forked from Mirrors/openclonk
kill logs fix
-with rant about GetRelaunchCount
parent
6650f12696
commit
b471c22204
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@ -39,7 +39,16 @@ func OnClonkDeathEx(object clonk, int plr, int killed_by)
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log=Format(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
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else log=Format(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
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var relaunches=GameCallEx("GetRelaunchCount", plr);
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// okay, why is GetRelaunchCount not a global function..?
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// and why are the relaunches not stored in a static variable or a singleton that can be accessed somehow..
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var relaunches=nil;
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for(var goal in FindObjects(Find_Or(Find_Category(C4D_Goal), Find_Category(C4D_Rule))))
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{
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relaunches = goal->~GetRelaunchCount(plr);
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if(relaunches != nil) break;
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}
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if(relaunches == nil) relaunches=GameCall("GetRelaunchCount", plr);
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if(relaunches != nil)
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{
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var msg="";
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@ -55,7 +64,19 @@ func OnClonkDeathEx(object clonk, int plr, int killed_by)
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log=Format("%s %s", log, msg);
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}
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var other=GameCallEx("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
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// this is also not a global function, but that is okay. So..
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// get additional strings from goals/rules ("%s is now king!!")
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for(var goal in FindObjects(Find_Or(Find_Category(C4D_Goal), Find_Category(C4D_Rule))))
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{
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var other=goal->~GetAdditionalPlayerRelaunchString(clonk, plr, killed_by);GameCallEx("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
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if(other)
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{
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log=Format("%s %s", log, other);
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}
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}
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// get additional stuff from scenario
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var other=GameCall("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
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if(other)
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{
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log=Format("%s %s", log, other);
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