Commit Graph

  • b492ae456f osx_bundle_libs: skip system libraries Misty De Meo 2018-02-08 22:39:19 -0800
  • f9e7a983f2 docs: removed obsolote Components entry and add IsEditor function Maikel de Vries 2018-02-11 10:33:58 +0100
  • 18dce041e1 floor switch: improve object detection and save switch mass Maikel de Vries 2018-02-09 11:30:58 +0100
  • 08edf3bb58 Enable -Wformat-security for gcc and fix one warning (GH-64) Lukas Werling 2018-02-06 23:30:18 +0100
  • 3ad91ee02b add stalactites to hot ice as decoration (#1564) Maikel de Vries 2018-02-05 16:54:02 +0100
  • 42310548d8 stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up Maikel de Vries 2018-02-05 16:53:07 +0100
  • e94a0b3c36 molten monarch: fix fire particles and fade out gravestones (#1560) Maikel de Vries 2018-02-05 15:04:46 +0100
  • 81abbce77a flammable library: burned object copies motion from inflamed object Maikel de Vries 2018-02-04 21:19:17 +0100
  • 85d9c2c410 Set C4VERSIONEXTRA to FALSE v8.0 Lukas Werling 2018-02-04 16:39:08 +0100
  • 8f863d8905 Maze/Sandbox: Fix SprayCan include path Lukas Werling 2018-02-04 16:35:56 +0100
  • 7a0c323099 Add KKenny to Credits for Miami Ice Lukas Werling 2018-02-04 16:27:49 +0100
  • be31964c2e Fix Mac build error Lukas Werling 2018-02-04 16:20:38 +0100
  • ce9245c55c Fix warnings in DirectExec crashing (#1990) Lukas Werling 2018-02-04 12:33:58 +0100
  • 92a7087bf7 sandbox: remove god mode objects on departure Maikel de Vries 2018-02-03 09:34:45 +0100
  • c7262aa317 sandbox: use spraycan and overload functionality Maikel de Vries 2018-02-01 21:38:24 +0100
  • d3bc20f168 maze: fix warning for declaration of variables and move spray can to Decoration.ocd Maikel de Vries 2018-02-01 21:20:02 +0100
  • 6ac777e705 remove strange pixel artefacts from signpost graphics Maikel de Vries 2018-02-01 20:58:13 +0100
  • 6ec655cbce sandbox: add english translations and clean up scripts Maikel de Vries 2018-02-01 20:54:12 +0100
  • cd2b8370da Fix warnings in DirectExec crashing (#1990) Lukas Werling 2018-02-04 12:33:58 +0100
  • 369e2d0b0c sandbox: remove god mode objects on departure Maikel de Vries 2018-02-03 09:34:45 +0100
  • 1113761679 sandbox: use spraycan and overload functionality Maikel de Vries 2018-02-01 21:38:24 +0100
  • 3a866caa73 maze: fix warning for declaration of variables and move spray can to Decoration.ocd Maikel de Vries 2018-02-01 21:20:02 +0100
  • 22ca0513cc remove strange pixel artefacts from signpost graphics Maikel de Vries 2018-02-01 20:58:13 +0100
  • d65dd96851 sandbox: add english translations and clean up scripts Maikel de Vries 2018-02-01 20:54:12 +0100
  • 7694ae5020 Fix Mortimer missing in Credits Lukas Werling 2018-01-31 21:18:27 +0100
  • 8f285299d1 Fix Mortimer missing in Credits Lukas Werling 2018-01-31 21:18:27 +0100
  • 78833d10ee Implement Credits.txt export from StartupAboutDlg Lukas Werling 2018-01-31 21:05:06 +0100
  • 1f94d66000 Bump version to 9.0 alpha Lukas Werling 2018-01-31 21:08:32 +0100
  • 13f082e8c8 Implement Credits.txt export from StartupAboutDlg Lukas Werling 2018-01-31 21:05:06 +0100
  • 9e01a861ce fix some more structure vertices, also for asymmetric ones when flipped (#1979) Maikel de Vries 2018-01-31 19:59:41 +0100
  • 3b0b66909e Set C4VERSIONEXTRA to rc2 Lukas Werling 2018-01-31 17:54:19 +0100
  • 4262fd0c08 Remove folders from planet/ which aren't part of the release Lukas Werling 2018-01-31 17:52:14 +0100
  • 18bb8371d3 ... and remove log used to find the problem Maikel de Vries 2018-01-30 21:29:45 +0100
  • 041597971f fix typo in ladder library that adds an infinite amount of effects to the clonk over time Maikel de Vries 2018-01-30 21:28:30 +0100
