Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Maikel de Vries
f76e056cea
add new items to knowledge in worlds
2016-09-06 17:06:05 +02:00
Maikel de Vries
17f98bd235
add helper functions chars
2016-09-06 17:06:05 +02:00
Sven Eberhardt
282a561462
Add editor props and user actions for boiling lava and acid
...
Also optimize the timer
2016-09-06 00:06:37 -04:00
Sven Eberhardt
6aeeff0545
Add Library_Stackable editor props
2016-09-05 20:19:25 -04:00
Sven Eberhardt
db986e3dd7
Allow repeated ejection of infinite material stack counts in bucket and barrel
2016-09-05 20:08:30 -04:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Sven Eberhardt
34058e13f9
Fix default assignment of selected object in user action filtered object evaluators
2016-09-05 02:00:00 -04:00
Sven Eberhardt
117ddac8b4
Auto-unstick animals and objects on ground in saved scenarios
2016-09-05 01:59:59 -04:00
Sven Eberhardt
31ead2507a
Add Unstick() script function
...
Also add a position parameter to Stuck() script function.
2016-09-05 01:59:58 -04:00
Sven Eberhardt
6a78a9facb
Fix scenario saving of some animal and plant properties
2016-09-04 02:52:03 -04:00
Sven Eberhardt
ebfebca87b
Sequence: "Start Game" trigger uses first player as triggering player
2016-09-04 02:15:09 -04:00
Sven Eberhardt
dc77020586
Add user actions: Invincibility and invisibility
2016-09-03 22:07:10 -04:00
Sven Eberhardt
692ff39c0e
Add invisibility EditorProp to all object
...
Also localize some property names.
2016-09-03 22:07:10 -04:00
Sven Eberhardt
392dc7b49e
Fix portrait reset when switching skin to non-extended decoration skin in editor while decoration definition is loaded
2016-09-03 22:07:08 -04:00
Sven Eberhardt
bae26bb0d7
Add user action: Set clonk direction
2016-09-03 22:07:08 -04:00
Maikel de Vries
8e75b8fed9
allow branch placement in alternative materials
2016-09-03 19:38:52 +02:00
Maikel de Vries
914d0f4f8e
fix scenario saving of waterfall
2016-09-03 19:37:39 +02:00
David Dormagen
4dd9be0e46
chippies: fix unintended growth through animal library
...
Inclusion of the library buffed the damage wild chippies do by 100%. This is unintended. Chippies grow (and get stronger) through sucking blood.
A commit that changes this behavior should address this directly. (This commit also makes chippies gain size a bit faster - as a compromise.)
The additional check in StartGrowth reduces overhead in the animals (and possibly plants) library. It is kept in this commit to give reviewers an example case for the check.
2016-09-02 09:34:19 +02:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
31121d682c
Rename option default value function property to DefaultValueFunction
...
It was "Get" and later "Set", which was always a bit confusing.
2016-09-01 18:32:24 -04:00
Sven Eberhardt
3b7e36abd8
Adjust chippie to use animal library for reproduction
...
(It still reproduces independently after sucking out a clonk)
2016-09-01 02:24:43 -04:00
Sven Eberhardt
9cec9b5071
Make animal library properties editor-adjustable
...
Allows e.g. placement of animals that do not reproduce.
2016-09-01 02:23:42 -04:00
Sven Eberhardt
cd4e419aef
Disallow interaction menu on hostile and neutral clonks
...
Stealing items in melees or taking quest items from NPCs is a bit odd.
