Sven Eberhardt
1cde52e060
Editor: Add "Export packed" file menu item
2016-11-20 22:43:44 -05:00
Sven Eberhardt
290d606bc5
Fix boiling liquid visibility, saving and activity in cave maps
2016-11-20 21:52:33 -05:00
Sven Eberhardt
a5de44b4e9
Add UserAction: Set shader
2016-11-20 13:43:46 -05:00
Sven Eberhardt
04b5f82080
Editor: Add "open in network" to file menu and to new scenario dialogue
2016-11-20 13:24:09 -05:00
Sven Eberhardt
4b508134f8
Add clonk EditorAction: Turn around
2016-11-20 13:15:03 -05:00
Sven Eberhardt
27291ec977
Automatically move dropped items from dialogue to dialogue target
...
Because it happens easily when editing.
2016-11-20 13:15:02 -05:00
Sven Eberhardt
615e08a137
UserAction evaluator: Object alive
2016-11-20 13:15:02 -05:00
Sven Eberhardt
fb400456ce
Add MovingBrick editorprops and graph movement
2016-11-20 13:15:01 -05:00
Sven Eberhardt
4a31ce0fd8
Add editor prop for neutral flagpoles
2016-11-20 13:14:59 -05:00
Sven Eberhardt
8ac9a1e2bf
Add Rule_BaseRespawn editor props
2016-11-20 13:14:58 -05:00
Sven Eberhardt
bcf782a5a8
Improve diamond+socket scenario saving and editor visibility
2016-11-20 13:14:57 -05:00
Mark
f2870dfa16
Object.c: New functions
...
Needed AddSpeed() in a project and thought that it would be a good addition. AddVelocity() is not used so far, maybe we should remove it again.
2016-11-19 19:05:27 +01:00
Fulgen301
399a619e4c
Aerobatics: German translation added.
2016-11-13 21:57:16 +01:00
Maikel de Vries
bfc830a103
fix wrongly turned catapult ( #1838 )
2016-11-11 20:10:12 +01:00
Fulgen301
fb882d693e
Ropebridge: German translation added.
2016-11-11 18:43:35 +01:00
Fulgen301
db61e047ee
Tutorial 06: German translation added.
2016-11-11 18:43:35 +01:00
Fulgen301
863213fe76
Rapid Refining: German translation added.
2016-11-11 18:34:35 +01:00
David Dormagen
83435a89fa
Fixed typo in German localization ( #1848 )
2016-11-11 18:20:59 +01:00
David Dormagen
ae2000f0a1
Contents menu: sort extra-slot containers to front to make items jump around less
...
With the highest items being in the front, the tight grid layout has less reason to resort a major amount of the items every time items are added or removed. This results in a generally more stable layout.
2016-11-07 20:09:37 +01:00
David Dormagen
12e808263b
Contents menu: use tight grid layout ( #1842 )
...
This makes extra-slot containers not block an extra row anymore. However, they might jump around a bit. It might be a good idea to set their priority lower to make them always appear first.
When they would be in front, the tight grid layout would likely not move them around.
2016-11-05 15:35:15 +01:00
David Dormagen
8a8593e0ba
Script GUI: added TightGridLayout style (requirement of #1842 )
...
The TightGridLayout fills spaces more aggressively. This is slower but makes for a tighter layout. Finding the best layout is NP-complete. This here is just O(N^2) or so.
2016-11-05 15:35:15 +01:00
Sven Eberhardt
02dffb8af1
Allow rotation of guideposts
2016-10-31 10:10:29 -04:00
Sven Eberhardt
8e281103b0
Improve guidepost editor placement and rotation
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* Shows correct size in preview (by setting the scaling on the definition instead of in Construction)
* Can be oversized
* Avoid angles where all signs are facing parallel to the camera
* Unfortunately, rotation doesn't work well with Mesh Transform (uses the wrong rotation center for the graphics)
2016-10-31 00:34:48 -04:00
Sven Eberhardt
aed3f92982
Fix dialogue sequence assignment
...
