Fix some implicit for loop declaration errors

directional-lights
Sven Eberhardt 2016-10-24 21:01:41 -04:00
parent 7f543e8390
commit 342916a1ed
7 changed files with 14 additions and 14 deletions

View File

@ -219,7 +219,7 @@ public func ReplaceAction(string action, byaction)
if(old[0] == byaction[0] && old[1] == byaction[1])
{
var i = 0;
for (test in ActualReplace)
for (var test in ActualReplace)
{
if(test && test[0] == action)
break;

View File

@ -44,11 +44,11 @@ public func SetSpawnObject(id def)
public func Reset(plr)
{
if (!GetType(plr)) plr = GetPlayers(); else plr = [plr];
for (p in plr)
{
spawn_list[p] = nil;
UpdateVisibility(p);
}
for (var p in plr)
{
spawn_list[p] = nil;
UpdateVisibility(p);
}
return true;
}

View File

@ -557,7 +557,7 @@ public func AddEvaluator(string eval_type, string group, name, string help, stri
}
// Copy any object evaluators to existing evaluator lists
if (eval_type == "Object" && object_evaluators)
for (obj_eval in object_evaluators)
for (var obj_eval in object_evaluators)
obj_eval.Options[GetLength(obj_eval.Options)] = action_def;
return action_def;
}
@ -786,7 +786,7 @@ private func EvalBool_Not(proplist props, proplist context) { return !EvaluateVa
private func EvalBool_And(proplist props, proplist context)
{
for (cond in props.Operands)
for (var cond in props.Operands)
if (!EvaluateValue("Boolean", cond, context))
return false;
return true;
@ -794,7 +794,7 @@ private func EvalBool_And(proplist props, proplist context)
private func EvalBool_Or(proplist props, proplist context)
{
for (cond in props.Operands)
for (var cond in props.Operands)
if (EvaluateValue("Boolean", cond, context))
return true;
return false;

View File

@ -66,7 +66,7 @@ public func GetLoadWeight()
if (!has_plank)
return 10;
var weight = 50;
for (obj in FindObjects(Find_AtRect(-3, -10, 6, 10), Find_Exclude(this), Find_NoContainer()))
for (var obj in FindObjects(Find_AtRect(-3, -10, 6, 10), Find_Exclude(this), Find_NoContainer()))
if (obj->GetID() != Ropebridge_Segment && obj->GetID() != Ropebridge_Post && obj->GetID() != BridgePlank)
if (obj->GetContact(-1, 8))
weight += obj->GetMass();

View File

@ -65,7 +65,7 @@ public func Damage(int change, int cause, int cause_plr)
private func EjectContentsOnDestruction(int cause, int by_player)
{
// Exit all objects in this structure.
for (obj in FindObjects(Find_Container(this)))
for (var obj in FindObjects(Find_Container(this)))
{
// For a non-blast destruction just place the objects at the bottom of the structure.
var angle = Random(360);

View File

@ -247,7 +247,7 @@ protected func Damage(int change, int cause, int by_player)
if (!Contained())
{
// First eject the contents in different directions.
for (obj in FindObjects(Find_Container(this)))
for (var obj in FindObjects(Find_Container(this)))
{
var speed = RandomX(3, 5);
var angle = Random(360);

View File

@ -200,7 +200,7 @@ global func MoveArrayItems(array arr, array source_indices, int insert_before)
source_indices = source_indices[:];
SortArray(source_indices);
}
for (idx in source_indices)
for (var idx in source_indices)
{
if (idx < 0) idx += (1-(idx+1)/len)*len; // resolve negative indices
if (idx >= len) continue;
@ -229,7 +229,7 @@ global func RemoveArrayIndices(array arr, array indices)
{
indices = indices[:];
SortArray(indices, true);
for (idx in indices)
for (var idx in indices)
if (idx < GetLength(arr))
RemoveArrayIndex(arr, idx);
return true;