Editor: Add "open in network" to file menu and to new scenario dialogue

directional-lights
Sven Eberhardt 2016-11-20 13:21:16 -05:00
parent 4b508134f8
commit 04b5f82080
12 changed files with 83 additions and 17 deletions

View File

@ -59,6 +59,8 @@ IDS_CNS_GAMECLOSED=Spiel deinitialisiert.
IDS_CNS_GAMEMODE=Spielmodus
IDS_CNS_GAMESAVED=Spiel gespeichert.
IDS_CNS_HEIGHT=Höhe
IDS_CNS_HOSTASNETWORKGAME=Als Netzwerkspiel hosten
IDS_CNS_HOSTASNETWORKGAMEDESC=Started das Spiel in einer Netzwerklobby, so dass andere Spieler beitreten und mit editieren koennen.
IDS_CNS_INDEXSHORT=Idx
IDS_CNS_INTERNAL=Intern
IDS_CNS_INVALID=Ungültig
@ -542,6 +544,7 @@ IDS_MNU_NEWVIEWPORT=Neues Sichtfenster
IDS_MNU_NEXTVIEWPORT=Nächstes Sichtfenster auswählen
IDS_MNU_OPEN=Öffnen...
IDS_MNU_OPENMATERIALSELECTION=Materialauswahl öffnen
IDS_MNU_OPENNET=Öffnen als Netzwerkspiel...
IDS_MNU_OPENWPLRS=Öffnen mit Spielern...
IDS_MNU_OPTIONS=Optionen
IDS_MNU_OPTIONSINFO=Einstellungen ändern.

View File

@ -59,6 +59,8 @@ IDS_CNS_GAMECLOSED=Game cleared.
IDS_CNS_GAMEMODE=Game mode
IDS_CNS_GAMESAVED=Game saved.
IDS_CNS_HEIGHT=Height
IDS_CNS_HOSTASNETWORKGAME=Host as network game
IDS_CNS_HOSTASNETWORKGAMEDESC=Starts the scenario in a network lobby, allowing other clients to join.
IDS_CNS_INDEXSHORT=Idx
IDS_CNS_INTERNAL=Internal
IDS_CNS_INVALID=Invalid
@ -542,6 +544,7 @@ IDS_MNU_NEW=New...
IDS_MNU_NEWVIEWPORT=New viewport
IDS_MNU_OPEN=Open...
IDS_MNU_OPENMATERIALSELECTION=Popup material selection
IDS_MNU_OPENNET=Open as network game...
IDS_MNU_OPENWPLRS=Open with players...
IDS_MNU_OPTIONS=Options
IDS_MNU_OPTIONSINFO=Change program options.

View File

@ -260,9 +260,15 @@ bool C4Console::FileNew()
{
StdCopyStrBuf filename;
#ifdef WITH_QT_EDITOR
if (!C4ConsoleGUI::CreateNewScenario(&filename)) return false;
bool host_in_network = false;
if (!C4ConsoleGUI::CreateNewScenario(&filename, &host_in_network)) return false;
Application.ClearCommandLine();
::Config.Developer.AddRecentlyEditedScenario(filename.getData());
if (host_in_network)
{
Game.NetworkActive = true;
Game.fLobby = true;
}
Application.OpenGame(filename.getData());
return true;
#endif
@ -271,7 +277,7 @@ bool C4Console::FileNew()
}
bool C4Console::FileOpen(const char *filename)
bool C4Console::FileOpen(const char *filename, bool host_in_network)
{
// Get scenario file name
StdCopyStrBuf c4sfile("");
@ -285,6 +291,11 @@ bool C4Console::FileOpen(const char *filename)
}
Application.ClearCommandLine();
::Config.Developer.AddRecentlyEditedScenario(filename);
if (host_in_network)
{
Game.NetworkActive = true;
Game.fLobby = true;
}
// Open game
Application.OpenGame(filename);
return true;

