Hideout: re-opened a blastable way below the hideout, removed cannons

MimmoO 2010-12-04 23:12:50 +01:00
parent b40935c701
commit dc63668210
2 changed files with 3 additions and 1 deletions

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@ -68,6 +68,8 @@ protected func Initialize()
chest = CreateObject(Chest, LandscapeWidth()/2, 0, NO_OWNER);
AddEffect("FillSpecialChest", chest, 100, 4 * 36);
/*
// No Cannons
// Cannons loaded with 12 shots.
var cannon;
cannon = CreateObject(Cannon, 429, 444, NO_OWNER);
@ -78,7 +80,7 @@ protected func Initialize()
cannon->SetDir(DIR_Left);
cannon->SetR(-15);
cannon->CreateContents(PowderKeg);
*/
// Brick edges, notice the symmetric landscape.
PlaceEdges();