forked from Mirrors/openclonk
Fix user action "Cast objects" speed property name
parent
ba9165d016
commit
4fbeead744
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@ -123,7 +123,7 @@ func Definition(def)
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ID = new Evaluator.Definition { EditorHelp="$CastObjectsDefinitionHelp$", Priority=100 },
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Position = new Evaluator.Position { EditorHelp="$CastObjectsPositionHelp$" },
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Amount = new Evaluator.Integer { Name="$Amount$", EditorHelp="$CastObjectsAmountHelp$" },
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Speed = new Evaluator.Integer { Name="$SpeedY$", EditorHelp="$CastObjectsSpeedHelp$" },
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Speed = new Evaluator.Integer { Name="$Speed$", EditorHelp="$CastObjectsSpeedHelp$" },
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MeanAngle = new Evaluator.Integer { Name="$MeanAngle$", EditorHelp="$CastObjectsMeanAngleHelp$" },
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AngleDeviation = new Evaluator.Integer { Name="$AngleDeviation$", EditorHelp="$CastObjectsAngleDeviationHelp$" },
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Owner = new Evaluator.Player { Name="$Owner$", EditorHelp="$CastObjectsOwnerHelp$" }
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@ -149,6 +149,7 @@ CastObjectsDefinitionHelp=Die Definition der neu zu erstellenden Objekte.
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CastObjectsPositionHelp=Position, von der Objekte geschleudert werden.
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Amount=Anzahl
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CastObjectsAmountHelp=Anahl der Objekte, die zu verschleudern sind.
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Speed=Geschwindigkeit
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CastObjectsSpeedHelp=Geschwindigkeit, in der Objekte zu verschleudern sind. In 1/10 Pixel pro Frame.
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MeanAngle=Winkel
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CastObjectsMeanAngleHelp=Mittlerer Winkel in Grad, in dem Objekte gestreut werden. 0 is hoch, positive Winkel im Uhrzeigersinn.
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@ -149,6 +149,7 @@ CastObjectsDefinitionHelp=Definition of objects to be created.
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CastObjectsPositionHelp=Position from which objects are cast.
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Amount=Amount
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CastObjectsAmountHelp=Number of objects to cast.
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Speed=Speed
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CastObjectsSpeedHelp=Mean speed at which objects are flung. In 1/10th pixels per frame.
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MeanAngle=Mean angle
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CastObjectsMeanAngleHelp=Mean angle in degrees at which objects are cast. 0 is up, positive angles rotate clockwise.
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