forked from Mirrors/openclonk
Fix max energy in AI test scenario
parent
b317afbadc
commit
9299ec4223
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@ -71,7 +71,7 @@ global func CreateEnemy(id clonktype, int x,int y, int plr, array contents, int
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if (!enemy) return nil;
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enemy->SetDir(DIR_Right);
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enemy->MakeCrewMember(plr);
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enemy->SetMaxEnergy(life);
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enemy->SetMaxEnergy(life * 1000);
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if (contents) for (var c in contents) enemy->CreateContents(c);
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AI->AddAI(enemy);
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enemy->AddEnergyBar();
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