forked from Mirrors/openclonk
Hideout: re-opened a blastable way below the hideout, removed cannons
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b40935c701
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dc63668210
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
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@ -68,6 +68,8 @@ protected func Initialize()
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chest = CreateObject(Chest, LandscapeWidth()/2, 0, NO_OWNER);
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AddEffect("FillSpecialChest", chest, 100, 4 * 36);
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/*
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// No Cannons
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// Cannons loaded with 12 shots.
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var cannon;
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cannon = CreateObject(Cannon, 429, 444, NO_OWNER);
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@ -78,7 +80,7 @@ protected func Initialize()
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cannon->SetDir(DIR_Left);
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cannon->SetR(-15);
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cannon->CreateContents(PowderKeg);
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*/
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// Brick edges, notice the symmetric landscape.
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PlaceEdges();
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