2016-08-30 19:54:58 -04:00
Sven Eberhardt
4c56b41de0
Fix color group in "any" value evaluator of user actions
2016-08-30 19:42:31 -04:00
Sven Eberhardt
c487c530e4
Fix respawn at flagpole position
2016-08-30 14:45:41 -04:00
Sven Eberhardt
f3f475e38a
Fix Time default initialization and add editor props
2016-08-30 02:00:02 -04:00
Sven Eberhardt
e7c11cf590
Add user action evaluators: Enter+Exit object
2016-08-30 01:40:18 -04:00
Sven Eberhardt
76227e4e6c
Add user action color evaluators: Player color, random color, RGB
2016-08-30 00:30:22 -04:00
Sven Eberhardt
48d8ad8de9
Add UserAction evaluators: for integer/player/object in list
2016-08-29 15:18:21 -04:00
Sven Eberhardt
c72135db1f
Add user action comment
2016-08-29 00:41:48 -04:00
Sven Eberhardt
cc2f626063
Add UserAction conditional value evaluator
...
i.e. operator ? :
2016-08-29 00:32:52 -04:00
Sven Eberhardt
bda3cb5640
Add UserActions to deactivate/reactivate player control
2016-08-28 22:18:58 -04:00
Sven Eberhardt
4caa9ee217
Fix disappearing health bars after crew reactivation and savegame reload ( #1629 , #1740 )
2016-08-28 22:13:08 -04:00
Sven Eberhardt
b763982f45
Fix scenario saving as network client to not delete saved scenario after game end ( #1814 )
2016-08-28 00:56:15 -04:00
Sven Eberhardt
f796716655
Fix cotton scenario saving
2016-08-28 00:20:39 -04:00
Sven Eberhardt
5da1a0d5c1
Fix some sequence progress bugs
2016-08-28 00:16:58 -04:00
Sven Eberhardt
96842e2961
Sequence test uses first local player as triggering player
2016-08-27 22:20:03 -04:00
Sven Eberhardt
61b75f002f
Add extra clonk skins to skin selection menu in editor props
2016-08-27 19:04:50 -04:00
Sven Eberhardt
b339db9ea7
UserAction particles: Add fire and ring particles
...
Also sort particle type list by name.
2016-08-27 17:45:01 -04:00
Sven Eberhardt
0e3b1865ea
UserAction: Add more options for particle creation
...
Also fix collision behaviour setting to work.
2016-08-27 17:38:25 -04:00
Sven Eberhardt
147e70ace9
Fix sequence and dialogue progress mode saving
2016-08-27 17:17:48 -04:00
Sven Eberhardt
065d8536da
UserAction evaluators: Sort constant value above other evaluators
2016-08-27 17:15:20 -04:00
Sven Eberhardt
dfefa7df6f
UserAction goto and log: Put parameters directly into enum
2016-08-27 17:14:51 -04:00
Sven Eberhardt
6b9df3118c
Sort UserAction evaluators and groups by name
...
Also merge effect group into ambience group.
2016-08-27 16:46:59 -04:00
Sven Eberhardt
e2e9248d89
UserAction: Clarify HideFullName property comment
2016-08-27 16:46:58 -04:00
Maikel de Vries
788ba6e0c4
allow swapping source and drain pipe at the pump
2016-08-27 17:10:30 +02:00
Maikel de Vries
a15ac3742e
add icon for swap
2016-08-27 17:10:30 +02:00
Sven Eberhardt
dba7e773ab
UserAction variable evaluators: Default name to empty string constant
2016-08-27 10:01:33 -04:00
Sven Eberhardt
4a14ce735e
Fix UserAction type "Any" evaluators
...
Their callback function was not registered if they weren't duplicates from a non-any type
2016-08-27 09:59:25 -04:00
Sven Eberhardt
820b2a39a0
Fix display of some user actions
2016-08-27 02:04:02 -04:00
Maikel de Vries
49fa224bcd
C4D_Vehicle to C4D_None for some non-vehicles
2016-08-26 22:11:18 +02:00
Maikel de Vries
96e8f0a12f
fix fusing of dynamite box ( #1816 )
2016-08-26 19:54:19 +02:00
Maikel de Vries
07008af820
fix missing string table entry in UserAction.ocd
2016-08-25 19:07:24 +02:00
Maikel de Vries
4410e95cc2
tutorial 6: do not allow turning catapult while aiming ( #1744 )
2016-08-25 19:07:24 +02:00
Maikel de Vries
97c093ea0d
tutorial 03: add welcome message to guide post
2016-08-25 19:07:24 +02:00
Sven Eberhardt
44022f840f
Add CustomInitializationScript to all objects
2016-08-25 00:18:11 -04:00
Sven Eberhardt
540bd62ad3
Optimize torch timer
...
