forked from Mirrors/openclonk
Hideout: LifeGem cancel on damage fix
parent
18d81e85cd
commit
66f6c0dc88
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@ -46,7 +46,7 @@ func FxGemHealingTimer(target, effect_number, effect_time)
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func FxGemHealingDamage(target, effect_number, damage, cause)
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{
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if(damage >= 0) return damage;
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RemoveEffect(nil, nil, effect_number);
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RemoveEffect(nil, target, effect_number);
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// can actually block one source of damage - use wisely
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return 0;
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