Hideout: LifeGem cancel on damage fix

MimmoO 2010-12-06 14:53:02 +01:00
parent 18d81e85cd
commit 66f6c0dc88
1 changed files with 1 additions and 1 deletions

View File

@ -46,7 +46,7 @@ func FxGemHealingTimer(target, effect_number, effect_time)
func FxGemHealingDamage(target, effect_number, damage, cause)
{
if(damage >= 0) return damage;
RemoveEffect(nil, nil, effect_number);
RemoveEffect(nil, target, effect_number);
// can actually block one source of damage - use wisely
return 0;