The torch timer was #1 script in a profiler run of a scenario with 10 torches.
Reduce to 1/4th of the calls. Actually, I think it looks better now (less regular, more torch-y).
2016-08-24 01:28:28 -04:00
Armin Schäfer
77790c7313
Add Shark: Squashed commit of the following:
...
commit 1abfae50c6454c8f5bab10bff753fb472f0596d0
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Wed Aug 3 00:56:40 2016 +0200
Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation.
commit b35db07894be864978a6b03609eb3d754b622705
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Thu Jul 21 22:24:48 2016 +0200
Shark: Fix shark not swimming for a while when Clonk was too near.
commit f1495371394796e4a2d984049c026eaa66a0d30e
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:48:22 2016 +0200
Shark: Revert wrong location of the shark.
commit 437f911629c8ec9ee1c587e653790378b0d8fd17
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:44:49 2016 +0200
Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now)
commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:28:19 2016 +0100
Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings.
commit 000d162fb5c36225fdd215d1d30336a1c926ec27
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:09:55 2016 +0100
Shark: Fix bugs.
commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Feb 20 14:48:12 2016 +0100
Shark update. Fix animation when attacking.
commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 22:36:24 2016 +0100
Delete the patch.txt from my last commit.
commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 17:38:29 2016 +0100
Add experimental Shark scenario.
2016-08-23 19:16:54 +02:00
Sven Eberhardt
83a5034f63
Add inscription property to guideposts
...
Now you can set a guidepost message in the editor!
2016-08-23 02:08:12 -04:00
Sven Eberhardt
4ce96cb892
Fix scenario saving of names when no name is assigned.
...
It created SetName("") entries because def->GetName() has a fallback to the internal name while obj->GetName() does not.
Just use .Name instead. Objects with custom naming (overloaded GetName()) need to overload name saving anyway.
2016-08-23 02:07:54 -04:00
Sven Eberhardt
e4fad91d36
Fix user action sound in local context
2016-08-23 02:07:53 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
...
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
7935f736fe
make mooq firebomb C4D_None instead of C4D_Vehicle
2016-08-22 16:32:47 +02:00
Maikel de Vries
095a589842
clean up bullet trail and fix offset to bullet
2016-08-22 16:32:47 +02:00
Maikel de Vries
1fc7fea628
remove unused local variable from grenade launcher
2016-08-22 16:32:47 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
d2557960ae
Add user action: Give player knowledge
2016-08-21 15:40:38 -04:00
Sven Eberhardt
f6b3a6efb8
Add magic wand as an editor-assignable usage item
2016-08-21 15:17:51 -04:00
Sven Eberhardt
f9349721e4
Add user action: Cast particles
2016-08-21 14:49:23 -04:00
Sven Eberhardt
c7b114139a
Add user action: Change wealth
2016-08-21 14:49:22 -04:00
Sven Eberhardt
967a5730ed
UserAction evaluator display: Invert full name display default
...
Showing the full name is far more common than hiding it.
2016-08-21 14:49:21 -04:00
Sven Eberhardt
237956e7ba
Add user action: Fling object
2016-08-21 14:49:20 -04:00
Sven Eberhardt
b553d69d25
Add user action: Game over
2016-08-20 11:30:45 -04:00
Sven Eberhardt
56adee6bb9
Add script goal editor properties and user actions
2016-08-20 01:55:22 -04:00
Sven Eberhardt
4df8679be2
Simplify saving of scenario properties in saved scenarios.
...
