forked from Mirrors/openclonk
Hideout: chests dont stuck in material
parent
63dcc5bb0f
commit
25aa4f2f70
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@ -56,13 +56,13 @@ protected func Initialize()
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,true);
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chest = CreateObject(Chest, 25, 460, NO_OWNER);
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,false);
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chest = CreateObject(Chest, 730, 390, NO_OWNER);
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chest = CreateObject(Chest, 730, 400, NO_OWNER);
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AddEffect("FillOtherChest", chest, 100, 6 * 36);
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chest = CreateObject(Chest, LandscapeWidth() - 110, 590, NO_OWNER);
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,true);
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chest = CreateObject(Chest, LandscapeWidth() - 25, 460, NO_OWNER);
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,false);
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chest = CreateObject(Chest, LandscapeWidth() - 730, 390, NO_OWNER);
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chest = CreateObject(Chest, LandscapeWidth() - 730, 400, NO_OWNER);
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AddEffect("FillOtherChest", chest, 100, 6 * 36);
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chest = CreateObject(Chest, LandscapeWidth()/2, 0, NO_OWNER);
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