Fix user action "Cast objects" speed property name

qteditor
Sven Eberhardt 2016-08-09 00:12:45 -04:00
parent ba9165d016
commit 4fbeead744
3 changed files with 3 additions and 1 deletions

View File

@ -123,7 +123,7 @@ func Definition(def)
ID = new Evaluator.Definition { EditorHelp="$CastObjectsDefinitionHelp$", Priority=100 },
Position = new Evaluator.Position { EditorHelp="$CastObjectsPositionHelp$" },
Amount = new Evaluator.Integer { Name="$Amount$", EditorHelp="$CastObjectsAmountHelp$" },
Speed = new Evaluator.Integer { Name="$SpeedY$", EditorHelp="$CastObjectsSpeedHelp$" },
Speed = new Evaluator.Integer { Name="$Speed$", EditorHelp="$CastObjectsSpeedHelp$" },
MeanAngle = new Evaluator.Integer { Name="$MeanAngle$", EditorHelp="$CastObjectsMeanAngleHelp$" },
AngleDeviation = new Evaluator.Integer { Name="$AngleDeviation$", EditorHelp="$CastObjectsAngleDeviationHelp$" },
Owner = new Evaluator.Player { Name="$Owner$", EditorHelp="$CastObjectsOwnerHelp$" }

View File

@ -149,6 +149,7 @@ CastObjectsDefinitionHelp=Die Definition der neu zu erstellenden Objekte.
CastObjectsPositionHelp=Position, von der Objekte geschleudert werden.
Amount=Anzahl
CastObjectsAmountHelp=Anahl der Objekte, die zu verschleudern sind.
Speed=Geschwindigkeit
CastObjectsSpeedHelp=Geschwindigkeit, in der Objekte zu verschleudern sind. In 1/10 Pixel pro Frame.
MeanAngle=Winkel
CastObjectsMeanAngleHelp=Mittlerer Winkel in Grad, in dem Objekte gestreut werden. 0 is hoch, positive Winkel im Uhrzeigersinn.

View File

@ -149,6 +149,7 @@ CastObjectsDefinitionHelp=Definition of objects to be created.
CastObjectsPositionHelp=Position from which objects are cast.
Amount=Amount
CastObjectsAmountHelp=Number of objects to cast.
Speed=Speed
CastObjectsSpeedHelp=Mean speed at which objects are flung. In 1/10th pixels per frame.
MeanAngle=Mean angle
CastObjectsMeanAngleHelp=Mean angle in degrees at which objects are cast. 0 is up, positive angles rotate clockwise.