forked from Mirrors/openclonk
Do not show helmet on back (can't make it work properly with other items).
The helmet is just too big and bulky. Same with the diving helmet.console-destruction
parent
01232b61a5
commit
d93b4d7b3a
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@ -64,8 +64,6 @@ public func GetCarryMode(object clonk, bool secondary)
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{
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if (IsWorn() || display_disabled)
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return CARRY_None;
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if (secondary || !clonk->~HasHandAction(false, true))
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return CARRY_Back;
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return CARRY_BothHands;
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}
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@ -81,11 +79,6 @@ public func GetCarryBone(object clonk, bool secondary)
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public func GetCarryTransform(object clonk, bool secondary, bool no_hand, bool on_back)
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{
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if (secondary)
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return Trans_Mul(Trans_Rotate(180, 1), Trans_Rotate(0, 0, 1), Trans_Rotate(90, 0, 0, 1), Trans_Translate(-4000));
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if (no_hand || on_back)
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return Trans_Mul(Trans_Rotate(0, 1), Trans_Rotate(0, 0, 1), Trans_Rotate(90, 0, 0, 1), Trans_Translate(-4000));
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return Trans_Mul(Trans_Rotate(80, 0, 0, 1), Trans_Rotate(-90, 0, 1), Trans_Rotate(-45, 0, 0, 1), Trans_Translate(-1000, 4000));
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}
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