Sequence test uses first local player as triggering player

console-destruction
Sven Eberhardt 2016-08-27 22:20:03 -04:00
parent 3163332def
commit 96842e2961
1 changed files with 1 additions and 1 deletions

View File

@ -345,7 +345,7 @@ public func Definition(def)
{
// EditorActions
if (!def.EditorActions) def.EditorActions = {};
def.EditorActions.Test = { Name="$Test$", Command="OnTrigger(nil, nil, true)" };
def.EditorActions.Test = { Name="$Test$", Command="OnTrigger(nil, %player%, true)" };
// UserActions
UserAction->AddEvaluator("Action", "$Name$", "$SetActive$", "$SetActiveDesc$", "sequence_set_active", [def, def.EvalAct_SetActive], { Target = { Function="action_object" }, Status = { Function="bool_constant", Value=true } }, { Type="proplist", Display="{{Target}}: {{Status}}", EditorProps = {
Target = UserAction->GetObjectEvaluator("IsSequence", "$Name$"),