Add tool tip to "test sequence" button

directional-lights
Sven Eberhardt 2016-10-10 16:44:26 -04:00
parent 6e6f642be6
commit eee79366d0
3 changed files with 3 additions and 1 deletions

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@ -371,7 +371,7 @@ public func Definition(def)
{
// EditorActions
if (!def.EditorActions) def.EditorActions = {};
def.EditorActions.Test = { Name="$Test$", Command="OnTrigger(nil, %player%, true)" };
def.EditorActions.Test = { Name="$Test$", EditorHelp = "$TestHelp$", Command="OnTrigger(nil, %player%, true)" };
// UserActions
UserAction->AddEvaluator("Action", "$Name$", "$SetActive$", "$SetActiveDesc$", "sequence_set_active", [def, def.EvalAct_SetActive], { Target = { Function="action_object" }, Status = { Function="bool_constant", Value=true } }, { Type="proplist", Display="{{Target}}: {{Status}}", EditorProps = {
Target = UserAction->GetObjectEvaluator("IsSequence", "$Name$"),

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@ -1,6 +1,7 @@
Name=Sequenz
Description=Erlaubt das Erstellen von Intros, Zwischensequenzen oder sonstigen Ereignissen.
Test=Testen
TestHelp=Startet die Sequenz.|Ausloesender Spieler ist der erste lokale Spieler falls vorhanden.
Active=Aktiv
Finished=Sequenz beendet
Trigger=Ausloeser

View File

@ -1,6 +1,7 @@
Name=Sequence
Description=Allows creation of intros, cutscenes or other events bound to triggers such as player joins, players entering regions or finished productions.
Test=Test
TestHelp=Starts the sequence.|Triggering player is the first local player if existing.
Active=Active
Finished=Finished
Trigger=Trigger