View File

@ -77,7 +77,7 @@ public:
bool FileSaveAs(bool fSaveGame);
bool FileSave();
bool FileNew();
bool FileOpen(const char *filename=nullptr);
bool FileOpen(const char *filename=nullptr, bool host_in_network=false);
bool FileOpenWPlrs();
bool FileCommand();
bool FileClose();

View File

@ -92,7 +92,7 @@ public:
void AddViewport(C4ViewportWindow *cvp);
void RemoveViewport(C4ViewportWindow *cvp);
void OnObjectSelectionChanged(class C4EditCursorSelection &selection); // selection changed (through other means than creator or object list view)
bool CreateNewScenario(StdStrBuf *out_filename);
bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network);
void OnStartGame();
void ClearGamePointers();
void EnsureDefinitionListInitialized();
@ -111,6 +111,7 @@ public:
void AddViewport(C4ViewportWindow *cvp) { }
void RemoveViewport(C4ViewportWindow *cvp) { }
void OnObjectSelectionChanged(class C4EditCursorSelection &selection) { }
bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network) {}
void OnStartGame() { }
void EnsureDefinitionListInitialized() { }
void CloseConsoleWindow() {}

View File

@ -346,10 +346,10 @@ void C4ConsoleGUI::UpdateMenuText(HMENU hMenu) { /* Translation done through QTr
state->RemoveViewport(cvp);
}
bool C4ConsoleGUI::CreateNewScenario(StdStrBuf *out_filename)
bool C4ConsoleGUI::CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network)
{
#ifdef WITH_QT_EDITOR
return state->CreateNewScenario(out_filename);
return state->CreateNewScenario(out_filename, out_host_as_network);
#else
return false
#endif

View File

@ -339,6 +339,7 @@
</property>
<addaction name="actionFileNew"/>
<addaction name="actionFileOpen"/>
<addaction name="actionFileOpenInNetwork"/>
<addaction name="actionFileOpenWithPlayers"/>
<addaction name="separator"/>
<addaction name="actionFileRecord"/>
@ -1247,6 +1248,17 @@
<string>-</string>
</property>
</action>
<action name="actionFileOpenInNetwork">
<property name="text">
<string comment="res">IDS_MNU_OPENNET</string>
</property>
<property name="iconText">
<string comment="res">IDS_MNU_OPENNET</string>
</property>
<property name="toolTip">
<string comment="res">IDS_MNU_OPENNET</string>
</property>
</action>
</widget>
<resources>
<include location="resource.qrc"/>
@ -1451,8 +1463,8 @@
<slot>DrawSizeChanged(int)</slot>
<hints>
<hint type="sourcelabel">
<x>499</x>
<y>69</y>
<x>685</x>
<y>78</y>
</hint>
<hint type="destinationlabel">
<x>477</x>
@ -1707,8 +1719,8 @@
<slot>WelcomeLinkActivated(QString)</slot>
<hints>
<hint type="sourcelabel">
<x>591</x>
<y>216</y>
<x>676</x>
<y>234</y>
</hint>
<hint type="destinationlabel">
<x>477</x>
@ -1723,8 +1735,8 @@
<slot>WelcomeLinkActivated(QString)</slot>
<hints>
<hint type="sourcelabel">
<x>591</x>
<y>235</y>
<x>676</x>
<y>253</y>
</hint>
<hint type="destinationlabel">
<x>477</x>
@ -1739,8 +1751,8 @@
<slot>WelcomeLinkActivated(QString)</slot>
<hints>
<hint type="sourcelabel">
<x>445</x>
<y>248</y>
<x>676</x>
<y>272</y>
</hint>
<hint type="destinationlabel">
<x>477</x>
@ -1988,6 +2000,22 @@
</hint>
</hints>
</connection>
<connection>
<sender>actionFileOpenInNetwork</sender>
<signal>triggered()</signal>
<receiver>MainWindow</receiver>
<slot>FileOpenInNetwork()</slot>
<hints>
<hint type="sourcelabel">
<x>-1</x>
<y>-1</y>
</hint>
<hint type="destinationlabel">
<x>477</x>
<y>312</y>
</hint>
</hints>
</connection>
</connections>
<slots>
<slot>PlayPressed(bool)</slot>
@ -2035,5 +2063,6 @@
<slot>FocusNextViewport()</slot>
<slot>GradeUp()</slot>
<slot>GradeDown()</slot>
<slot>FileOpenInNetwork()</slot>
</slots>
</ui>

