forked from Mirrors/openclonk
Default control rate in network games is 3, not 1
parent
3266d56175
commit
212fb1c934
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@ -168,7 +168,7 @@ void C4ConfigSound::CompileFunc(StdCompiler *pComp)
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void C4ConfigNetwork::CompileFunc(StdCompiler *pComp)
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{
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pComp->Value(mkNamingAdapt(ControlRate, "ControlRate", 1 ,false, true));
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pComp->Value(mkNamingAdapt(ControlRate, "ControlRate", 3 ,false, true));
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pComp->Value(mkNamingAdapt(ControlPreSend, "ControlPreSend", -1 ));
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pComp->Value(mkNamingAdapt(s(WorkPath), "WorkPath", "Network" ,false, true));
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pComp->Value(mkNamingAdapt(Lobby, "Lobby", 0 ));
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