forked from Mirrors/openclonk
allow setting the rotation of an created object in editor user actions
parent
2163e27661
commit
0d6a8497fc
|
@ -112,7 +112,7 @@ func Definition(def)
|
|||
TargetPlayers = new Evaluator.PlayerList { EditorHelp="$SoundTargetPlayersHelp$" },
|
||||
SourceObject = new Evaluator.Object { Name="$SoundSourceObject$", EditorHelp="$SoundSourceObjectHelp$", EmptyName="$Global$" }
|
||||
} } );
|
||||
AddEvaluator("Action", "$Object$", "$CreateObject$", "$CreateObjectHelp$", "create_object", [def, def.EvalAct_CreateObject], { SpeedX={Function="int_constant", Value=0},SpeedY={Function="int_constant", Value=0} }, { Type="proplist", Display="{{ID}}", EditorProps = {
|
||||
AddEvaluator("Action", "$Object$", "$CreateObject$", "$CreateObjectHelp$", "create_object", [def, def.EvalAct_CreateObject], { SpeedX={Function="int_constant", Value=0},SpeedY={Function="int_constant", Value=0},Rotation={Function="int_constant", Value=0} }, { Type="proplist", Display="{{ID}}", EditorProps = {
|
||||
ID = new Evaluator.Definition { EditorHelp="$CreateObjectDefinitionHelp$", Priority=100 },
|
||||
Position = new Evaluator.Position { EditorHelp="$CreateObjectPositionHelp$" },
|
||||
CreateAbove = { Name="$CreateObjectCreationOffset$", EditorHelp="$CreateObjectCreationOffsetHelp$", Type="enum", Options=[
|
||||
|
@ -122,7 +122,8 @@ func Definition(def)
|
|||
Owner = new Evaluator.Player { Name="$Owner$", EditorHelp="$CreateObjectOwnerHelp$" },
|
||||
Container = new Evaluator.Object { Name="$Container$", EditorHelp="$CreateObjectContainerHelp$" },
|
||||
SpeedX = new Evaluator.Integer { Name="$SpeedX$", EditorHelp="$CreateObjectSpeedXHelp$" },
|
||||
SpeedY = new Evaluator.Integer { Name="$SpeedY$", EditorHelp="$CreateObjectSpeedYHelp$" }
|
||||
SpeedY = new Evaluator.Integer { Name="$SpeedY$", EditorHelp="$CreateObjectSpeedYHelp$" },
|
||||
Rotation = new Evaluator.Integer { Name="$Rotation$", EditorHelp="$CreateObjectRotationHelp$" }
|
||||
} } );
|
||||
AddEvaluator("Action", "$Object$", "$CastObjects$", "$CastObjectsHelp$", "cast_objects", [def, def.EvalAct_CastObjects], { Amount={Function="int_constant", Value=8},Speed={Function="int_constant", Value=20},AngleDeviation={Function="int_constant", Value=360} }, { Type="proplist", Display="{{Amount}}x{{ID}}", EditorProps = {
|
||||
ID = new Evaluator.Definition { EditorHelp="$CastObjectsDefinitionHelp$", Priority=100 },
|
||||
|
@ -972,13 +973,15 @@ private func EvalAct_CreateObject(proplist props, proplist context)
|
|||
var position = EvaluatePosition(props.Position, context);
|
||||
var speed_x = EvaluateValue("Integer", props.SpeedX, context);
|
||||
var speed_y = EvaluateValue("Integer", props.SpeedY, context);
|
||||
var rotation = EvaluateValue("Integer", props.Rotation, context);
|
||||
if (props.CreateAbove)
|
||||
obj = Global->CreateObjectAbove(create_id, position[0], position[1], owner);
|
||||
else
|
||||
obj = Global->CreateObject(create_id, position[0], position[1], owner);
|
||||
// Default speed
|
||||
// Default speed and rotation
|
||||
if (obj) obj->SetXDir(speed_x);
|
||||
if (obj) obj->SetYDir(speed_y);
|
||||
if (obj) obj->SetR(rotation);
|
||||
}
|
||||
// Remember object for later access
|
||||
context.last_created_object = obj;
|
||||
|
|
|
@ -88,6 +88,8 @@ SpeedX=Geschwindigkeit X
|
|||
CreateObjectSpeedXHelp=Horizontale Geschwindigkeit des neuen Objektes in 1/10 Pixeln pro Frame.
|
||||
SpeedY=Geschwindigkeit Y
|
||||
CreateObjectSpeedYHelp=Vertikale Geschwindigkeit des neuen Objektes in 1/10 Pixeln pro Frame.
|
||||
Rotation=Drehung
|
||||
CreateObjectRotationHelp=Drehung des Objektes in Grad.
|
||||
LastCreatedObject=Zuletzt erstelltes Objekt
|
||||
LastCreatedObjectHelp=Das Objekt, das in diesem Kontext zuletzt mit der 'Objekt erstellen'-Aktion erstellt wurde.
|
||||
RemoveObject=Objekt entfernen
|
||||
|
|
|
@ -87,7 +87,9 @@ CreateObjectContainerHelp=If specified, the object will be created in the conten
|
|||
SpeedX=Speed X
|
||||
CreateObjectSpeedXHelp=Horizontal speed of the new object in 1/10th pixels per frame.
|
||||
SpeedY=Speed Y
|
||||
CreateObjectSpeedYHelp=Vertikal speed of the new object in 1/10th pixels per frame.
|
||||
CreateObjectSpeedYHelp=Vertical speed of the new object in 1/10th pixels per frame.
|
||||
Rotation=Rotation
|
||||
CreateObjectRotationHelp=Rotation of the object in degrees.
|
||||
LastCreatedObject=Last created object
|
||||
LastCreatedObjectHelp=The object, which has been last created using a 'create object' action in this context.
|
||||
RemoveObject=Remove object
|
||||
|
|
Loading…
Reference in New Issue