  • 8889a68127 horrid highway: fade out trains if they are taking too long Maikel de Vries 2018-01-29 10:14:53 +0100
  • 53f29ccb96 Update remaining Version entries from 7 to 8,0 Lukas Werling 2018-01-28 23:09:06 +0100
  • 44172576af Add NativeException to credits Lukas Werling 2018-01-28 21:16:14 +0100
  • 8ad13a4d51
    Fix german description typo Arne Schauf 2018-01-28 17:54:47 +0100
  • 0f78e63f02 Add warning for broken runtime join (#1109) Lukas Werling 2018-01-28 17:34:45 +0100
  • 223ab6f77b Add warning about unfinished gamepad controls Lukas Werling 2018-01-28 17:18:20 +0100
  • 56cac7a4e2 Set C4VERSIONEXTRA to rc1 Julius Michaelis 2018-01-28 14:02:38 +0100
  • aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt Maikel de Vries 2018-01-28 13:18:34 +0100
  • f39ce4f25c Make arrows burn (#1983) Julius Michaelis 2018-01-28 12:51:14 +0100
  • 4dd97d266e C4LoaderScreen: use const string reference C4LoaderScreen: compare file extension case-insensitive Kanibal 2017-08-27 21:44:53 +0200
  • 384472f183 Modernize loader loading code (#1748) Kanibal 2017-08-27 01:12:56 +0200
  • 1a5a60c39e Move warning about #1965 to a better place (see d175f776a) Julius Michaelis 2018-01-28 01:14:25 +0100
  • d175f776ad Warning about #1965 so if we release 8.0 without fixing that bug, hopefully nobody will stumble over it. Julius Michaelis 2018-01-27 22:21:18 +0100
  • 41cecc6a6f liquid tank: show to which object the pipe is connected in interaction menu Maikel de Vries 2018-01-25 13:44:57 +0100
  • 0b42dc8e20 fix implicit_range_loop_var_decl in Ambience object script Maikel de Vries 2018-01-24 19:50:35 +0100
  • ea72e2e542 clean up library vendor script Maikel de Vries 2018-01-24 17:44:42 +0100
  • a13b7c48ab AI: put on wearables if in inventory Maikel de Vries 2018-01-24 17:41:07 +0100
  • 73dbc72f34 make friendly fire rule also work for lightning strikes and punches Maikel de Vries 2018-01-24 11:42:19 +0100
  • 65c279233e improve enemy finding for defense AI Maikel de Vries 2018-01-23 11:35:47 +0100
  • 26fe0d089a fix possible script error in destructible library Maikel de Vries 2018-01-23 11:34:13 +0100
  • 29aedb36f2 fix scenario saving of hand items for golden statue Maikel de Vries 2018-01-22 21:00:13 +0100
  • bb7afe5850 Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty. Sven Eberhardt 2018-01-21 21:53:01 -0800
  • ceab026780 Missions/Raid: Fix Pyrit hat and activity Sven Eberhardt 2018-01-21 21:40:25 -0800
  • 88d1136215 Missions/Raids: Add signpost texts Sven Eberhardt 2018-01-21 21:36:44 -0800
  • d411f07fda carry heavy: add option for scripters to skip pick up animation Maikel de Vries 2018-01-21 09:44:12 +0100
  • 2b4e40e589 improve AI for defense rounds (boom attack path finding) Maikel de Vries 2018-01-20 22:42:35 +0100
  • 3acd4a22f2 take 'left' and 'player' (and more) out of global namespace David Dormagen 2018-01-20 18:20:51 +0100
  • 735a29103f Suggestion for #1765/Acid Drilling: Add a statue that requests an acid bath. Julius Michaelis 2018-01-20 00:08:58 +0100
  • fda3eecd84 made structures either flippable or prevent it completely (#1980) David Dormagen 2018-01-19 17:16:10 +0100
  • e7354ac4b1 defense enemy: add bomber plane Maikel de Vries 2018-01-19 14:37:00 +0100
  • 0bac4579ef fix other script usages of SimFlight Maikel de Vries 2018-01-19 13:22:11 +0100
  • 92aba45914 fix diving animation prediction for clonk Maikel de Vries 2018-01-19 12:34:12 +0100
  • dc7734e223 FnSimFlight: fix precision of velocity if not provided Maikel de Vries 2018-01-19 12:28:21 +0100
  • 0086f236c1 defense goal: improve scoreboard, description and enemies Maikel de Vries 2018-01-18 09:58:24 +0100
  • f3626469b2 ensure proper saving of pipe lines to prevent line breaks Maikel de Vries 2018-01-17 15:13:09 +0100
