||
continue;
|
||||
fade->AddEffect("IntFadeOut", fade, 100, 1, this, Rule_ObjectFade);
|
||||
}
|
||||
}
|
||||
|
||||
public func FxIntFadeOutStart(object target, int num)
|
||||
{
|
||||
EffectVar(0, target, num) = target->GetX();
|
||||
EffectVar(1, target, num) = target->GetY();
|
||||
EffectVar(3, target, num) = target->GetClrModulation() & 0x00ffffff; //Safe pure rgb
|
||||
EffectVar(4, target, num) = target->GetClrModulation() >> 24 & 255; //Safe alpha
|
||||
}
|
||||
|
||||
public func FxIntFadeOutTimer(object target, int num, int time)
|
||||
{
|
||||
if (time < fade_time * 2/3)
|
||||
return;
|
||||
|
||||
if (!(target->Contained()) && EffectVar(0, target, num) == target->GetX() && EffectVar(1, target, num) == target->GetY())
|
||||
{
|
||||
if(time >= fade_time)
|
||||
{
|
||||
target->RemoveObject();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target->SetClrModulation(EffectVar(4, target, num) << 24 | EffectVar(3, target, num));
|
||||
return -1;
|
||||
}
|
||||
|
||||
target->SetClrModulation(((fade_time - time) * EffectVar(4, target, num) / (fade_time/3)) << 24 | EffectVar(3, target, num));
|
||||
return 1;
|
||||
}
|
||||
|
||||
public func FxIntFadeOutTimerEffect(string new_effect_name)
|
||||
{
|
||||
if (new_effect_name == "IntFadeOut")
|
||||
return -1;
|
||||
}
|
||||
|
||||
local Name = "Object Fade";
|
|
@ -0,0 +1,40 @@
|
|||
[Head]
|
||||
Title=Overcast
|
||||
Version=4,10,0,0
|
||||
MinPlayer=2
|
||||
|
||||
[Definitions]
|
||||
Definition1=Objects.c4d
|
||||
|
||||
[Game]
|
||||
Goals=MELE
|
||||
|
||||
[Player1]
|
||||
Crew=Clonk=1
|
||||
|
||||
[Player2]
|
||||
Crew=Clonk=1
|
||||
|
||||
[Player3]
|
||||
Crew=Clonk=1
|
||||
|
||||
[Player4]
|
||||
Crew=Clonk=1
|
||||
|
||||
[Landscape]
|
||||
Sky=Clouds1
|
||||
MapWidth=60
|
||||
MapHeight=50
|
||||
BottomOpen=1
|
||||
SkyScrollMode=1
|
||||
Sky=Fog1
|
||||
|
||||
[Animals]
|
||||
Nest=Firestone=30;Loam=20;Rock=15;
|
||||
|
||||
[Weather]
|
||||
Climate=00,0,0,00
|
||||
StartSeason=0,0,0,00
|
||||
YearSpeed=0,0,0,000
|
||||
Wind=1,100,-100,100
|
||||
|
|
@ -0,0 +1,333 @@
|
|||
/*--
|
||||
Thunderous Skies
|
||||
Author: Mimmo_O
|
||||
|
||||
King of the hill high in the skies.
|
||||
--*/
|
||||
|
||||
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
|
||||
// Goal.
|
||||
CreateObject(Rule_ObjectFade)->DoFadeTime(8 * 36);
|
||||
var goal = CreateObject(Goal_KingOfTheHill, 450, 380, NO_OWNER);
|
||||
goal->SetRadius(90);
|
||||
goal->SetPointLimit(10);
|
||||
AddEffect("BlessTheKing",goal,100,1,nil);
|
||||
CreateObject(Rule_KillLogs);
|
||||
|
||||
//Enviroment.
|
||||
//SetSkyAdjust(RGBa(250,250,255,128),RGB(200,200,220));
|
||||
Sound("BirdsLoop.ogg",true,100,nil,+1);
|
||||
|
||||
CreateObject(Column,650,379);
|
||||
CreateObject(Column,350,409);
|
||||
CreateObject(Column,160,229);
|
||||
CreateObject(Column,448,269);
|
||||
CreateObject(Column,810,179);
|
||||
|
||||
// Chests with weapons.