It used to be set by reference instead of copying, which means all dialogues created in a single session would reference the same sequence.
2016-10-30 21:56:08 -04:00
Sven Eberhardt
d048ca01dc
Fix resource goal scenario saving
2016-10-30 20:33:55 -04:00
Sven Eberhardt
a07d26c839
Fix conditional UserAction in loops
2016-10-30 20:33:55 -04:00
Sven Eberhardt
3712c6ed2f
Change MoveTo function signature in experimental CableLorry
2016-10-30 20:33:54 -04:00
Sven Eberhardt
2b6eb83e48
Fix some parameter count errors
2016-10-24 21:28:31 -04:00
Sven Eberhardt
591b20b6ca
Fix some variable name shadowing errors
2016-10-24 21:21:55 -04:00
Sven Eberhardt
0d20551ab6
Fix some "function variable hides local variable" warnings
2016-10-24 21:05:17 -04:00
Sven Eberhardt
342916a1ed
Fix some implicit for loop declaration errors
2016-10-24 21:02:02 -04:00
Sven Eberhardt
7f543e8390
Add AI control UserActions
2016-10-24 21:02:02 -04:00
Sven Eberhardt
2e73343814
EnemyAI: Add "active" setting
...
This allows disabled AI clonks (to be used by UserActions)
2016-10-24 21:02:01 -04:00
David Dormagen
83260c5e69
Key object: updated graphics
...
This one has a higher resolution and should also look decent when bigger (e.g. as an inventory picture). Made by me with Blender.
2016-10-24 18:12:45 +02:00
Sven Eberhardt
8fb8be9cec
Sequence: Store trigger offset to allow non-synchronized triggers at the same interval
2016-10-23 00:20:26 -04:00
Sven Eberhardt
a0580580aa
Add rdir parameter to user action object creation
2016-10-16 21:47:20 -04:00
Maikel de Vries
0d6a8497fc
allow setting the rotation of an created object in editor user actions
2016-10-16 19:59:54 +02:00
Maikel de Vries
9aaec9a009
add option to door to lock it with a given key
2016-10-16 18:47:45 +02:00
Maikel de Vries
5e7ce466e1
add key object
...
Can be used to open doors, etc. Editor interactions and stuff are still on the todo.
2016-10-16 18:47:45 +02:00
Maikel de Vries
ff2c32b77e
play keypad sounds only for operating player
2016-10-16 18:47:45 +02:00
Maikel de Vries
e124433cd5
fix playing sound when trying to enter enemy door
2016-10-16 18:47:45 +02:00
Maikel de Vries
b4cdeb3da4
base material & production: add fail safes and remove entries with zero material
2016-10-16 18:47:45 +02:00
Mark
44b2fda439
Cloud: Insert snow only if allowed to
2016-10-14 18:43:35 +02:00
Sven Eberhardt
15d850e4ec
Editor: Add effects to property viewer
2016-10-14 10:50:17 -04:00
Maikel de Vries
ce92a3cc16
add floor switch object to Decoration.ocd
2016-10-13 23:11:58 +02:00
Mark
0996c6e31e
Cloud: Play sound at rain impact location
...
The cloud does this with a helper object.
2016-10-11 21:51:32 +02:00
Mark
7df951fb65
Cloud: Mode without material insertion
...
Added a mode where the cloud does not extract or insert any materials, so that the rain is just a decorative element of the game.
2016-10-11 21:19:21 +02:00
Sven Eberhardt
4eae2b28d7
Editor: Fix drop cursor drawing
2016-10-10 21:26:10 -04:00
Sven Eberhardt
eee79366d0
Add tool tip to "test sequence" button
2016-10-10 16:45:24 -04:00
Sven Eberhardt
6e6f642be6
Add tool tip to dialogue editor action
2016-10-10 16:45:24 -04:00
Sven Eberhardt
244650bb17
Add base material to player spawn object.
...
Set the default to a lot of clonks. This is useful so the "respawn at flagpole" rule works as expected even if users don't know about the base material setting.
