forked from Mirrors/openclonk
Dynamite: Make FuseTime a local to make changes possible
parent
05d5d128c7
commit
e6c483953a
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@ -7,7 +7,7 @@
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*/
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// time in frames until explosion
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func FuseTime() { return 140; }
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local FuseTime = 140;
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public func ControlUse(object clonk, int x, int y, bool box)
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{
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@ -147,10 +147,10 @@ private func Fusing()
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}
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// Effect: fire particles.
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if (GetActTime() < FuseTime() - 20)
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if (GetActTime() < FuseTime - 20)
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CreateParticle("Fire", x, y, PV_Random(x - 5, x + 5), PV_Random(y - 15, y + 5), PV_Random(10, 40), Particles_Glimmer(), 3);
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// Explosion: after fusetime is over.
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else if (GetActTime() > FuseTime())
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else if (GetActTime() > FuseTime)
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DoExplode();
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return;
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}
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@ -211,4 +211,4 @@ local Collectible = 1;
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local BlastIncinerate = 1;
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local ContactIncinerate = 1;
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local Components = {Coal = 1, Firestone = 1};
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local Components = {Coal = 1, Firestone = 1};
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