Default control rate in network games is 3, not 1

Charles Spurrill 2010-12-03 21:20:23 -08:00
parent 3266d56175
commit 212fb1c934
1 changed files with 1 additions and 1 deletions

View File

@ -168,7 +168,7 @@ void C4ConfigSound::CompileFunc(StdCompiler *pComp)
void C4ConfigNetwork::CompileFunc(StdCompiler *pComp)
{
pComp->Value(mkNamingAdapt(ControlRate, "ControlRate", 1 ,false, true));
pComp->Value(mkNamingAdapt(ControlRate, "ControlRate", 3 ,false, true));
pComp->Value(mkNamingAdapt(ControlPreSend, "ControlPreSend", -1 ));
pComp->Value(mkNamingAdapt(s(WorkPath), "WorkPath", "Network" ,false, true));
pComp->Value(mkNamingAdapt(Lobby, "Lobby", 0 ));