Just need to set "Save" to an identifier now.
2016-08-20 01:55:21 -04:00
Sven Eberhardt
947ca6af7c
Add user action: Activate/deactivate sequence
2016-08-20 01:55:20 -04:00
Clonkonaut
6a80ce8edb
Hot Ice Hotfix: Prevent grenade launcher from getting stuck uselessly in aim mode.
...
This fix might be dangerous, I do not know it. I have no real idea what this line was supposed to do. But it certainly prevented the release use command from getting to the used item in certain corner cases (right between loading and aiming).
I tested a bunch of vehicle and they work fine so far. So maybe this line was useless and harmful after all.
2016-08-20 00:56:50 +02:00
Clonkonaut
5518d0ca15
Forgot to make the diving helmet a tool product!
2016-08-17 20:28:26 +02:00
Clonkonaut
d93b4d7b3a
Do not show helmet on back (can't make it work properly with other items).
...
The helmet is just too big and bulky. Same with the diving helmet.
2016-08-17 20:25:05 +02:00
Clonkonaut
01232b61a5
Fixed taking off of helmet when putting on another.
2016-08-17 20:23:33 +02:00
Clonkonaut
afe5cd3c24
Added diving helmet, must be connect to a pump!
...
Rudimentary handling of air pumping added to the pump and of course the helmet. The functions of the helmet concerning air pumping can maybe later used for a library.
2016-08-17 20:23:18 +02:00
Maikel de Vries
192ccc0203
prevent hitting self with reverse throw ( #1759 )
2016-08-15 19:20:08 +02:00
Sven Eberhardt
3a49a9c21d
Add user action: Set object position
2016-08-15 01:19:14 -04:00
Sven Eberhardt
a86576b763
Add TreasureHunt title image
2016-08-14 18:41:37 -04:00
Sven Eberhardt
1fe086a106
Add MtBrame title image
2016-08-14 18:39:48 -04:00
Sven Eberhardt
9be5379f73
Add MineRescue title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
343a4be8cc
Add GoldenMountain title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
225b0a9444
Add FrostySummit title image
2016-08-14 18:39:46 -04:00
Sven Eberhardt
2415e0d7d3
Add DeadlyGrotto title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
42e6c3de3c
Add DarkCastle title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
18437305ca
Add AcidDrilling title image
2016-08-14 18:39:44 -04:00
Clonkonaut
1b76c31452
5 title picture by ala and K-Pone.
...
https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
Sven Eberhardt
6ee3849b18
Fix "number of objects in container" sequence trigger
2016-08-14 14:16:03 -04:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
...
Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Sven Eberhardt
4a94c3598b
Sequence: Add "<" operator to contents count trigger
2016-08-13 23:25:01 -04:00
Clonkonaut
1036bad7fb
Added a helmet by pluto. Wear and get 20% off damage*!
...
*: not all damage is reduced, does not help against explosions, fire, asphyxiation or corrosion. We assume no liability for any deaths or injuries occurred while wearing.
2016-08-12 18:25:01 +02:00
Clonkonaut
43117a53bd
Added Library_Wearable for clothing or other worn items.
2016-08-12 18:22:50 +02:00
Sven Eberhardt
4869eff787
Allow joining to editor games through startup network dialogue
2016-08-10 19:35:39 -04:00
Clonkonaut
825c0653e5
Added a slight helper for corner scaling when just pressing up ( #1770 , #1630 ).
...
The problem occurred as soon as the clonk's leg vertices passed the edge. It seems the engine does not really align the bottom vertex to the material. However, the bottom vertex does have CNAT_Bottom & _Left & _Right, in theory it should be properly attached. Maybe this is a little bit broken engine-wise or maybe assigning both left and right to a vertex isn't supported?
Because the lower vertex (foot vertex) isn't attached, the clonk falls down onto its leg vertex and gets stuck in an endless loop of Scale, Jump, Walk, Scale, ...
