sword damage lowered by 1

stable-5.1
David Dormagen 2010-12-15 19:00:04 +01:00
parent 9ebf1f3a1a
commit 4e4b55f06c
1 changed files with 2 additions and 2 deletions

View File

@ -179,8 +179,8 @@ func CheckStrike(iTime)
if(shield == 100)
continue;
// fixed damage (10)
var damage=((100-shield)*10*1000 / 100);
// fixed damage (9)
var damage=((100-shield)*9*1000 / 100);
ProjectileHit(obj, damage, ProjectileHit_no_query_catch_blow_callback | ProjectileHit_exact_damage | ProjectileHit_no_on_projectile_hit_callback, FX_Call_EngGetPunched);
// object has not been deleted?