  • f815892b19 fix and unify message showing for goals and rules in F menu Maikel de Vries 2018-01-16 10:32:00 +0100
  • 9d61cc9bc9 Fix Mac build broken in b11564168, attempt 2 Julius Michaelis 2018-01-19 13:01:26 +0100
  • 914d3798a4 Addedum to the control fixes in b11564168 (#1693, #1982): Julius Michaelis 2018-01-18 00:40:39 +0100
  • 9eef4e2a9f Make various vertices more symmetrically laid out and more fitting to the shape (#1979). Clonkonaut 2018-01-18 02:32:54 +0100
  • ad66ba3145 Krakatoa: Fix spawn position of rejoining players Lukas Werling 2018-01-17 00:05:44 +0100
  • 04ee087e7d Krakatoa: Don't reduce flag radius (#1981) Lukas Werling 2018-01-16 23:58:08 +0100
  • 4db6300789 Test #1974: Improved test The test can now actually reproduce the bug before it was fixed, and proves that it does not appear anymore now that it is fixed. Mark 2018-01-15 22:19:05 +0100
  • 601ca111c9 AI: pass effect to ExecuteJump() to prevent script error Maikel de Vries 2018-01-15 18:42:31 +0100
  • 4aa0801762 speed up ladder search by clonks using Find_Property Maikel de Vries 2018-01-15 17:32:48 +0100
  • b115641685 Allow using mouse keys and key combinations from the control assignment configuration dialogue (#1693, #1692) Julius Michaelis 2018-01-15 00:28:05 +0100
  • 417d10ed97 HotIce: Fix EciToh lava with Sky background Lukas Werling 2018-01-14 21:27:16 +0100
  • 42dfc79359 ranged AI: aim at bottom of structures to trigger explosions on basements or solid ground Maikel de Vries 2018-01-14 15:27:11 +0100
  • 3c9dc104b3 defense boom attack: fix destruction tracking Maikel de Vries 2018-01-14 15:26:27 +0100
  • 16adcfff73 Detach any visible objects upon Death (#1974). Clonkonaut 2018-01-14 14:48:03 +0100
  • 07ea7f2791 (#1969): improve situation for structures that want to accept vehicles to be entered Maikel de Vries 2018-01-14 14:45:48 +0100
  • 705ab86078 defense: improve goal info and script, king of the hill scenario Maikel de Vries 2018-01-14 14:42:06 +0100
  • b5152e1215 do not show trajectory for script players to prevent lag Maikel de Vries 2018-01-14 13:14:38 +0100
  • 7b13b3455c Fix #1969: Prevent pushing vehicles into buildings where they are irretrievable Mark 2018-01-14 14:34:27 +0100
  • 88aac09064 Test for #1974 The test cannot reproduce the bug at the moment, so consider it a prototype. Mark 2018-01-14 13:34:27 +0100
  • 5944146f2b Fix more broken entries in Scenario.txt (#1910) Lukas Werling 2018-01-13 18:57:32 +0100
  • d2a8f2503c GILD: replace dynamite box with lantern (#1808) Maikel de Vries 2018-01-13 18:35:15 +0100
  • 05268d140b GIDL: do not make stone doors static back Maikel de Vries 2018-01-13 18:26:20 +0100
  • 187b887cdf ensure license abidance for liquid tank placeholder image Maikel de Vries 2018-01-13 18:10:36 +0100
  • 825ad64afd AimManager: fixed incorrect use of PauseUse leading to aiming without holding CON_Use (#1691) David Dormagen 2018-01-13 16:05:30 +0100
  • c3dfdc5894 fix connecting multiple pipes to the refinery drain Maikel de Vries 2018-01-13 15:28:07 +0100
  • 6b797e300e inventory bar: stack count always falls back to contained object count David Dormagen 2018-01-13 15:24:08 +0100
  • 12da14d603 structures: made very low damage repairable David Dormagen 2018-01-13 15:04:15 +0100
  • 38d937fa58 GetProperties: fixed returning of duplicated property names & too high repair costs David Dormagen 2018-01-13 15:02:19 +0100
  • f286682e3b Revert assert from 0027666c4 Julius Michaelis 2018-01-13 13:53:19 +0100
  • 0027666c4e Fix for #1813 / #1956 Julius Michaelis 2018-01-13 12:29:24 +0100
  • 4a3173da36 move liquid tank to Experimental.ocd Maikel de Vries 2018-01-13 12:14:41 +0100