kill logs uses GameCallEx now

stable-5.1
David Dormagen 2010-12-14 19:45:32 +01:00
parent d5dfdf4185
commit 260b416aff
1 changed files with 2 additions and 2 deletions

View File

@ -39,7 +39,7 @@ func OnClonkDeathEx(object clonk, int plr, int killed_by)
log=Format(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
else log=Format(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
var relaunches=GameCall("GetRelaunchCount", plr);
var relaunches=GameCallEx("GetRelaunchCount", plr);
if(relaunches != nil)
{
var msg="";
@ -55,7 +55,7 @@ func OnClonkDeathEx(object clonk, int plr, int killed_by)
log=Format("%s %s", log, msg);
}
var other=GameCall("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
var other=GameCallEx("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
if(other)
{
log=Format("%s %s", log, other);