forked from Mirrors/openclonk
Sequence test uses first local player as triggering player
parent
3163332def
commit
96842e2961
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@ -345,7 +345,7 @@ public func Definition(def)
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{
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// EditorActions
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if (!def.EditorActions) def.EditorActions = {};
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def.EditorActions.Test = { Name="$Test$", Command="OnTrigger(nil, nil, true)" };
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def.EditorActions.Test = { Name="$Test$", Command="OnTrigger(nil, %player%, true)" };
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// UserActions
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UserAction->AddEvaluator("Action", "$Name$", "$SetActive$", "$SetActiveDesc$", "sequence_set_active", [def, def.EvalAct_SetActive], { Target = { Function="action_object" }, Status = { Function="bool_constant", Value=true } }, { Type="proplist", Display="{{Target}}: {{Status}}", EditorProps = {
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Target = UserAction->GetObjectEvaluator("IsSequence", "$Name$"),
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