When pressing left/right, this is no problem as the clonk will be pushed towards the edge when walking and soon touch it with its foot vertex (I assume at this point regular engine behaviour kicks in).
I added a little helper in the scale effect that sets COMD_UpLeft / UpRight whenever this situation is detected and only Up is pressed. 2 frames (1 is not enough) after the effect ended, the ComDir will reset to COMD_Up. It is then possible to climb an edge and stand still on top of it.
Maybe not a perfect solution (a perfect solution would probably be to fix attachment in the engine but I couldn't pinpoint the exact problem) but it works for now.
2016-08-10 01:19:11 +02:00
Clonkonaut
7a56086d13
Fix Brick density in VolcanoEscapeEx ( #1781 ).
2016-08-10 01:07:42 +02:00
Clonkonaut
52fdcec172
Renamed coconut tree ( #1752 ).
2016-08-10 00:08:01 +02:00
Clonkonaut
51a18f42b2
Expand ObjectInteractionMenu search radius one pixel lower ( #1788 ).
...
I don't think this pixel will hurt too much.
2016-08-10 00:01:27 +02:00
Clonkonaut
05a814461f
ObjectInteractionMenu: don't create infinite ExtraSlotTracker effects.
...
I think there's a bug in the effects system. It seems that effects are not removed properly if command_target is deleted. I will investigate.
2016-08-09 23:45:48 +02:00
Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Sven Eberhardt
4fbeead744
Fix user action "Cast objects" speed property name
2016-08-09 00:12:45 -04:00
Sven Eberhardt
ba9165d016
Fix "triggering clonk" user action evaluator in "a clonk dies" to point to the clonk.
2016-08-09 00:09:07 -04:00
Sven Eberhardt
c5ecc3a2b1
Fix user action evaluator: Find contents with ID given
2016-08-09 00:03:51 -04:00
Sven Eberhardt
d005c20f00
UserAction: Fix typo in US strings
2016-08-09 00:01:10 -04:00
Sven Eberhardt
effec53f0a
PlayerStart: Default crew to one clonk
...
It's the most sensible setting for most scenarios (melee, parkour, etc.) and probably the best default for newbies.
2016-08-09 00:00:17 -04:00
Maikel de Vries
daf45a17f5
fix boiling lava name
2016-08-08 23:04:21 +02:00
Sven Eberhardt
d5cc9c2a36
UserAction: Add missing SetCondition setter function
2016-08-08 16:24:06 -04:00
Sven Eberhardt
be60b276d0
User action script: Fix script error if a context returns nil.
...
If a context is defined but returns nil, the script now returns nil instead.
2016-08-08 15:34:06 -04:00
Sven Eberhardt
a713870f33
Reorder some user action parameters
2016-08-08 15:03:40 -04:00
Sven Eberhardt
0c31bc7985
Fix parkour checkpoint initialization when loaded form scenario
2016-08-08 14:56:57 -04:00
Sven Eberhardt
6811546dae
JetStream: Editor-friendly and scenario savable
2016-08-08 14:41:52 -04:00
Clonkonaut
e5d90c90c6
HotIce: Balloon spawn added for extra fairness.
2016-08-08 18:25:52 +02:00
Maikel de Vries
700d5c199f
rapid refining: fix pumping into refinery drain
2016-08-08 16:54:28 +02:00
Sven Eberhardt
b2bed04a7e
Fix sequence suspension
2016-08-08 00:49:17 -04:00
Sven Eberhardt
7e87b62e3e
Add sequence triggers: Interval and object count in container
2016-08-07 23:42:40 -04:00
Lukas Werling
e6c483953a
Dynamite: Make FuseTime a local to make changes possible
2016-08-08 01:43:19 +02:00
Sven Eberhardt
44999d550c
Fix user action sequence check interval and make it configurable
2016-08-07 17:33:51 -04:00
Sven Eberhardt
dd2e649825
Fix user action dialogue message options
2016-08-07 16:24:23 -04:00
Sven Eberhardt
dd36e46f62
Fix sequence scenario saving
2016-08-07 16:09:40 -04:00
Maikel de Vries
df098d2840
pump only activates when drain is free or accepts liquid
2016-08-07 21:26:23 +02:00
Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Maikel de Vries
a9a2ffd95c
rapid refining: add waterfall as additional power source
2016-08-07 17:27:31 +02:00
David Dormagen
51bab0b0b2
renamed "Gaya" to "Gaia"
...