|
||||
CreateObject(Chest, 175, 200, NO_OWNER);
|
||||
CreateObject(Chest, 800, 150, NO_OWNER);
|
||||
CreateObject(Chest, 430, 240, NO_OWNER);
|
||||
CreateObject(Chest, 610, 340, NO_OWNER);
|
||||
CreateObject(Chest, 355, 390, NO_OWNER);
|
||||
|
||||
AddEffect("IntFillChests", nil, 100, 2 * 36, this);
|
||||
// Smooth brick edges.
|
||||
AddEffect("ChanneledWind", nil, 100, 1, this);
|
||||
AddEffect("Balloons", nil, 100, 100, this);
|
||||
PlaceEdges();
|
||||
MovingBricks();
|
||||
PlaceGras();
|
||||
return;
|
||||
}
|
||||
global func FxLifestealDamage(object target, int num, int damage, int cause, int from)
|
||||
{
|
||||
var goal = FindObject(Find_ID(KingOfTheHill_Location));
|
||||
if (!goal) return damage;
|
||||
var king = goal->GetKing();
|
||||
if (!king) return damage;
|
||||
if (from == -1) return damage;
|
||||
if (damage > 0) return damage;
|
||||
if (target->GetOwner() == from) return damage;
|
||||
if (king->GetOwner() == from)
|
||||
AddEffect("Lifedrain",king,100,1,nil,nil,damage/3);
|
||||
return damage;
|
||||
}
|
||||
global func FxLifedrainStart(object target, int num, int temporary,damage)
|
||||
{
|
||||
if(temporary) return 1;
|
||||
EffectVar(0,target,num)=damage/10;
|
||||
}
|
||||
global func FxLifedrainAdd(object target, int num, string new_name, int new_timer, damage)
|
||||
{
|
||||
EffectVar(0,target,num)+=damage/10;
|
||||
}
|
||||
global func FxLifedrainTimer(object target, int num, int timer)
|
||||
{
|
||||
if(EffectVar(0,target,num)>0) return -1;
|
||||
target->DoEnergy(+100,1,0,-1);
|
||||
EffectVar(0,target,num)+=10;
|
||||
}
|
||||
global func FxBlessTheKingTimer(object target, int num, int timer)
|
||||
{
|
||||
|
||||
//evil effect abuse :O
|
||||
for(var dead in FindObjects(Find_ID(Clonk),Find_Not(Find_OCF(OCF_Alive))))
|
||||
{
|
||||
CastParticles("Air",50,50,dead->GetX(),dead->GetY(),50+Random(30));
|
||||
for(var i=0; i<200; i++)
|
||||
{
|
||||
var r=Random(360);
|
||||
CreateParticle("AirIntake",dead->GetX()+Sin(r,6-Random(5)),dead->GetY()-Cos(r,6-Random(5)),RandomX(-2,2),-(i/3),20+Random(20),dead->GetPlayerColor());
|
||||
}
|
||||
dead->RemoveObject();
|
||||
}
|
||||
|
||||
if(!FindObject(Find_ID(KingOfTheHill_Location))) return 1;
|
||||
if(FindObject(Find_ID(KingOfTheHill_Location))->GetKing() == nil) return 1;
|
||||
|
||||
var king=FindObject(Find_ID(KingOfTheHill_Location))->GetKing();
|
||||
|
||||
for(var i=0; i<5; i++)
|
||||
{
|
||||
var r=Random(360);
|
||||
var clr=RGBa(30,100-Random(50),255-Random(160),230+Random(20));
|
||||
var str=0;
|
||||
if(GetEffect("Lifedrain",king))
|
||||
{
|
||||
clr=RGBa(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king)),30,225)+Random(20),160-(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king))/2,10,100))-Random(50),230-BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king)),30,225)+Random(20), 230+Random(20));
|
||||
var str=Random(BoundBy(-EffectVar(0,king,GetEffect("Lifedrain",king))/10,2,6));
|
||||
}
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r,6-Random(5)),king->GetY()-Cos(r,6-Random(5)),Sin(r + 90,8+Random(4)+str),-Cos(r +90,8+Random(4)+str),20+Random(30) +str*str,clr);
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r + 180,6-Random(5)),king->GetY()-Cos(r+180,6-Random(5)),Sin(r + 90,8+Random(4)+str),-Cos(r +90,8+Random(4)+str),20+Random(30)+str*str,clr);
