forked from Mirrors/openclonk
89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/*--
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Scroll: Fireball
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Author: Mimmo
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Hurl a fiery ball into your enemies.
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--*/
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public func ControlUse(object pClonk, int ix, int iy)
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{
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AddEffect("Fireball", 0, 100, 1, 0, GetID(), pClonk->GetOwner(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
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Sound("Fireball.ogg");
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Sound("Fireball.ogg");
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RemoveObject();
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return 1;
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}
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public func FxFireballStart(pTarget, iEffectNumber, iTemp, owner, angle, x, y)
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{
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if(iTemp) return;
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x+=Sin(angle, 10)+RandomX(-1, 1);
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y+=-Cos(angle, 10)+RandomX(-1, 1);
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EffectVar(0, pTarget, iEffectNumber)=owner;
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EffectVar(1, pTarget, iEffectNumber)=angle;
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EffectVar(2, pTarget, iEffectNumber)=x;
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EffectVar(3, pTarget, iEffectNumber)=y;
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}
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public func FxFireballTimer(pTarget, iEffectNumber, iEffectTime)
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{
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var angle=EffectVar(1, pTarget, iEffectNumber);
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var x=EffectVar(2, pTarget, iEffectNumber);
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var y=EffectVar(3, pTarget, iEffectNumber);
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if ( iEffectTime>67 ||
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GBackSolid(x,y) ||
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FindObject(
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Find_Distance(16,x,y),
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Find_ID(TargetBalloon)) ||
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FindObject(
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Find_Hostile(EffectVar(0, pTarget, iEffectNumber)),
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Find_OCF(OCF_Alive),
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Find_NoContainer(),
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Find_Distance(16,x,y)
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)
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)
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{
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CreateObject(Dynamite,x,y,EffectVar(0, pTarget, iEffectNumber))->Explode(14);
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for(var i=0; i<=3;i++) CreateObject(Dynamite,x+Sin(i*120 +x,13),y-Cos(i*120 +x,13),EffectVar(0, pTarget, iEffectNumber))->Explode(6+Random(4));
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var obj=FindObject(Find_Distance(22,x,y),Find_ID(TargetBalloon));
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if(obj)
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{
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var arw=CreateObject(Arrow,0,0,EffectVar(0, pTarget, iEffectNumber));
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obj->OnProjectileHit(arw);
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arw->RemoveObject();
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}
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return -1;
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}
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else if(iEffectTime < 70)
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{
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CreateParticle("FireballSmoke",x,y,Sin(Random(360),2),Cos(Random(360),2),RandomX(120,180),RGBa(100,100,100,70));
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CreateParticle("MagicSpark",x,y,Sin(Random(360),RandomX(5,13)),Cos(Random(360),RandomX(5,13)),RandomX(30,70),RGB(255,255,255));
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//if(!Random(10)) if(Random(2))angle++; else angle--;
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angle+=Sin(iEffectTime*30,18);
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x+=Sin(angle, 6);
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y+=-Cos(angle, 6);
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EffectVar(2, pTarget, iEffectNumber)=x;
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EffectVar(3, pTarget, iEffectNumber)=y;
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for(var i=0;i<6;++i)
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{
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var c=HSL(Random(50), 200+Random(25), Random(100));
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var rx=RandomX(-2, 2);
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var ry=RandomX(-2, 2);
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CreateParticle("MagicFire", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 80+Random(20), c);
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CreateParticle("MagicFire", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 20+Random(10), RGB(255,255,0));
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}
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}
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return 1;
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}
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local Name = "$Name$";
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local Description = "$Description$";
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