forked from Mirrors/openclonk
fix scenario saving of waterfall
parent
4dd9be0e46
commit
914d0f4f8e
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@ -101,12 +101,12 @@ func SaveScenarioObject(props)
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props->RemoveCreation();
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if (fx_waterfall)
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{
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props->Add(SAVEOBJ_Creation, "CreateWaterfall(%d,%d,%d,%v)",fx_waterfall.X, fx_waterfall.Y, fx_waterfall.Strength, fx_waterfall.Material);
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props->Add(SAVEOBJ_Creation, "CreateWaterfall(%d, %d, %d, %v)",fx_waterfall.X, fx_waterfall.Y, fx_waterfall.Strength, fx_waterfall.Material);
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if (fx_waterfall.X != GetX() || fx_waterfall.Y != GetY()) props->AddCall("Position", this, "SetSoundLocation", GetX(), GetY());
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if (fx_waterfall.XDir || fx_waterfall.YDir || fx_waterfall.XVar || fx_waterfall.YVar)
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props->AddCall("Direction", this, "SetDirection", fx_waterfall.XDir, fx_waterfall.YDir, fx_waterfall.XVar, fx_waterfall.YVar);
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}
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if (fx_drain) props->Add(SAVEOBJ_Creation, "CreateLiquidDrain(%d,%d,%d);",fx_drain.X, fx_drain.Y, fx_drain.Strength);
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if (fx_drain) props->Add(SAVEOBJ_Creation, "CreateLiquidDrain(%d, %d, %d)",fx_drain.X, fx_drain.Y, fx_drain.Strength);
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return true;
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}
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