|
||||
|
||||
}
|
||||
CreateParticle("AirIntake",king->GetX()+Sin(r + 180,6-Random(5)),king->GetY()-Cos(r+180,6-Random(5)),0,-25,20+Random(20),king->GetPlayerColor());
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func MovingBricks()
|
||||
{
|
||||
CreateObject(MovingBrick,370,430)->Room(140,0,0,10,0);
|
||||
CreateObject(MovingBrick,550,250)->Room(0,50,0,0,9);
|
||||
}
|
||||
|
||||
global func FxChanneledWindTimer()
|
||||
{
|
||||
for(var obj in FindObjects(Find_InRect(230,300,40,90)))
|
||||
{
|
||||
obj->SetYDir(Max(obj->GetYDir()-5,-50));
|
||||
obj->SetXDir(obj->GetXDir()+RandomX(-1,1));
|
||||
}
|
||||
for(var obj in FindObjects(Find_InRect(700,250,60,100)))
|
||||
{
|
||||
obj->SetYDir(Max(obj->GetYDir()-5,-50));
|
||||
obj->SetXDir(obj->GetXDir()+RandomX(-1,1));
|
||||
}
|
||||
|
||||
CreateParticle("AirIntake",230+Random(40),398,RandomX(-1,1),-30,60+Random(10),RGB(100+Random(25),128+Random(20),255));
|
||||
CreateParticle("AirIntake",700+Random(60),348,RandomX(-1,1),-30,60+Random(10),RGB(100+Random(25),128+Random(20),255));
|
||||
}
|
||||
|
||||
global func FxBalloonsTimer()
|
||||
{
|
||||
if(ObjectCount(Find_ID(TargetBalloon)) > 2 )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if(ObjectCount(Find_ID(TargetBalloon)) )
|
||||
{
|
||||
if(Random(6)) return 1;
|
||||
}
|
||||
|
||||
if(Random(2)) return 1;
|
||||
|
||||
var x = Random(300)+50;
|
||||
if(Random(2)) x = LandscapeWidth() - x;
|
||||
var y = Random(50) + 100;
|
||||
var target;
|
||||
|
||||
var r = Random(3);
|
||||
if(r == 0) target = CreateObject(Boompack, x, y, NO_OWNER);
|
||||
if(r == 1){target = CreateObject(DynamiteBox, x, y, NO_OWNER); target->SetR(180); }
|
||||
if(r == 2){target = CreateObject(Arrow, x, y, NO_OWNER); target->SetObjDrawTransform(1000,0,0,0,1000,-7500);}
|
||||
|
||||
|
||||
var balloon = CreateObject(TargetBalloon, x, y-30, NO_OWNER);
|
||||
balloon->SetProperty("load",target);
|
||||
target->SetAction("Attach", balloon);
|
||||
CreateParticle("Flash", x, y - 50, 0, 0, 500, RGB(255, 255, 255));
|
||||
AddEffect("HorizontalMoving", balloon, 1, 1, balloon);
|
||||
balloon->SetXDir(((Random(2)*2)-1) * (Random(4)+3));
|
||||
}
|
||||
|
||||
global func PlaceEdges()
|
||||
{
|
||||
var x=[505, 525, 365, 765, 765, 695, 765, 275, 225, 225, 775, 685, 775, 685, 675, 665, 405, 415, 235, 215, 215, 375, 285, 285];
|
||||
var y=[385, 395, 395, 235, 205, 295, 295, 345, 345, 255, 365, 225, 305, 305, 315, 325, 225, 235, 445, 375, 355, 365, 355, 275];
|
||||
var d=[3, 2, 3, 3, 1, 1, 0, 0, 1, 0, 2, 3, 0, 1, 1, 1, 1, 2, 3, 3, 1, 0, 0, 2];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(BrickEdge);
|
||||
edge->SetP(d[i]);
|
||||
edge->SetPosition(x[i],y[i]+50);
|
||||
edge->PermaEdge();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func PlaceGras()
|
||||
{
|
||||
var x=[756, 756, 756, 757, 497, 497, 498, 498, 498, 497, 222, 223, 147, 148, 147, 148, 147, 147, 214, 215, 214, 214, 214, 214, 214, 705, 704, 704, 764, 765, 765, 765, 823, 824, 825, 825, 778, 778, 778, 778, 778, 395, 233, 235, 235, 396, 266, 396, 397, 397, 396, 396, 266, 267, 175, 180, 193, 199, 207, 212, 223, 273, 330, 322, 314, 306, 298, 289, 282, 338, 365, 306, 320, 325, 297, 369, 375, 379, 335, 312, 290, 285, 281, 276, 272, 227, 411, 207, 213, 218, 223, 404, 400, 435, 419, 481, 474, 468, 462, 427, 489, 555, 508, 514, 525, 532, 540, 548, 520, 503, 576, 604, 596, 590, 582, 570, 563, 609, 670, 626, 632, 661, 666, 638, 621, 615, 674, 680, 686, 691, 696, 760, 761, 766, 771, 781, 777, 778, 637, 643, 631, 612, 618, 624, 686, 692, 680, 652, 660, 668, 673, 699, 789, 819, 782, 771, 220, 228, 764, 188];
|
||||
var y=[264, 268, 275, 280, 418, 407, 395, 383, 393, 403, 289, 283, 257, 252, 229, 247, 237, 243, 270, 253, 248, 261, 240, 231, 235, 274, 271, 266, 241, 229, 222, 237, 198, 195, 190, 184, 213, 199, 186, 192, 208, 296, 327, 318, 312, 285, 320, 310, 284, 291, 304, 320, 312, 328, 227, 228, 225, 225, 226, 275, 297, 307, 308, 308, 306, 305, 307, 307, 306, 307, 408, 406, 406, 407, 406, 408, 413, 414, 408, 405, 404, 400, 395, 391, 388, 389, 268, 407, 403, 397, 394, 272, 279, 265, 266, 268, 267, 264, 267, 268, 269, 377, 377, 375, 377, 375, 378, 378, 376, 376, 376, 375, 375, 378, 379, 376, 376, 378, 367, 378, 377, 375, 371, 377, 376, 377, 364, 359, 353, 346, 341, 257, 338, 344, 350, 362, 356, 217, 257, 256, 256, 257, 257, 256, 259, 258, 259, 256, 258, 258, 259, 259, 179, 175, 178, 218, 274, 306, 250, 226];
|
||||
var r=[-89, -91, -93, -90, -93, -93, -92, -88, -93, -93, 87, 89, -90, -91, -89, -91, -90, -90, 93, 87, 88, 87, 90, 93, 88, 90, 93, 89, -87, -92, -92, -92, 88, 93, 90, 93, -91, -93, -88, -92, -90, -88, 93, 88, 91, -90, -88, -90, -91, -93, -87, -92, -87, -93, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 43, 0, 0, 0, 46, 44, 42, 48, -43, -48, -45, -45, -43, -48, -45, -43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -48, 0, 0, -43, -44, 0, 0, 0, -42, -42, -48, -44, -45, -89, 48, 46, 48, 44, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44, -89, 0];
|
||||
for (var i = 0; i < GetLength(x); i++)
|
||||
{
|
||||
var edge=CreateObject(Grass, x[i], y[i] + 5, NO_OWNER);
|
||||
edge->SetR(r[i]);
|
||||
edge->Initialize();
|
||||
edge->SetCategory(C4D_StaticBack);
|
||||
if(!Random(10))
|
||||
{
|
||||
var big=Random(50);
|
||||
var new = CreateObject(Fern,edge->GetX(),edge->GetY()+(big/2));
|
||||
new->DoCon(big);
|
||||
new->SetR(r[i]);
|
||||
edge->Incinerate();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func MakeGrasFunction(bool fExact)
|
||||
{
|
||||
var x=[];
|
||||
var y=[];
|
||||
var r=[];
|
||||
for(var e in FindObjects(Find_ID(Grass)))
|
||||
{
|
||||
x[GetLength(x)]=e->GetX();
|
||||
y[GetLength(y)]=e->GetY();
|
||||
r[GetLength(r)]=e->GetR();
|
||||
}
|
||||
Log("global func PlaceGras()");
|
||||
Log("{");
|
||||
Log(" var x=%v;",x);
|
||||
Log(" var y=%v;",y);
|
||||
Log(" var r=%v;",r);
|
||||
|
||||
Log(" for (var i = 0; i < GetLength(x); i++)");
|
||||
Log(" {");
|
||||
Log(" var edge=CreateObject(Grass, x[i], y[i] + 5, NO_OWNER);");
|
||||
Log(" edge->SetR(r[i]); ");
|
||||
Log(" edge->Initialize();"); //additional initialize for anti self blocking
|
||||
|
||||
Log(" }");
|
||||
Log(" return 1;");
|
||||
Log("}");
|
||||
}
|
||||
|
||||
|
||||
private func MakeTarget(int x, int y)
|
||||
{
|
||||
|
||||
var target = CreateObject(DynamiteBox, x, y, NO_OWNER);
|
||||
var balloon = CreateObject(TargetBalloon, x, y-30, NO_OWNER);
|
||||
balloon->SetProperty("load",target);
|
||||
target->SetAction("Attach", balloon);
|
||||
CreateParticle("Flash", x, y - 50, 0, 0, 500, RGB(255, 255, 255));
|
||||
|
||||
}
|
||||
|
||||
// Refill/fill chests.
|
||||
global func FxIntFillChestsStart(object target, int num, int temporary)
|
||||
{
|
||||
if(temporary) return 1;
|
||||
var chests = FindObjects(Find_ID(Chest),Find_InRect(0,0,LandscapeWidth(),610));
|
||||
var w_list = [Shield, Javelin, FireballScroll, Bow, Musket, WindScroll, ThunderScroll];
|
||||
|
||||
for(var chest in chests)
|
||||
for(var i=0; i<4; ++i)
|
||||
chest->CreateChestContents(w_list[Random(GetLength(w_list))]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func FxIntFillChestsTimer()
|
||||
{
|
||||
SetTemperature(100);
|
||||
var chest = FindObjects(Find_ID(Chest), Sort_Random())[0];
|
||||
var w_list = [Javelin, Bow, Musket, Boompack, Dynamite, Shield, WindScroll, FireballScroll, ThunderScroll, Club, Sword];
|
||||
var maxcount = [1,1,1,1,2,1,1,2,2,1,1];
|
||||
|
||||
var contents;
|
||||
for(var i=0; i<chest->GetLength(w_list); i++)
|
||||
contents+=chest->ContentsCount(w_list[i]);
|
||||
if(contents > 5) return 1;
|
||||
|
||||
if(!FindObject(Find_ID(Clonk),Find_Distance(20,chest->GetX(),chest->GetY())) && chest->ContentsCount()>2)
|
||||
{
|
||||
var r=chest->Random(chest->ContentsCount());
|
||||
var remove=true;
|
||||
for(var i=0; i<GetLength(w_list); i++)
|
||||
if(chest->Contents(r)->GetID() == w_list[i]) remove=false;
|
||||
if(remove) chest->Contents(r)->RemoveObject();
|
||||
}
|
||||
|
||||
for(var i=0; i<2 ; i++)
|
||||
{
|
||||
var r = Random(GetLength(w_list));
|
||||
if (chest->ContentsCount(w_list[r]) < maxcount[r])
|
||||
{
|
||||
chest->CreateChestContents(w_list[r]);
|
||||
i=3;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
global func CreateChestContents(id obj_id)
|
||||
{
|
||||
if (!this)
|
||||
return;
|
||||
var obj = CreateObject(obj_id);
|
||||
if (obj_id == Bow)
|
||||
obj->CreateContents(Arrow);
|
||||
if (obj_id == Musket)
|
||||
obj->CreateContents(LeadShot);
|
||||
obj->Enter(this);
|
||||
return;
|
||||
}
|
||||
|
||||
protected func InitializePlayer(int plr)
|
||||
{
|
||||
return JoinPlayer(plr);
|
||||
}
|
||||
|
||||
// GameCall from RelaunchContainer.
|
||||
protected func RelaunchPlayer(int plr)
|
||||
{
|
||||
var clonk = CreateObject(Clonk, 0, 0, plr);
|
||||
clonk->MakeCrewMember(plr);
|
||||
SetCursor(plr, clonk);
|
||||
JoinPlayer(plr);
|
||||
return;
|
||||
}
|
||||
|
||||
protected func JoinPlayer(int plr)
|
||||
{
|
||||
var clonk = GetCrew(plr);
|
||||
clonk->DoEnergy(100000);
|
||||
var position = [[180,150],[310,320],[600,290],[650,180],[790,110],[440,190]];
|
||||
var r=Random(GetLength(position));
|
||||
var x = position[r][0], y = position[r][1];
|
||||
var relaunch = CreateObject(RelaunchContainer, x, y + 49, clonk->GetOwner());
|
||||
relaunch->StartRelaunch(clonk);
|
||||
return;
|
||||
}
|
||||
|
||||
func KillsToRelaunch() { return 0; }
|
||||
func RelaunchWeaponList() { return [Bow, Javelin, Musket, FireballScroll, WindScroll, ThunderScroll]; }
|
|
@ -0,0 +1,17 @@
|
|||
[DefCore]
|
||||
id=FireballScroll
|
||||
Version=4,9,10,10
|
||||
Category=C4D_Object
|
||||
Width=8
|
||||
Height=8
|
||||
Offset=-4,-4
|
||||
Vertices=3
|
||||
VertexX=0,-3,3
|
||||
VertexY=-3,2,2
|
||||
VertexFriction=40,40,40
|
||||
Picture=0,0,8,8
|
||||
Value=25
|
||||
Mass=2
|
||||
Collectible=1
|
||||
Rebuy=1
|
||||
Rotate=1
|
After Width: | Height: | Size: 6.3 KiB |
|
@ -0,0 +1,88 @@
|
|||
/*--
|
||||
Scroll: Fireball
|
||||
Author: Mimmo
|
||||
|
||||
Hurl a fiery ball into your enemies.
|
||||
--*/
|
||||
|
||||
|
||||
public func ControlUse(object pClonk, int ix, int iy)
|
||||
{
|
||||
AddEffect("Fireball", 0, 100, 1, 0, GetID(), pClonk->GetOwner(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
|
||||
Sound("Fireball.ogg");
|
||||
Sound("Fireball.ogg");
|
||||
RemoveObject();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public func FxFireballStart(pTarget, iEffectNumber, iTemp, owner, angle, x, y)
|
||||
{
|
||||
if(iTemp) return;
|
||||
x+=Sin(angle, 10)+RandomX(-1, 1);
|
||||
y+=-Cos(angle, 10)+RandomX(-1, 1);
|
||||
EffectVar(0, pTarget, iEffectNumber)=owner;
|
||||
EffectVar(1, pTarget, iEffectNumber)=angle;
|
||||
EffectVar(2, pTarget, iEffectNumber)=x;
|
||||
EffectVar(3, pTarget, iEffectNumber)=y;
|
||||
}
|
||||
|
||||
public func FxFireballTimer(pTarget, iEffectNumber, iEffectTime)
|
||||
{
|
||||
var angle=EffectVar(1, pTarget, iEffectNumber);
|
||||
var x=EffectVar(2, pTarget, iEffectNumber);
|
||||
var y=EffectVar(3, pTarget, iEffectNumber);
|
||||
|
||||
if ( iEffectTime>67 ||
|
||||
GBackSolid(x,y) ||
|
||||
FindObject(
|
||||
Find_Distance(16,x,y),
|
||||
Find_ID(TargetBalloon)) ||
|
||||
FindObject(
|
||||
Find_Hostile(EffectVar(0, pTarget, iEffectNumber)),
|
||||
Find_OCF(OCF_Alive),
|
||||
Find_NoContainer(),
|
||||
Find_Distance(16,x,y)
|
||||
)
|
||||
)
|
||||
{
|
||||
CreateObject(Dynamite,x,y,EffectVar(0, pTarget, iEffectNumber))->Explode(14);
|
||||
for(var i=0; i<=3;i++) CreateObject(Dynamite,x+Sin(i*120 +x,13),y-Cos(i*120 +x,13),EffectVar(0, pTarget, iEffectNumber))->Explode(6+Random(4));
|
||||
var obj=FindObject(Find_Distance(22,x,y),Find_ID(TargetBalloon));
|
||||
if(obj)
|
||||
{
|
||||
var arw=CreateObject(Arrow,0,0,EffectVar(0, pTarget, iEffectNumber));
|
||||
obj->OnProjectileHit(arw);
|
||||
arw->RemoveObject();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
else if(iEffectTime < 70)
|
||||
{
|
||||
CreateParticle("FireballSmoke",x,y,Sin(Random(360),2),Cos(Random(360),2),RandomX(120,180),RGBa(100,100,100,70));
|
||||
CreateParticle("MagicSpark",x,y,Sin(Random(360),RandomX(5,13)),Cos(Random(360),RandomX(5,13)),RandomX(30,70),RGB(255,255,255));
|
||||
|
||||
//if(!Random(10)) if(Random(2))angle++; else angle--;
|
||||
angle+=Sin(iEffectTime*30,18);
|
||||
x+=Sin(angle, 6);
|
||||
y+=-Cos(angle, 6);
|
||||
EffectVar(2, pTarget, iEffectNumber)=x;
|
||||
EffectVar(3, pTarget, iEffectNumber)=y;
|
||||
for(var i=0;i<6;++i)
|
||||
{
|
||||
var c=HSL(Random(50), 200+Random(25), Random(100));
|
||||
var rx=RandomX(-2, 2);
|
||||
var ry=RandomX(-2, 2);
|
||||
CreateParticle("MagicFire", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 80+Random(20), c);
|
||||
CreateParticle("MagicFire", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 20+Random(10), RGB(255,255,0));
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
local Name = "$Name$";
|
||||
local Description = "$Description$";
|
|
@ -0,0 +1,2 @@
|
|||
Name=Feuerball-Schriftrolle
|
||||
Description=Schleudere einen feurigen Ball in die Gegnermenge.
|
|
@ -0,0 +1,2 @@
|
|||
Name=Fireball Scroll
|
||||
Description=Hurl a fiery ball into your enemies.
|
|
@ -0,0 +1,17 @@
|
|||
[DefCore]
|
||||
id=ThunderScroll
|
||||
Version=4,9,10,10
|
||||
Category=C4D_Object
|
||||
Width=8
|
||||
Height=8
|
||||
Offset=-4,-4
|
||||
Vertices=3
|
||||
VertexX=0,-3,3
|
||||
VertexY=-3,2,2
|
||||
VertexFriction=40,40,40
|
||||
Picture=0,0,8,8
|
||||
Value=25
|
||||
Mass=2
|
||||
Collectible=1
|
||||
Rebuy=1
|
||||
Rotate=1
|
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 2.7 KiB |
|
@ -0,0 +1,16 @@
|
|||
[Particle]
|
||||
Name=LightningSpark
|
||||
MaxCount=1000
|
||||
InitFn=StdInit
|
||||
ExecFn=StdExec
|
||||
CollisionFn=Die
|
||||
DrawFn=Std
|
||||
Face=0,0,32,32,-16,-16
|
||||
Delay=0
|
||||
Repeats=1
|
||||
GravityAcc=50
|
||||
VertexCount=1
|
||||
VertexY=50
|
||||
AlphaFade=12
|
||||
Additive=1
|
||||
RByV=1
|
After Width: | Height: | Size: 1.3 KiB |
|
@ -0,0 +1,14 @@
|
|||
[Particle]
|
||||
Name=LightningStrike
|
||||
MaxCount=1500
|
||||
InitFn=StdInit
|
||||
ExecFn=StdExec
|
||||
CollisionFn=Bounce
|
||||
DrawFn=Std
|
||||
Face=0,0,16,2000,-8,0
|
||||
Delay=0
|
||||
Repeats=0
|
||||
GravityAcc=0
|
||||
AlphaFade=20
|
||||
Additive=1
|
||||
Attach=1
|
|
@ -0,0 +1,102 @@
|
|||
/*--
|
||||
Scroll: Thunder
|
||||
Author: Mimmo
|
||||
|
||||
Call down a devastating storm down from above.