View File

@ -243,6 +243,11 @@ C4ConsoleQtNewScenarioDlg::C4ConsoleQtNewScenarioDlg(class QMainWindow *parent_w
delete m;
}
bool C4ConsoleQtNewScenarioDlg::IsHostAsNetwork() const
{
return ui.startInNetworkCheckbox->isChecked();
}
bool C4ConsoleQtNewScenarioDlg::SaveScenario(C4Group &grp)
{
// Save c4s

View File

@ -90,6 +90,7 @@ class C4ConsoleQtNewScenarioDlg : public QDialog
public:
C4ConsoleQtNewScenarioDlg(class QMainWindow *parent_window);
const char *GetFilename() const { return filename.getData(); }
bool IsHostAsNetwork() const;
private:
bool SaveScenario(class C4Group &grp);

View File

@ -335,6 +335,16 @@
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="startInNetworkCheckbox">
<property name="toolTip">
<string comment="res">IDS_CNS_HOSTASNETWORKGAMEDESC</string>
</property>
<property name="text">
<string comment="res">IDS_CNS_HOSTASNETWORKGAME</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="okButton">
<property name="text">

View File

@ -335,7 +335,8 @@ void C4ConsoleQtMainWindow::DrawSizeChanged(int newval)
// File menu
void C4ConsoleQtMainWindow::FileNew() { ::Console.FileNew(); }
void C4ConsoleQtMainWindow::FileOpen() { ::Console.FileOpen(); }
void C4ConsoleQtMainWindow::FileOpen() { ::Console.FileOpen(nullptr, false); }
void C4ConsoleQtMainWindow::FileOpenInNetwork() { ::Console.FileOpen(nullptr, true); }
void C4ConsoleQtMainWindow::FileOpenWithPlayers() { Console.FileOpenWPlrs(); }
void C4ConsoleQtMainWindow::FileRecord() { ::Console.FileRecord(); }
void C4ConsoleQtMainWindow::FileSave() { ::Console.FileSave(); }
@ -1068,13 +1069,14 @@ void C4ConsoleGUIState::OnCreatorCurrentChanged(const QModelIndex & current, con
::Console.EditCursor.SetCreatorDef(new_def); // set or clear def in EditCursor
}
bool C4ConsoleGUIState::CreateNewScenario(StdStrBuf *out_filename)
bool C4ConsoleGUIState::CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network)
{
// Show dialogue
std::unique_ptr<C4ConsoleQtNewScenarioDlg> dlg(new C4ConsoleQtNewScenarioDlg(window.get()));
if (!dlg->exec()) return false;
// Dlg said OK! Scenario created
out_filename->Copy(dlg->GetFilename());
*out_host_as_network = dlg->IsHostAsNetwork();
return true;
}

View File

@ -129,6 +129,7 @@ public slots:
// File menu
void FileNew();
void FileOpen();
void FileOpenInNetwork();
void FileOpenWithPlayers();
void FileRecord();
void FileSave();
@ -254,7 +255,7 @@ public:
void OnCreatorCurrentChanged(const QModelIndex & current, const QModelIndex & previous);
void UpdateActionObject(C4Object *new_action_object);
bool CreateNewScenario(StdStrBuf *out_filename); // show "new scenario" dialogue; return true if new scenario is created
bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network); // show "new scenario" dialogue; return true if new scenario is created
#ifdef USE_WIN32_WINDOWS
bool HandleWin32KeyboardMessage(MSG *msg);