This is necessary to not draw the attention of Zeus and find an end through a dramatic lightning strike.
2016-08-07 17:26:36 +02:00
David Dormagen
a9b1b975d3
removed Libraries/Animal/CreatureControl (and thus the automatic script player)
...
The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
2016-08-07 17:05:53 +02:00
Maikel de Vries
809172e74c
new world: rapid refining
2016-08-07 14:24:28 +02:00
Lukas Werling
00ee209eca
Hot Ice: Handicap teams with more players
...
In every team, the same number of players will now load their grenade
launcher before the round starts. If there's a team with more players,
some players won't be able to shoot immediately.
2016-08-07 13:56:04 +02:00
Sven Eberhardt
be58ef5ae1
Goal_Parkour: Also reset last respawn checkpoint on "reset all" editor action
2016-08-07 02:07:27 -04:00
Sven Eberhardt
17409ab4c1
Add user action evaluator: If
2016-08-07 02:06:15 -04:00
Sven Eberhardt
5babeba4d8
Add user action evaluators: X/Y component of position
2016-08-07 01:50:29 -04:00
Sven Eberhardt
b1460398fb
UserActions: Prioritize some action main arguments
2016-08-07 01:16:27 -04:00
Sven Eberhardt
009dc4221f
Parkour checkpoint US string fix
2016-08-07 01:14:23 -04:00
Sven Eberhardt
f6d1e6ed2b
Fix dialogue creation through EditorAction
...
Silence a warning and make sure the name is valid.
2016-08-07 01:06:26 -04:00
Sven Eberhardt
7a9ff289f5
Make parkour checkpoint and respawn management more robust to runtime editor development
2016-08-07 01:02:23 -04:00
Sven Eberhardt
596d2a5e68
Add "Reset all cleared" editor command to parkour goal
2016-08-07 00:28:53 -04:00
Sven Eberhardt
e471a98fe3
ItemSpawn: Add spawn_id EditorProp name and help.
2016-08-07 00:18:28 -04:00
Sven Eberhardt
84190e6685
Reset item spawn points on clonk death
2016-08-07 00:16:50 -04:00
Sven Eberhardt
b7e0b9ba3f
Add ItemSpawn name and description.
2016-08-07 00:11:09 -04:00
Sven Eberhardt
f59b6c837f
UserAction: Fix some US string table entry names
2016-08-06 23:59:22 -04:00
Sven Eberhardt
c70a2e94f2
Auto re-number and re-assign start and finish checkpoints when points get deleted
2016-08-06 23:41:50 -04:00
Sven Eberhardt
a993b6e1ec
Add distinct graphics for parkour start
...
It used to be the same as the end (flag), which was a bit confusing
2016-08-06 22:24:59 -04:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Sven Eberhardt
90d813fc5a
Fix OnMouseOver / OnMouseOut parameter warnings
...
The callbacks from PlayerControl aren't used anywhere right now and there's only two unrelated internal functions in the GUI list menu with the same name. So the parameter checker emits a warning here.
Solve it by renaming the internal functions.
2016-08-06 21:42:21 -04:00
Sven Eberhardt
1cdf22ae81
Fix restart rule creation in parkour goal
...
Was created at a large offset and multiple copies could be created.
2016-08-06 21:34:01 -04:00
Sven Eberhardt
5bb204d69b
Qt editor: Fix net menu
...
It didn't work, had the wrong labels and crashed.
2016-08-06 21:12:04 -04:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
...
Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00