|
||||
--*/
|
||||
|
||||
|
||||
public func ControlUse(object pClonk)
|
||||
{
|
||||
Sound("Blast3");
|
||||
Exit(0,-GetY());
|
||||
AddEffect("ThunderStrike",0,100,1,0,this->GetID(),pClonk->GetOwner(),this->GetX()-5);
|
||||
RemoveObject();
|
||||
return 1;
|
||||
}
|
||||
global func FxThunderStrikeStart(pTarget, iEffectNumber, iTemp, owner, x)
|
||||
{
|
||||
if(iTemp) return;
|
||||
EffectVar(0, pTarget, iEffectNumber)=owner;
|
||||
EffectVar(1, pTarget, iEffectNumber)=x;
|
||||
}
|
||||
global func FxThunderStrikeTimer(pTarget, iEffectNumber, iEffectTime)
|
||||
{
|
||||
var move = EffectVar(1, pTarget, iEffectNumber);
|
||||
|
||||
if(iEffectTime>36)
|
||||
{
|
||||
|
||||
var owner = EffectVar(0, pTarget, iEffectNumber);
|
||||
var x=0;
|
||||
var wdt = 18;
|
||||
var y = [];
|
||||
var targets=[];
|
||||
for(var i = (x-wdt); i < (wdt*2); i++ )
|
||||
{
|
||||
|
||||
while(!GBackSolid(i+move,y[i+wdt]) && y[i+wdt] < LandscapeHeight())
|
||||
y[i+wdt]++;
|
||||
|
||||
}
|
||||
|
||||
for(var i = (x-wdt); i < (wdt*2); i++ )
|
||||
{
|
||||
if(!(i%5))
|
||||
for(var k=0; k<y[i+wdt]; k+=10+Random(5))
|
||||
{
|
||||
CreateParticle("LightningSpark",i+move,k,RandomX(-12,12),RandomX(-40,-10),40+Random(21),RGB(255-Random(100),255-Random(50),255-Random(10)),nil,Random(2));
|
||||
}
|
||||
|
||||
for(var l=0; l<3; l++)
|
||||
CreateParticle("LightningSpark",i+move,y[i+wdt]-l-2,RandomX(-20,20),-20-Random(10),30+Random(30),RGB(255-Random(50),255-Random(30),255-Random(5)),nil,Random(2));
|
||||
if(i%3) CreateParticle("LightningStrike",i+move,y[i+wdt]-l-10,0,0,64,RGBa(255-Random(50),255-Random(30),255-Random(5),255-Random(20)),nil,Random(2));
|
||||
|
||||
for(var t in FindObjects(Find_Or(Find_And(Find_ID(Clonk),Find_OCF(OCF_Alive)), Find_ID(TargetBalloon)),Find_OnLine(i+move,-0,i+move,y[i+wdt])))
|
||||
{
|
||||
var add=true;
|
||||
for(var j=0; j<GetLength(targets); j++)
|
||||
if(targets[j] == t) add=false;
|
||||
if(add) targets[GetLength(targets)] = t;
|
||||
}
|
||||
}
|
||||
|
||||
for(var t in targets)
|
||||
{
|
||||
if(t->GetID() == TargetBalloon)
|
||||
{
|
||||
var arw=CreateObject(Arrow,0,0,owner);
|
||||
t->OnProjectileHit(arw);
|
||||
arw->RemoveObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(t->GetOwner() != owner)
|
||||
{
|
||||
t->DoEnergy(-15,0,0,owner);
|
||||
t->Fling(BoundBy((t->GetX()-(move))/4,-3,3),-6);
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
else if(iEffectTime<4)
|
||||
{
|
||||
if(iEffectTime%3)
|
||||
{
|
||||
|
||||
while(!GBackSolid(x+move+5,y) && y < LandscapeHeight())
|
||||
{
|
||||
var add=Random((iEffectTime*5))*((Random(2)*2) -1);
|
||||
CreateParticle("Air",x+move+5+add,y,0,RandomX(-2,1),10+(iEffectTime*5),RGB(255-Random(50),255-Random(30),255-Random(5)));
|
||||
y+=Random(4)+3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
local Name = "$Name$";
|
||||
local Description = "$Description$";
|
|
@ -0,0 +1,2 @@
|
|||
Name=Donner-Schriftrolle
|
||||
Description=Rufe einen vernichtenden Blitz vom Himmel!
|
|
@ -0,0 +1,2 @@
|
|||
Name=Thunder Scroll
|
||||
Description=Call down a devastating lightning from above!
|
|
@ -0,0 +1,17 @@
|
|||
[DefCore]
|
||||
id=WindScroll
|
||||
Version=4,9,10,10
|
||||
Category=C4D_Object
|
||||
Width=8
|
||||
Height=8
|
||||
Offset=-4,-4
|
||||
Vertices=3
|
||||
VertexX=0,-3,3
|
||||
VertexY=-3,2,2
|
||||
VertexFriction=40,40,40
|
||||
Picture=0,0,8,8
|
||||
Value=25
|
||||
Mass=2
|
||||
Collectible=1
|
||||
Rebuy=1
|
||||
Rotate=1
|
After Width: | Height: | Size: 6.3 KiB |