forked from Mirrors/openclonk
Sequence: Default action to empty sequence
parent
2957a777b3
commit
b0e42e35d1
|
@ -360,6 +360,13 @@ public func IsSequence() { return true; }
|
|||
// Note that this flag is not saved in scenarios, so saving as scenario and reloading will re-enable all triggers (for editor mode)
|
||||
local finished;
|
||||
|
||||
public func Initialize()
|
||||
{
|
||||
// The default action is an empty sequence, because that's usually what the user wants
|
||||
// Must init this in initialize to force a writable array
|
||||
action = { Function="sequence", Actions=[] };
|
||||
}
|
||||
|
||||
public func Definition(def)
|
||||
{
|
||||
// EditorActions
|
||||
|
@ -713,7 +720,7 @@ public func SaveScenarioObject(props, ...)
|
|||
if (!active) props->AddCall("Active", this, "SetActive", active);
|
||||
if (trigger) props->AddCall("Trigger", this, "SetTrigger", trigger);
|
||||
if (condition) props->AddCall("Condition", this, "SetCondition", condition);
|
||||
if (action || action_progress_mode || action_allow_parallel) props->AddCall("Action", this, "SetAction", action, Format("%v", action_progress_mode), action_allow_parallel);
|
||||
if ((action && !DeepEqual(action, { Function="sequence", Actions=[] })) || action_progress_mode || action_allow_parallel) props->AddCall("Action", this, "SetAction", action, Format("%v", action_progress_mode), action_allow_parallel);
|
||||
if (deactivate_after_action) props->AddCall("DeactivateAfterAction", this, "SetDeactivateAfterAction", deactivate_after_action);
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue