openclonk/planet/BackToTheRocks.c4f/MoltenMonarch.c4s/KingsWeapons.c4d/Scene.material

119 lines
2.1 KiB
Plaintext

material KingMusket
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingmusket.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KingLeather
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.999999 0.750000 0.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material Kingwood
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.783591 0.134132 0.007515 1.000000
specular 0.210835 0.210835 0.210835 1.000000 4.000000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material KingSword2
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingSword2.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material KingClub
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.239571 0.239571 0.239571 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture KingClub.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material KingJavelin
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Kingjavelin.png
tex_address_mode wrap
filtering trilinear
}
}
}
}