2016-10-09 13:27:20 -04:00
Sven Eberhardt
b0e42e35d1
Sequence: Default action to empty sequence
2016-10-09 13:27:20 -04:00
Mark
2957a777b3
Goal: Extracted function NotifyPlayerHUD
...
Removed duplicate code in the process.
2016-10-09 11:53:25 +02:00
Mark
35e8a43f82
Goal: Optimize HUD updates
...
No more lacking behind the fulfillment status.
2016-10-09 11:50:06 +02:00
Mark
84dd95df34
Goal controller: Player parameters for goal display functions
...
Allows goals with different symbols per player.
2016-10-09 11:34:13 +02:00
Mark
9fcd3ee13e
Goal controller: Extracted functions
...
Made the variable names consistent between GoalSubMenu() and OnGoalUpdate();
Extracted the functions GetGoalSymbol() and GetGoalGraphics();
2016-10-09 11:26:47 +02:00
Mark
b18a7b7a3f
Goal controller: Readability
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The change in call structure should not make that much of a difference in performance.
2016-10-09 11:18:10 +02:00
Mark
0d22f58b52
Goal controller: Get short description only once.
2016-10-09 11:13:12 +02:00
Mark
0732b7dc87
Goal controller: Code cleanup
2016-10-09 11:11:51 +02:00
Mark
b235c5e9e4
Goal controller: Simplified code
2016-10-09 11:11:28 +02:00
Mark
f52159b835
Goal controller: Variable definitions
2016-10-09 10:58:37 +02:00
Mark
be207737bc
Goal controller: Slight optimization
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No need to call the function twice. This is trivial though, the call is not expensive usually.
2016-10-09 10:51:48 +02:00
Sven Eberhardt
c05ee7e644
Add gravestone inscription editor props
2016-10-08 23:29:50 -04:00
Mark
7c169c7905
Moved object interaction menu sidebar icons to separate overloadable functions
2016-10-08 17:46:39 +02:00
Maikel de Vries
2505dc77f1
add room door to Decoration.ocd
...
This is a door which leads to nowhere, but they can be connected via script or serve other purposes. Graphics by Apfelclonk.
2016-10-06 18:43:04 +02:00
Clonkonaut
f37eda9508
Moved HUD proplist definitions to separate, overloadable functions.
...
See http://forum.openclonk.org/topic_show.pl?pid=32552#pid32552 for more information.
2016-10-06 01:47:45 +02:00
Lukas Werling
ddb34ab5cb
Disallow interaction with actively controlled Clonks
...
This prevents inventory stealing which is undesirable in cooperative
scenarios with competitive elements (e.g. some races) and confusing to
players.
2016-10-05 22:14:40 +02:00
Maikel de Vries
89be9bd158
implement scenario saving for liquid tank, pump & pipe
2016-10-03 18:07:49 +02:00
Sven Eberhardt
4756fb0ba1
Unify moving brick graphics size.
...
Otherwise, there were still graphics artifacts sometimes.
2016-10-03 00:02:46 -04:00
Sven Eberhardt
76ce8089af
Fix display of moving bricks with size<4.
2016-10-02 23:47:02 -04:00
Sven Eberhardt
d48dbfba82
Add optional size parameter to Particles_Flash
2016-10-02 23:47:01 -04:00
Maikel de Vries
1483620b2b
fix c4script runtime error in power system when pump is initialized
2016-10-02 23:23:20 +02:00
Maikel de Vries
48d98d708e
fix script error in keypad
2016-10-02 08:03:14 +02:00
Maikel de Vries
b0ff00439f
fix possible script error in pump
2016-10-01 19:18:23 +02:00
Maikel de Vries
2073fb0f0a
improve picture graphics of animals
2016-10-01 16:32:29 +02:00
Maikel de Vries
1eb17613bc
keypad: allow alternative graphics for its buttons
2016-10-01 16:32:29 +02:00
Maikel de Vries
df43ab86f2
add IsAnimal to animals for finding them
2016-10-01 16:32:29 +02:00
Sven Eberhardt
9299ec4223
Fix max energy in AI test scenario
2016-10-01 10:26:43 -04:00
Sven Eberhardt
b317afbadc
Fix division by zero on progress bars with max=0
2016-10-01 10:26:25 -04:00
Sven Eberhardt
d04476ad0b
Allow oversize and rotation of fence
2016-09-30 22:23:11 -04:00
Sven Eberhardt
0604a815d0
Fix undefined constant in keypad
2016-09-30 21:40:57 -04:00
Maikel de Vries
fa977149e9
make firefly use insect swarm library
2016-09-30 18:58:42 +02:00
Maikel de Vries
b42a4b824b
insect swarm: fix movement issues
2016-09-30 18:58:42 +02:00
Maikel de Vries
32f5b1cb25
add keypad to decoration objects
...
