C4D_Vehicle to C4D_None for some non-vehicles

console-destruction
Maikel de Vries 2016-08-26 22:11:18 +02:00
parent 96e8f0a12f
commit 49fa224bcd
7 changed files with 7 additions and 4 deletions

View File

@ -1,7 +1,7 @@
[DefCore]
id=Goal_Flag
Version=6,0
Category=C4D_Vehicle
Category=C4D_None
Width=16
Height=26
Offset=-5,-13

View File

@ -229,6 +229,7 @@ func StartAttachBase()
}
local Name = "$Name$";
local Plane = 310;
local ActMap = {
AttachCarrier = {
Prototype = Action,

View File

@ -1,7 +1,7 @@
[DefCore]
id=BalloonDeployed
Version=6,0
Category=C4D_Vehicle
Category=C4D_None
Width=32
Height=40
Offset=-16,-16

View File

@ -295,3 +295,4 @@ local ActMap = {
local Name = "$Name$";
local BorderBound = C4D_Border_Sides;
local ContactCalls = true;
local Plane = 300;

View File

@ -1,7 +1,7 @@
[DefCore]
id=ElevatorCase
Version=7,0
Category=C4D_Vehicle
Category=C4D_None
Width=24
Height=26
Offset=-12,-13

View File

@ -1,7 +1,7 @@
[DefCore]
id=Airship_Burnt
Version=6,0
Category=C4D_Vehicle
Category=C4D_None
Width=64
Height=54
Offset=-32,-27

View File

@ -2,3 +2,4 @@
local Name = "$Name$";
local Description = "$Description$";
local Plane = 300;