forked from Mirrors/openclonk
kill logs changes
-logs removed from LastManStanding -additional callbacks addedstable-5.1
parent
3c81601719
commit
bf4b2ca37e
|
@ -67,8 +67,8 @@ protected func RelaunchPlayer(int plr, int killer)
|
|||
if (GetRelaunchCount(plr) < 0)
|
||||
return EliminatePlayer(plr);
|
||||
|
||||
// Log messages.
|
||||
LogKill(killer, plr);
|
||||
// the kill logs rule cares about logging the respawn
|
||||
// ..
|
||||
|
||||
// Kill bonus: 1 extra relaunch per MIME_KillsToRelaunch kills.
|
||||
// Only if killer exists and has not committed suicide.
|
||||
|
@ -136,17 +136,11 @@ protected func RemovePlayer(int plr)
|
|||
|
||||
/*-- Statistics --*/
|
||||
|
||||
private func LogKill(int killer, int victim)
|
||||
func GetAdditionalPlayerRelaunchString(object clonk, int victim, int killer)
|
||||
{
|
||||
var msg;
|
||||
// Determine kill-part.
|
||||
if (killer == victim || !GetPlayerName(killer)) // Suicide or unknown killer.
|
||||
msg = Format("$MsgSelfKill$", GetPlayerName(victim));
|
||||
else if (GetPlayerTeam(killer) && GetPlayerTeam(killer) == GetPlayerTeam(victim)) // Teamkill.
|
||||
msg = Format("$MsgTeamKill$", GetPlayerName(victim), GetPlayerName(killer));
|
||||
else // Normal kill.
|
||||
msg = Format("$MsgKill$", GetPlayerName(victim), GetPlayerName(killer));
|
||||
// Determine relaunch part.
|
||||
if(!GetPlayerName(victim)) return;
|
||||
|
||||
var msg=GetTaggedPlayerName(victim);
|
||||
if (GetRelaunchCount(victim) < 0) // Player eliminated.
|
||||
msg = Format("%s %s", msg, "$MsgFail$");
|
||||
else if (GetRelaunchCount(victim) == 0) // Last relaunch.
|
||||
|
@ -155,9 +149,8 @@ private func LogKill(int killer, int victim)
|
|||
msg = Format("%s %s", msg, "$MsgRelaunch1$");
|
||||
else // Multiple relaunches remaining.
|
||||
msg = Format("%s %s", msg, Format("$MsgRelaunchX$", GetRelaunchCount(victim)));
|
||||
// Log message.
|
||||
Log(msg);
|
||||
return;
|
||||
|
||||
return msg;
|
||||
}
|
||||
|
||||
local Name = "$Name$";
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
Name=Last Man Standing
|
||||
|
||||
MsgKill=%s wurde von %s getötet und hat
|
||||
MsgSelfKill=%s ist gestorben und hat
|
||||
MsgTeamKill=%s wurde von seinem Kameraden %s getötet und hat
|
||||
|
||||
MsgRelaunch0=keine Relaunches mehr übrig.
|
||||
MsgRelaunch1=noch einen Relauch übrig.
|
||||
MsgRelaunchX=noch %d Relaunches übrig.
|
||||
MsgFail=verloren.
|
||||
MsgRelaunch0=hat keine Relaunches mehr übrig.
|
||||
MsgRelaunch1=hat noch einen Relauch übrig.
|
||||
MsgRelaunchX=hat noch %d Relaunches übrig.
|
||||
MsgFail=hat verloren.
|
||||
|
||||
MsgRelaunchGained=%s has made four kills and gained a relaunch.
|
||||
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
Name=Last Man Standing
|
||||
|
||||
MsgKill=%s was killed by %s, and has
|
||||
MsgSelfKill=%s died, and has
|
||||
MsgTeamKill=%s was killed by its teammate %s, and has
|
||||
|
||||
MsgRelaunch0=no relaunches left.
|
||||
MsgRelaunch1=one relaunch left.
|
||||
MsgRelaunchX=%d relaunches left.
|
||||
MsgFail=lost.
