Sven Eberhardt
16988e76f0
Add "flip" EditorAction to structures
2016-12-28 08:50:19 -04:00
Sven Eberhardt
eee156b5ac
Add sequence user action to trigger other sequences
2016-12-28 08:50:18 -04:00
Sven Eberhardt
93109e60f5
Fix solid check position for earthquakes launched from local calls
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The effect is created in global coordinates, but the SemiSolidCheck was done in local coordinates.
2016-12-28 08:50:17 -04:00
Clonkonaut
308fc37e47
Remove extinguished flames.
2016-12-27 22:51:44 +01:00
Maikel de Vries
ee2f82860c
put pipe at structure bottom when cutting it
2016-12-26 20:30:29 +01:00
Maikel de Vries
2392f85358
fix another c4script error when updating power network
2016-12-26 17:55:45 +01:00
Maikel de Vries
aeddfd1b03
prevent bullet pack from sliding due to zero friction
2016-12-26 17:55:45 +01:00
Maikel de Vries
a422c6d6ec
power storage: save stored power and make editor property
2016-12-26 17:55:45 +01:00
Maikel de Vries
84d621fc5a
fix script runtime error when updating power networks
2016-12-26 17:55:45 +01:00
Mark
7c2a4ee574
#1710 : Fix wrong animation on ladder after wall jump
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The problem was that the call to Actmap.*.StartCallLadderOverloaded happend parallely with the ladder search effect and finished after the search effect call was finished, starting a wall jump animation after the Clonk grabbed the ladder.
2016-12-25 19:24:10 +01:00
Mark
bace3b7d2b
#1710 : Remove logs for debugging
2016-12-25 19:21:16 +01:00
Mark
45f98ce03a
#1710 : Fix the bug
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The problem was that the call to Actmap.*.StartCallLadderOverloaded happend parallely with the ladder search effect and finished after the search effect call was finished, starting a wall jump animation after the Clonk grabbed the ladder.
2016-12-25 19:21:08 +01:00
Mark
17d6bb0e1b
#1710 : Logs for debugging
2016-12-25 19:21:01 +01:00
Maikel de Vries
7f1b6ac19b
pumping air: fixed power need and high consumer priority
2016-12-25 19:07:26 +01:00
Maikel de Vries
525caa069a
properly implement air pumping: no source needed, only pump on air need
2016-12-25 18:53:43 +01:00
Maikel de Vries
42c8dbc2c8
make producer continue directly after production finishes
2016-12-25 17:48:07 +01:00
Maikel de Vries
135a7d8aff
fix support for multiple liquids in liquid containers
2016-12-25 12:48:15 +01:00
Maikel de Vries
0d0a61d4b0
change concrete production time to enable continuous pumping
2016-12-24 15:30:20 +01:00
Maikel de Vries
b9aaa2fda4
pump: implement gui interface for selecting materials to pump
2016-12-24 15:12:14 +01:00
Maikel de Vries
ae40126dbb
implement pumping specific liquids only
2016-12-24 14:09:47 +01:00
Maikel de Vries
d03ac67807
snow is not a liquid
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We can make it a liquid if we want it to be used in the foundry, or adapt the foundry. But that should be done properly.
2016-12-24 14:09:47 +01:00
Maikel de Vries
203e8b8d1d
add a test scenario for liquid systems
2016-12-24 14:09:47 +01:00
Maikel de Vries
aa7eb1210e
fix an error when deleting a pipe when the end is contained
2016-12-24 14:09:47 +01:00
Maikel de Vries
c7afed1aeb
allow pumping liquids from container (foundry and steam engine)
2016-12-24 14:09:47 +01:00
Lukas Werling
52626fe021
Fix AulCompiler leaking C4Strings with variable names
2016-12-24 00:13:02 +01:00
Lukas Werling
61962fe70a
Add --check/-c parameter to c4script for syntax checking
2016-12-23 17:18:00 +01:00
Maikel de Vries
3aaf216582
tutorials: don't show tutorial helper objects in editor
2016-12-21 14:12:01 +01:00
Maikel de Vries
478265fe96
explain clicking on goal icon in tutorials ( #1683 )
2016-12-21 14:12:01 +01:00
Lukas Werling
f9305a1526
Editor: Fix crash when trying to save scenario into itself
2016-12-19 23:14:49 +01:00
Maikel de Vries
ae6cdc6619
fix return value of InsertMaterial when a pixel is created
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This is a partial fix for #1865 . Also this return value still needs to be fixed for query_only == true, but that requires a bit more work in C4PXS.
2016-12-19 22:49:28 +01:00
Maikel de Vries
caef28c7f6
add concrete object ( #1572 )
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This still needs some work to fully function with pumps and pipes.
2016-12-19 21:09:22 +01:00
Lukas Werling
8d9eedffe4
Reset C4NET2IO_DUMP_LEVEL to 1 ( #1869 )
2016-12-19 17:30:19 +01:00
Maikel de Vries
7715d961f5
add information about whether power storages are being filled to the power display
2016-12-18 12:20:36 +01:00
Maikel de Vries
95e520a941
initialize power library local vars in construction callback ( #1868 )
2016-12-18 11:08:51 +01:00
Clonkonaut
afc565a419
Re-enabled automatic bucket emptying ( #1867 ).
2016-12-18 00:50:35 +01:00
Maikel de Vries
60dfc86c55
fix power system test 22
2016-12-17 17:37:26 +01:00
Maikel de Vries
975269655f
pipe: fix scenario saving
2016-12-17 17:34:39 +01:00
Maikel de Vries
5846d33692
add another test with pumps to the power system tests
2016-12-17 17:30:18 +01:00
Maikel de Vries
32dc9e3133
pump: fix InsertMaterialAtDrain taking into account if pixels have been inserted
2016-12-17 17:29:28 +01:00
Maikel de Vries
2b610ecb1d
pipe: improve speed of GetConnectedLine
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This leads to a factor 3 speed up for the pump.
2016-12-17 17:27:48 +01:00
Maikel de Vries
667b13c098
remove LifeCheck effects from progress bars
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This check is done by the attachment action already and led to the creation of many useless effects.
2016-12-17 17:26:11 +01:00
Maikel de Vries
309b24c6fe
fix deprecated implicit declaration in for loop for tutorial arrow
2016-12-16 21:39:37 +01:00
Maikel de Vries
7ef0fc5568
don't let producers empty extra slots ( #1864 )
2016-12-16 21:37:47 +01:00
Maikel de Vries
d47c5eba2f
fix construction goal ( #1866 )
2016-12-16 21:02:45 +01:00
Mark
46450a689f
Fix additional UTF-8 warnings
2016-12-16 10:26:56 +01:00
Lukas Werling
d84c9b174f
Add warning for non-UTF-8 files
2016-12-13 22:40:51 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Lukas Werling
4c51620dcf
Fix UPnP/Linux crash when there is no UPnP device
2016-12-10 22:07:37 +01:00
Maikel de Vries
1d258d3d48
fix ( #1846 ) for real now
2016-12-01 23:02:43 +01:00
Nicolas Hake
60829ae5e4
Aul: Don't let exceptions escape from constant resolver
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Letting the constant resolver throw exceptions prevented us from doing
checking on later initializers anyway, so instead we'll send them to the
error handler. As a special bonus this makes it so we don't crash when
a global variable initializer has errors. Fixes #1850 , #1855 .
2016-11-30 13:37:33 +01:00