This can control lots of things and triggers on entering the correct code.
2016-09-26 17:15:37 +02:00
Lukas Werling
10622a9b61
Add generic A* implementation for path finding in graphs
2016-09-26 16:30:47 +02:00
Maikel de Vries
0e76c85531
make line overlap check a global function
...
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries
fb38acb946
allow setting plr view/zoom at player start object
2016-09-23 20:21:34 +02:00
Maikel de Vries
18424aaaa7
add rule to control pump speed
2016-09-23 09:26:06 +02:00
Maikel de Vries
4c7d27ec64
bats require less space on placement
2016-09-23 09:18:57 +02:00
Maikel de Vries
3df960851c
_inherited() for trees to access library functionality
2016-09-20 15:11:32 +02:00
Maikel de Vries
823b13d764
add simple string to integer conversion function
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Just a basic one in C4Script for now.
2016-09-18 11:30:35 +02:00
Lukas Werling
db12ed7c99
Remove FindSubstring as it's really really slow
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Use RegexSearch() instead, which is 100 times faster for large strings
(see benchmark results below).
Example benchmark:
global func TestFindSubstring(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = FindSubstring(hamlet, "and");
}
return result;
}
global func TestRegexSearch(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = RegexSearch(hamlet, "and");
}
return result;
}
global func RunBenchmark(int iterations)
{
StartScriptProfiler();
Log("FindSubstring: %d iterations", iterations);
var substr = TestFindSubstring(iterations);
Log("RegexSearch: %d iterations", iterations);
var regex = TestRegexSearch(iterations);
StopScriptProfiler();
if (!DeepEqual(regex, substr))
Log("Results differ: %v vs %v", substr, regex);
}
Results:
FindSubstring: 100 iterations
RegexSearch: 100 iterations
Profiler statistics:
==============================
48903ms Global.FindSubstring
48903ms Global.TestFindSubstring
47979ms Global.TakeString
00504ms Global.TestRegexSearch
00016ms Global.PushBack
==============================
2016-09-17 20:08:43 +02:00
Maikel de Vries
4b54b86d30
add function to find substrings
2016-09-16 17:25:22 +02:00
Mark
ae1de739b0
Wooden Bridge: Return other bridge in CombineWith()
...
Apparently the return value is not used anywhere; the change allows chaining multiple bridges in a comfortable call.
2016-09-15 19:25:16 +02:00
Mark
58d42b8fd8
Library Lamp: Extracted functions.
...
Did this change a long time ago, probably for re-using functions in a derived object.
2016-09-15 19:17:17 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
22af9f0e8c
Fix landscape placement functions ( #1820 , #1821 )
2016-09-14 21:30:57 -04:00
Sven Eberhardt
61b1ab08ad
Editor: More shortcuts; show helper shortcuts in tools menu
2016-09-10 01:17:40 -04:00
Sven Eberhardt
d3d7256fec
Fix missing achievement in Krakatoa's Krach ( #1819 )
2016-09-10 01:17:39 -04:00
Sven Eberhardt
53b365a6d2
Editor: Add shortcuts, menu items, tooltips
2016-09-08 01:56:01 -04:00