|
||||
MsgRelaunch0=has no relaunches left.
|
||||
MsgRelaunch1=has one relaunch left.
|
||||
MsgRelaunchX=has %d relaunches left.
|
||||
MsgFail=is out.
|
||||
|
||||
MsgRelaunchGained=%s has made four kills and gained a relaunch.
|
||||
|
||||
|
|
|
@ -19,17 +19,39 @@ func OnClonkDeath(object clonk, int killed_by)
|
|||
// Only log for existing players and clonks.
|
||||
if (plr == NO_OWNER || !GetPlayerName(plr) || !clonk)
|
||||
return;
|
||||
|
||||
ScheduleCall(this, "OnClonkDeathEx", 1, 0, clonk, plr, killed_by);
|
||||
return _inherited(clonk, killed_by, ...);
|
||||
}
|
||||
|
||||
func OnClonkDeathEx(object clonk, int plr, int killed_by)
|
||||
{
|
||||
if(!GetPlayerName(plr)) return;
|
||||
var name="Clonk";
|
||||
if(clonk) name=clonk.Prototype->GetName();
|
||||
// Assert there are three StringTbl entries for each.
|
||||
var which_one = Random(3) + 1;
|
||||
|
||||
var log="";
|
||||
if (!GetPlayerName(killed_by))
|
||||
return Log(Translate(Format("KilledByGaya%d", which_one)), GetTaggedPlayerName(plr), clonk.Prototype->GetName());
|
||||
if (plr == killed_by)
|
||||
return Log(Translate(Format("Selfkill%d", which_one)), GetTaggedPlayerName(plr), clonk.Prototype->GetName());
|
||||
if (!Hostile(plr,killed_by))
|
||||
return Log(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), clonk.Prototype->GetName(), GetTaggedPlayerName(killed_by));
|
||||
Log(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), clonk.Prototype->GetName(), GetTaggedPlayerName(killed_by));
|
||||
log=Format(Translate(Format("KilledByGaya%d", which_one)), GetTaggedPlayerName(plr), name);
|
||||
else if (plr == killed_by)
|
||||
log=Format(Translate(Format("Selfkill%d", which_one)), GetTaggedPlayerName(plr), name);
|
||||
else if (!Hostile(plr,killed_by))
|
||||
log=Format(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
|
||||
else log=Format(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
|
||||
|
||||
var relaunches=GameCall("GetPlayerRelaunches", plr);
|
||||
if(relaunches != nil)
|
||||
{
|
||||
log=Format("%s %s", log, Format(Translate("Relaunches"), GetTaggedPlayerName(plr), relaunches));
|
||||
}
|
||||
|
||||
var other=GameCall("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
|
||||
if(other)
|
||||
{
|
||||
log=Format("%s %s", log, other);
|
||||
}
|
||||
|
||||
Log(log);
|
||||
}
|
||||
|
||||
local Name = "$Name$";
|
||||
|
|
|
@ -12,4 +12,5 @@ KilledByGaya2=%ss %s stirbt von alleine.
|
|||
KilledByGaya3=%s hat einen %s an Gaya verloren.
|
||||
Teamkill1=%s hat einen %s an %s verloren. Teamkiller!
|
||||
Teamkill2=%ss %s ist bei %s in Ungnade gefallen.
|
||||
Teamkill3=%ss %s wurde von %s sauber hintergangen.
|
||||
Teamkill3=%ss %s wurde von %s sauber hintergangen.
|
||||
Relaunches=%s hat %d Relaunches übrig!
|
|
@ -12,4 +12,5 @@ KilledByGaya2=%s's %s dies on its own.
|
|||
KilledByGaya3=%s lost a %s to Gaya.
|
||||
Teamkill1=%s has lost a %s to %s. Teamkiller!
|
||||
Teamkill2=%s's %s fell out of %s's favour.
|
||||
Teamkill3=%s's %s was denied by %s.
|
||||
Teamkill3=%s's %s was denied by %s.
|
||||
Relaunches=%s has %d relaunches left!
|
Loading…
Reference in New Issue