fix scenario saving of waterfall

console-destruction
Maikel de Vries 2016-09-03 19:37:39 +02:00
parent 4dd9be0e46
commit 914d0f4f8e
1 changed files with 2 additions and 2 deletions

View File

@ -101,12 +101,12 @@ func SaveScenarioObject(props)
props->RemoveCreation();
if (fx_waterfall)
{
props->Add(SAVEOBJ_Creation, "CreateWaterfall(%d,%d,%d,%v)",fx_waterfall.X, fx_waterfall.Y, fx_waterfall.Strength, fx_waterfall.Material);
props->Add(SAVEOBJ_Creation, "CreateWaterfall(%d, %d, %d, %v)",fx_waterfall.X, fx_waterfall.Y, fx_waterfall.Strength, fx_waterfall.Material);
if (fx_waterfall.X != GetX() || fx_waterfall.Y != GetY()) props->AddCall("Position", this, "SetSoundLocation", GetX(), GetY());
if (fx_waterfall.XDir || fx_waterfall.YDir || fx_waterfall.XVar || fx_waterfall.YVar)
props->AddCall("Direction", this, "SetDirection", fx_waterfall.XDir, fx_waterfall.YDir, fx_waterfall.XVar, fx_waterfall.YVar);
}
if (fx_drain) props->Add(SAVEOBJ_Creation, "CreateLiquidDrain(%d,%d,%d);",fx_drain.X, fx_drain.Y, fx_drain.Strength);
if (fx_drain) props->Add(SAVEOBJ_Creation, "CreateLiquidDrain(%d, %d, %d)",fx_drain.X, fx_drain.Y, fx_drain.Strength);
return true;
}